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<h1>landscape_model.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04447.html">landscape_model.cpp</a>,v 1.37 2003/11/18 11:02:50 berenguier Exp </dd></dl>
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Definition in file <a class="el" href="a05870.html">landscape_model.cpp</a>.
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<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include <vector></code><br>
<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
<code>#include "<a class="el" href="a05871.html">3d/landscape_model.h</a>"</code><br>
<code>#include "<a class="el" href="a05863.html">3d/landscape.h</a>"</code><br>
<code>#include "<a class="el" href="a05564.html">3d/cluster.h</a>"</code><br>
<code>#include "<a class="el" href="a06349.html">3d/scene.h</a>"</code><br>
<code>#include "<a class="el" href="a05898.html">3d/light_trav.h</a>"</code><br>
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<a href="a05870.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace </td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04447.html#a0">NL3D_MEM_LANDSCAPE</a> NL_ALLOC_CONTEXT( 3dLand )</td></tr>
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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="landscape_model.cpp::NL3D_MEM_LANDSCAPE" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_MEM_LANDSCAPE NL_ALLOC_CONTEXT( 3dLand )
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Definition at line <a class="el" href="a05870.html#l00038">38</a> of file <a class="el" href="a05870.html">landscape_model.cpp</a>.
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Referenced by <a class="el" href="a05875.html#l00062">NL3D::CLandscapeUser::CLandscapeUser()</a>, <a class="el" href="a05870.html#l00143">NL3D::CLandscapeModel::clipAndRenderLandscape()</a>, <a class="el" href="a06352.html#l00856">NL3D::CSceneUser::createLandscape()</a>, <a class="el" href="a06352.html#l00864">NL3D::CSceneUser::deleteLandscape()</a>, <a class="el" href="a05874.html#l00482">NL3D::CLandscapeUser::enableAdditive()</a>, <a class="el" href="a05874.html#l00432">NL3D::CLandscapeUser::enableVegetable()</a>, <a class="el" href="a05874.html#l00230">NL3D::CLandscapeUser::getAllZoneLoaded()</a>, <a class="el" href="a05874.html#l00519">NL3D::CLandscapeUser::getDLMGlobalVegetableColor()</a>, <a class="el" href="a05874.html#l00415">NL3D::CLandscapeUser::getHeightFieldDeltaZ()</a>, <a class="el" href="a05875.html#l00212">NL3D::CLandscapeUser::getLandscape()</a>, <a class="el" href="a05874.html#l00504">NL3D::CLandscapeUser::getPointLightDiffuseMaterial()</a>, <a class="el" href="a05874.html#l00369">NL3D::CLandscapeUser::getThreshold()</a>, <a class="el" href="a05874.html#l00397">NL3D::CLandscapeUser::getTileMaxSubdivision()</a>, <a class="el" href="a05874.html#l00383">NL3D::CLandscapeUser::getTileNear()</a>, <a class="el" href="a05874.html#l00406">NL3D::CLandscapeUser::getZoneName()</a>, <a class="el" href="a05874.html#l00039">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a05875.html#l00158">NL3D::CLandscapeUser::hide()</a>, <a class="el" href="a05874.html#l00057">NL3D::CLandscapeUser::invalidateAllTiles()</a>, <a class="el" href="a05874.html#l00489">NL3D::CLandscapeUser::isAdditiveEnabled()</a>, <a class="el" href="a05874.html#l00151">NL3D::CLandscapeUser::loadAllZonesAround()</a>, <a class="el" href="a05874.html#l00064">NL3D::CLandscapeUser::loadBankFiles()</a>, <a class="el" href="a05874.html#l00440">NL3D::CLandscapeUser::loadVegetableTexture()</a>, <a class="el" href="a05874.html#l00533">NL3D::CLandscapeUser::postfixTileFilename()</a>, <a class="el" href="a05874.html#l00540">NL3D::CLandscapeUser::postfixTileVegetableDesc()</a>, <a class="el" href="a05874.html#l00193">NL3D::CLandscapeUser::refreshAllZonesAround()</a>, <a class="el" href="a05874.html#l00256">NL3D::CLandscapeUser::refreshZonesAround()</a>, <a class="el" href="a05874.html#l00315">NL3D::CLandscapeUser::removeAllZones()</a>, <a class="el" href="a05874.html#l00512">NL3D::CLandscapeUser::setDLMGlobalVegetableColor()</a>, <a class="el" href="a05874.html#l00423">NL3D::CLandscapeUser::setHeightField()</a>, <a class="el" href="a05874.html#l00497">NL3D::CLandscapeUser::setPointLightDiffuseMaterial()</a>, <a class="el" href="a05874.html#l00362">NL3D::CLandscapeUser::setThreshold()</a>, <a class="el" href="a05874.html#l00390">NL3D::CLandscapeUser::setTileMaxSubdivision()</a>, <a class="el" href="a05874.html#l00376">NL3D::CLandscapeUser::setTileNear()</a>, <a class="el" href="a05874.html#l00473">NL3D::CLandscapeUser::setUpdateLightingFrequency()</a>, <a class="el" href="a05874.html#l00352">NL3D::CLandscapeUser::setupStaticLight()</a>, <a class="el" href="a05874.html#l00448">NL3D::CLandscapeUser::setupVegetableLighting()</a>, <a class="el" href="a05874.html#l00464">NL3D::CLandscapeUser::setVegetableUpdateLightingFrequency()</a>, <a class="el" href="a05874.html#l00456">NL3D::CLandscapeUser::setVegetableWind()</a>, <a class="el" href="a05875.html#l00153">NL3D::CLandscapeUser::show()</a>, <a class="el" href="a05874.html#l00526">NL3D::CLandscapeUser::updateLightingAll()</a>, and <a class="el" href="a05875.html#l00069">NL3D::CLandscapeUser::~CLandscapeUser()</a>. </td>
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