Definition in file landscape.cpp.
#include "std3d.h"
#include "3d/landscape.h"
#include "3d/landscape_model.h"
#include "nel/misc/bsphere.h"
#include "3d/texture_file.h"
#include "3d/texture_far.h"
#include "3d/landscape_profile.h"
#include "nel/3d/height_map.h"
#include "3d/tile_noise_map.h"
#include "3d/vegetable_manager.h"
#include "3d/vegetable.h"
#include "3d/landscape_vegetable_block.h"
#include "nel/misc/fast_floor.h"
#include "3d/tile_vegetable_desc.h"
#include "3d/texture_dlm.h"
#include "3d/patchdlm_context.h"
#include "nel/misc/hierarchical_timer.h"
#include "3d/vertex_program.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_REFINE_PLIST_DIST_MAX_MOD 0.7f |
#define | NL3D_REFINE_PLIST_DIST_STEP 0.0625 |
#define | NL3D_REFINE_PLIST_NUM_ENTRIES 2048 |
#define | NL3D_REFINE_PLIST_SPLIT_NUMQUADRANT 16 |
#define | NL3D_TESS_ALLOC_BLOCKSIZE 16000 |
#define | NL3D_TESSRDR_ALLOC_BLOCKSIZE 8000 |
#define | NL_TILE_FAR_SIZE_ORDER0 (NL_NUM_PIXELS_ON_FAR_TILE_EDGE*NL_NUM_PIXELS_ON_FAR_TILE_EDGE) |
#define | NL_TILE_FAR_SIZE_ORDER1 ((NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>1)*(NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>1)) |
#define | NL_TILE_FAR_SIZE_ORDER2 ((NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>2)*(NL_NUM_PIXELS_ON_FAR_TILE_EDGE>>2)) |
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Definition at line 84 of file landscape.cpp. Referenced by NL3D::CLandscape::CLandscape(). |
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Definition at line 76 of file landscape.cpp. Referenced by NL3D::CLandscape::CLandscape(). |
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Definition at line 83 of file landscape.cpp. Referenced by NL3D::CLandscape::CLandscape(). |
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Definition at line 86 of file landscape.cpp. Referenced by NL3D::CLandscape::CLandscape(). |
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Definition at line 70 of file landscape.cpp. Referenced by NL3D::CLandscape::CLandscape(). |
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Definition at line 71 of file landscape.cpp. Referenced by NL3D::CLandscape::CLandscape(). |
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Definition at line 2546 of file landscape.cpp. Referenced by NL3D::CLandscape::initTileBanks(). |
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Definition at line 2547 of file landscape.cpp. Referenced by NL3D::CLandscape::initTileBanks(). |
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Definition at line 2548 of file landscape.cpp. Referenced by NL3D::CLandscape::initTileBanks(). |