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<title>NeL: NL3D::IAsyncLoadCallback class Reference</title>
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<h1>NL3D::IAsyncLoadCallback Class Reference</h1><code>#include <<a class="el" href="a06625.html">u_scene.h</a>></code>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03837.html#NL3D_1_1IAsyncLoadCallbacka0">InstanceGroupCreated</a> (<a class="el" href="a02674.html">UInstanceGroup</a> *newVal)=0</td></tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1IAsyncLoadCallbacka0" doxytag="NL3D::IAsyncLoadCallback::InstanceGroupCreated" ></a><p>
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<td class="md" nowrap valign="top"> virtual void NL3D::IAsyncLoadCallback::InstanceGroupCreated </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02674.html">UInstanceGroup</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>newVal</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
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Because the async loader set the pointer of the user after the whole loading (ig+shapes) what is passed through this method is the value that will be affected </td>
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<hr>The documentation for this class was generated from the following file:<ul>
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