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<title>NeL: light_contribution.h File Reference</title>
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<h1>light_contribution.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04471.html">light_contribution.h</a>,v 1.5 2003/08/19 14:11:34 berenguier Exp </dd></dl>

<p>
Definition in file <a class="el" href="a05894.html">light_contribution.h</a>.
<p>
<code>#include "<a class="el" href="a06590.html">nel/misc/types_nl.h</a>"</code><br>
<code>#include "<a class="el" href="a06340.html">nel/misc/rgba.h</a>"</code><br>
<code>#include "<a class="el" href="a06180.html">3d/point_light.h</a>"</code><br>

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<a href="a05894.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04471.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>&nbsp;&nbsp;&nbsp;6</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="light_contribution.h::NL3D_MAX_LIGHT_CONTRIBUTION" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_MAX_LIGHT_CONTRIBUTION&nbsp;&nbsp;&nbsp;6
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      &nbsp;
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<p>
This is the maximum possible contribution of light. NB: actual max may be less because of setup in CLightingManager. 
<p>
Definition at line <a class="el" href="a05894.html#l00042">42</a> of file <a class="el" href="a05894.html">light_contribution.h</a>.
<p>
Referenced by <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>, <a class="el" href="a06329.html#l00409">NL3D::CRenderTrav::changeLightSetup()</a>, <a class="el" href="a05901.html#l00256">NL3D::CLightingManager::computeModelLightContributions()</a>, <a class="el" href="a06372.html#l00626">NL3D::CShadowMapManager::computeShadowColors()</a>, <a class="el" href="a06372.html#l00595">NL3D::CShadowMapManager::computeShadowDirection()</a>, <a class="el" href="a06568.html#l01028">NL3D::CTransform::freezeStaticLightSetup()</a>, <a class="el" href="a06330.html#l00283">NL3D::CRenderTrav::getDriverLight()</a>, <a class="el" href="a06568.html#l00988">NL3D::CTransform::resetLighting()</a>, <a class="el" href="a06329.html#l00355">NL3D::CRenderTrav::resetLightSetup()</a>, <a class="el" href="a05901.html#l00105">NL3D::CLightingManager::setMaxLightContribution()</a>, and <a class="el" href="a06148.html#l00680">NL3D::CParticleSystemModel::traverseRender()</a>.    </td>
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