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<title>NeL: light_user.h File Reference</title>
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<h1>light_user.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04477.html">light_user.h</a>,v 1.2 2002/10/28 17:32:13 corvazier Exp </dd></dl>

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Definition in file <a class="el" href="a05900.html">light_user.h</a>.
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<code>#include "<a class="el" href="a06590.html">nel/misc/types_nl.h</a>"</code><br>
<code>#include "<a class="el" href="a06611.html">nel/3d/u_light.h</a>"</code><br>
<code>#include "<a class="el" href="a05892.html">3d/light.h</a>"</code><br>

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<a href="a05900.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04477.html#a0">NL3D_MEM_LIGHT</a>&nbsp;&nbsp;&nbsp;NL_ALLOC_CONTEXT( 3dLight )</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="light_user.h::NL3D_MEM_LIGHT" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_MEM_LIGHT&nbsp;&nbsp;&nbsp;NL_ALLOC_CONTEXT( 3dLight )
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Definition at line <a class="el" href="a05900.html#l00033">33</a> of file <a class="el" href="a05900.html">light_user.h</a>.
<p>
Referenced by <a class="el" href="a05899.html#l00034">NL3D::ULight::createLight()</a>, <a class="el" href="a06352.html#l00353">NL3D::CSceneUser::createPointLight()</a>, <a class="el" href="a06352.html#l00367">NL3D::CSceneUser::deletePointLight()</a>, <a class="el" href="a06352.html#l00229">NL3D::CSceneUser::enableLightingSystem()</a>, <a class="el" href="a05900.html#l00253">NL3D::CLightUser::getAmbiant()</a>, <a class="el" href="a06352.html#l00283">NL3D::CSceneUser::getAmbientGlobal()</a>, <a class="el" href="a06352.html#l00220">NL3D::CSceneUser::getCoarseMeshLightingUpdate()</a>, <a class="el" href="a05900.html#l00320">NL3D::CLightUser::getConstantAttenuation()</a>, <a class="el" href="a05900.html#l00307">NL3D::CLightUser::getCutoff()</a>, <a class="el" href="a05900.html#l00262">NL3D::CLightUser::getDiffuse()</a>, <a class="el" href="a05900.html#l00289">NL3D::CLightUser::getDirection()</a>, <a class="el" href="a05900.html#l00298">NL3D::CLightUser::getExponent()</a>, <a class="el" href="a06352.html#l00343">NL3D::CSceneUser::getLightTransitionThreshold()</a>, <a class="el" href="a05900.html#l00333">NL3D::CLightUser::getLinearAttenuation()</a>, <a class="el" href="a06352.html#l00328">NL3D::CSceneUser::getMaxLightContribution()</a>, <a class="el" href="a05900.html#l00244">NL3D::CLightUser::getMode()</a>, <a class="el" href="a05900.html#l00280">NL3D::CLightUser::getPosition()</a>, <a class="el" href="a05900.html#l00346">NL3D::CLightUser::getQuadraticAttenuation()</a>, <a class="el" href="a05900.html#l00271">NL3D::CLightUser::getSpecular()</a>, <a class="el" href="a06352.html#l00290">NL3D::CSceneUser::getSunAmbient()</a>, <a class="el" href="a06352.html#l00297">NL3D::CSceneUser::getSunDiffuse()</a>, <a class="el" href="a06352.html#l00311">NL3D::CSceneUser::getSunDirection()</a>, <a class="el" href="a06352.html#l00304">NL3D::CSceneUser::getSunSpecular()</a>, <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a05900.html#l00137">NL3D::CLightUser::setAmbiant()</a>, <a class="el" href="a06352.html#l00238">NL3D::CSceneUser::setAmbientGlobal()</a>, <a class="el" href="a06352.html#l00211">NL3D::CSceneUser::setCoarseMeshLightingUpdate()</a>, <a class="el" href="a05900.html#l00204">NL3D::CLightUser::setConstantAttenuation()</a>, <a class="el" href="a05900.html#l00191">NL3D::CLightUser::setCutoff()</a>, <a class="el" href="a05900.html#l00146">NL3D::CLightUser::setDiffuse()</a>, <a class="el" href="a05900.html#l00173">NL3D::CLightUser::setDirection()</a>, <a class="el" href="a05900.html#l00182">NL3D::CLightUser::setExponent()</a>, <a class="el" href="a06352.html#l00273">NL3D::CSceneUser::setLightGroupColor()</a>, <a class="el" href="a06352.html#l00336">NL3D::CSceneUser::setLightTransitionThreshold()</a>, <a class="el" href="a05900.html#l00217">NL3D::CLightUser::setLinearAttenuation()</a>, <a class="el" href="a06352.html#l00321">NL3D::CSceneUser::setMaxLightContribution()</a>, <a class="el" href="a05900.html#l00128">NL3D::CLightUser::setMode()</a>, <a class="el" href="a05900.html#l00101">NL3D::CLightUser::setNoAttenuation()</a>, <a class="el" href="a05900.html#l00164">NL3D::CLightUser::setPosition()</a>, <a class="el" href="a05900.html#l00230">NL3D::CLightUser::setQuadraticAttenuation()</a>, <a class="el" href="a05900.html#l00155">NL3D::CLightUser::setSpecular()</a>, <a class="el" href="a06352.html#l00245">NL3D::CSceneUser::setSunAmbient()</a>, <a class="el" href="a06352.html#l00252">NL3D::CSceneUser::setSunDiffuse()</a>, <a class="el" href="a06352.html#l00266">NL3D::CSceneUser::setSunDirection()</a>, <a class="el" href="a06352.html#l00259">NL3D::CSceneUser::setSunSpecular()</a>, <a class="el" href="a05900.html#l00089">NL3D::CLightUser::setupAttenuation()</a>, <a class="el" href="a05900.html#l00060">NL3D::CLightUser::setupDirectional()</a>, <a class="el" href="a05900.html#l00068">NL3D::CLightUser::setupPointLight()</a>, <a class="el" href="a05900.html#l00113">NL3D::CLightUser::setupSpotExponent()</a>, and <a class="el" href="a05900.html#l00076">NL3D::CLightUser::setupSpotLight()</a>.    </td>
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