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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: landscape.cpp File Reference</title>
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<h1>landscape.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04439.html">landscape.cpp</a>,v 1.140 2004/03/12 16:27:51 berenguier Exp </dd></dl>
<p>
Definition in file <a class="el" href="a05862.html">landscape.cpp</a>.
<p>
<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a05863.html">3d/landscape.h</a>"</code><br>
<code>#include "<a class="el" href="a05871.html">3d/landscape_model.h</a>"</code><br>
<code>#include "<a class="el" href="a05505.html">nel/misc/bsphere.h</a>"</code><br>
<code>#include "<a class="el" href="a06522.html">3d/texture_file.h</a>"</code><br>
<code>#include "<a class="el" href="a06520.html">3d/texture_far.h</a>"</code><br>
<code>#include "<a class="el" href="a05873.html">3d/landscape_profile.h</a>"</code><br>
<code>#include "<a class="el" href="a05786.html">nel/3d/height_map.h</a>"</code><br>
<code>#include "<a class="el" href="a06549.html">3d/tile_noise_map.h</a>"</code><br>
<code>#include "<a class="el" href="a06699.html">3d/vegetable_manager.h</a>"</code><br>
<code>#include "<a class="el" href="a06687.html">3d/vegetable.h</a>"</code><br>
<code>#include "<a class="el" href="a05877.html">3d/landscape_vegetable_block.h</a>"</code><br>
<code>#include "<a class="el" href="a05701.html">nel/misc/fast_floor.h</a>"</code><br>
<code>#include "<a class="el" href="a06551.html">3d/tile_vegetable_desc.h</a>"</code><br>
<code>#include "<a class="el" href="a06516.html">3d/texture_dlm.h</a>"</code><br>
<code>#include "<a class="el" href="a06164.html">3d/patchdlm_context.h</a>"</code><br>
<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
<code>#include "<a class="el" href="a06717.html">3d/vertex_program.h</a>"</code><br>
<p>
<a href="a05862.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace </td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a4">NL3D_REFINE_PLIST_DIST_MAX_MOD</a> 0.7f</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a2">NL3D_REFINE_PLIST_DIST_STEP</a> 0.0625</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a3">NL3D_REFINE_PLIST_NUM_ENTRIES</a> 2048</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a5">NL3D_REFINE_PLIST_SPLIT_NUMQUADRANT</a> 16</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a0">NL3D_TESS_ALLOC_BLOCKSIZE</a> 16000</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a1">NL3D_TESSRDR_ALLOC_BLOCKSIZE</a> 8000</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a6">NL_TILE_FAR_SIZE_ORDER0</a> (NL_NUM_PIXELS_ON_FAR_TILE_EDGE*NL_NUM_PIXELS_ON_FAR_TILE_EDGE)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a7">NL_TILE_FAR_SIZE_ORDER1</a> ((NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>1)*(NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>1))</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a8">NL_TILE_FAR_SIZE_ORDER2</a> ((NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>2)*(NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>2))</td></tr>
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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a4" doxytag="landscape.cpp::NL3D_REFINE_PLIST_DIST_MAX_MOD" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_REFINE_PLIST_DIST_MAX_MOD 0.7f
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Definition at line <a class="el" href="a05862.html#l00084">84</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
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Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
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<a class="anchor" name="a2" doxytag="landscape.cpp::NL3D_REFINE_PLIST_DIST_STEP" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_REFINE_PLIST_DIST_STEP 0.0625
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Definition at line <a class="el" href="a05862.html#l00076">76</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
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Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
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<a class="anchor" name="a3" doxytag="landscape.cpp::NL3D_REFINE_PLIST_NUM_ENTRIES" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_REFINE_PLIST_NUM_ENTRIES 2048
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Definition at line <a class="el" href="a05862.html#l00083">83</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
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Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
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<a class="anchor" name="a5" doxytag="landscape.cpp::NL3D_REFINE_PLIST_SPLIT_NUMQUADRANT" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_REFINE_PLIST_SPLIT_NUMQUADRANT 16
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Definition at line <a class="el" href="a05862.html#l00086">86</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
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Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
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<a class="anchor" name="a0" doxytag="landscape.cpp::NL3D_TESS_ALLOC_BLOCKSIZE" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_TESS_ALLOC_BLOCKSIZE 16000
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Definition at line <a class="el" href="a05862.html#l00070">70</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
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Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
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<a class="anchor" name="a1" doxytag="landscape.cpp::NL3D_TESSRDR_ALLOC_BLOCKSIZE" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_TESSRDR_ALLOC_BLOCKSIZE 8000
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Definition at line <a class="el" href="a05862.html#l00071">71</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
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Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
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<a class="anchor" name="a6" doxytag="landscape.cpp::NL_TILE_FAR_SIZE_ORDER0" ></a><p>
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<td class="md" nowrap valign="top"> #define NL_TILE_FAR_SIZE_ORDER0 (NL_NUM_PIXELS_ON_FAR_TILE_EDGE*NL_NUM_PIXELS_ON_FAR_TILE_EDGE)
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Definition at line <a class="el" href="a05862.html#l02546">2546</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
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Referenced by <a class="el" href="a05862.html#l02592">NL3D::CLandscape::initTileBanks()</a>. </td>
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<a class="anchor" name="a7" doxytag="landscape.cpp::NL_TILE_FAR_SIZE_ORDER1" ></a><p>
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<td class="md" nowrap valign="top"> #define NL_TILE_FAR_SIZE_ORDER1 ((NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>1)*(NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>1))
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Definition at line <a class="el" href="a05862.html#l02547">2547</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
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Referenced by <a class="el" href="a05862.html#l02592">NL3D::CLandscape::initTileBanks()</a>. </td>
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<a class="anchor" name="a8" doxytag="landscape.cpp::NL_TILE_FAR_SIZE_ORDER2" ></a><p>
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<td class="md" nowrap valign="top"> #define NL_TILE_FAR_SIZE_ORDER2 ((NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>2)*(NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>2))
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Definition at line <a class="el" href="a05862.html#l02548">2548</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
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Referenced by <a class="el" href="a05862.html#l02592">NL3D::CLandscape::initTileBanks()</a>. </td>
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