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<h1>mesh.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04566.html">mesh.cpp</a>,v 1.79 2003/07/30 16:00:16 vizerie Exp </dd></dl>

<p>
Definition in file <a class="el" href="a05989.html">mesh.cpp</a>.
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<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a05990.html">3d/mesh.h</a>"</code><br>
<code>#include "<a class="el" href="a06002.html">3d/mesh_instance.h</a>"</code><br>
<code>#include "<a class="el" href="a06349.html">3d/scene.h</a>"</code><br>
<code>#include "<a class="el" href="a06394.html">3d/skeleton_model.h</a>"</code><br>
<code>#include "<a class="el" href="a06004.html">3d/mesh_morpher.h</a>"</code><br>
<code>#include "<a class="el" href="a05505.html">nel/misc/bsphere.h</a>"</code><br>
<code>#include "<a class="el" href="a06474.html">3d/stripifier.h</a>"</code><br>
<code>#include "<a class="el" href="a05701.html">nel/misc/fast_floor.h</a>"</code><br>
<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
<code>#include "<a class="el" href="a05996.html">3d/mesh_blender.h</a>"</code><br>
<code>#include "<a class="el" href="a05975.html">3d/matrix_3x4.h</a>"</code><br>
<code>#include "<a class="el" href="a06330.html">3d/render_trav.h</a>"</code><br>

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<a href="a05989.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04566.html#a2">NL3D_SOFTSKIN_VCOMPUTED</a>&nbsp;&nbsp;&nbsp;0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04566.html#a1">NL3D_SOFTSKIN_VMUSTCOMPUTE</a>&nbsp;&nbsp;&nbsp;1</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04566.html#a0">NL3D_SOFTSKIN_VNEEDCOMPUTE</a>&nbsp;&nbsp;&nbsp;3</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a2" doxytag="mesh.cpp::NL3D_SOFTSKIN_VCOMPUTED" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_SOFTSKIN_VCOMPUTED&nbsp;&nbsp;&nbsp;0
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Definition at line <a class="el" href="a05989.html#l01708">1708</a> of file <a class="el" href="a05989.html">mesh.cpp</a>.
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Referenced by <a class="el" href="a05989.html#l01715">NL3D::CMeshGeom::applySkin()</a>.    </td>
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<a class="anchor" name="a1" doxytag="mesh.cpp::NL3D_SOFTSKIN_VMUSTCOMPUTE" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_SOFTSKIN_VMUSTCOMPUTE&nbsp;&nbsp;&nbsp;1
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Definition at line <a class="el" href="a05989.html#l01707">1707</a> of file <a class="el" href="a05989.html">mesh.cpp</a>.
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Referenced by <a class="el" href="a05989.html#l01715">NL3D::CMeshGeom::applySkin()</a>, and <a class="el" href="a05989.html#l01836">NL3D::CMeshGeom::flagSkinVerticesForMatrixBlock()</a>.    </td>
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<a class="anchor" name="a0" doxytag="mesh.cpp::NL3D_SOFTSKIN_VNEEDCOMPUTE" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_SOFTSKIN_VNEEDCOMPUTE&nbsp;&nbsp;&nbsp;3
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Definition at line <a class="el" href="a05989.html#l01706">1706</a> of file <a class="el" href="a05989.html">mesh.cpp</a>.
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Referenced by <a class="el" href="a05989.html#l01715">NL3D::CMeshGeom::applySkin()</a>.    </td>
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