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<title>NeL: driver_opengl_vertex.cpp File Reference</title>
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<h1>driver_opengl_vertex.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
OpenGL driver implementation for vertex Buffer / render manipulation.<p>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04230.html">driver_opengl_vertex.cpp</a>,v 1.38 2003/11/03 18:08:54 vizerie Exp </dd></dl>
<p>
<dl compact><dt><b><a class="el" href="todo.html#_todo000003">Todo:</a></b></dt><dd>manage better the init/release system (if a throw occurs in the init, we must release correctly the driver) </dd></dl>

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Definition in file <a class="el" href="a05653.html">driver_opengl_vertex.cpp</a>.
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<code>#include "<a class="el" href="a06450.html">stdopengl.h</a>"</code><br>
<code>#include "<a class="el" href="a06198.html">3d/primitive_block.h</a>"</code><br>
<code>#include "<a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>"</code><br>

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<a href="a05653.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04230.html#a2">NL3D_DRV_SOFTSKIN_VCOMPUTED</a>&nbsp;&nbsp;&nbsp;0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04230.html#a1">NL3D_DRV_SOFTSKIN_VMUSTCOMPUTE</a>&nbsp;&nbsp;&nbsp;1</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04230.html#a0">NL3D_DRV_SOFTSKIN_VNEEDCOMPUTE</a>&nbsp;&nbsp;&nbsp;3</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04230.html#a3">NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE</a>&nbsp;&nbsp;&nbsp;(512*1024)</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a2" doxytag="driver_opengl_vertex.cpp::NL3D_DRV_SOFTSKIN_VCOMPUTED" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_DRV_SOFTSKIN_VCOMPUTED&nbsp;&nbsp;&nbsp;0
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Definition at line <a class="el" href="a05653.html#l00043">43</a> of file <a class="el" href="a05653.html">driver_opengl_vertex.cpp</a>.    </td>
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<a class="anchor" name="a1" doxytag="driver_opengl_vertex.cpp::NL3D_DRV_SOFTSKIN_VMUSTCOMPUTE" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_DRV_SOFTSKIN_VMUSTCOMPUTE&nbsp;&nbsp;&nbsp;1
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Definition at line <a class="el" href="a05653.html#l00042">42</a> of file <a class="el" href="a05653.html">driver_opengl_vertex.cpp</a>.    </td>
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<a class="anchor" name="a0" doxytag="driver_opengl_vertex.cpp::NL3D_DRV_SOFTSKIN_VNEEDCOMPUTE" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_DRV_SOFTSKIN_VNEEDCOMPUTE&nbsp;&nbsp;&nbsp;3
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Definition at line <a class="el" href="a05653.html#l00041">41</a> of file <a class="el" href="a05653.html">driver_opengl_vertex.cpp</a>.    </td>
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<a class="anchor" name="a3" doxytag="driver_opengl_vertex.cpp::NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE&nbsp;&nbsp;&nbsp;(512*1024)
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Definition at line <a class="el" href="a05653.html#l00050">50</a> of file <a class="el" href="a05653.html">driver_opengl_vertex.cpp</a>.
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Referenced by <a class="el" href="a05653.html#l01229">NL3D::CDriverGL::initVertexArrayRange()</a>.    </td>
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