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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::CZoneInfo struct Reference</title>
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<h1>NL3D::CZoneInfo Struct Reference</h1><code>#include &lt;<a class="el" href="a06760.html">zone.h</a>&gt;</code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
The struct for building a zone. NB: Different from the one which is stored. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl>

<p>

<p>
Definition at line <a class="el" href="a06760.html#l00264">264</a> of file <a class="el" href="a06760.html">src/3d/zone.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02290.html">CBorderVertex</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03738.html#NL3D_1_1CZoneInfoo0">BorderVertices</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a03066.html">CPatchInfo</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03738.html#NL3D_1_1CZoneInfoo1">Patchs</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">patchs the PatchInfo of this zone.  <a href="#NL3D_1_1CZoneInfoo1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a03094.html">CPointLightNamed</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03738.html#NL3D_1_1CZoneInfoo2">PointLights</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03738.html#NL3D_1_1CZoneInfoo3">ZoneId</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">zoneId the Unique ID of this zone.  <a href="#NL3D_1_1CZoneInfoo3"></a><br><br></td></tr>
</table>
<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CZoneInfoo0" doxytag="NL3D::CZoneInfo::BorderVertices" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02290.html">CBorderVertex</a>&gt; <a class="el" href="a03738.html#NL3D_1_1CZoneInfoo0">NL3D::CZoneInfo::BorderVertices</a>
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      &nbsp;
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<p>
borderVertices vertices connectivity for this zone. NB: borderVertices must contains the connectivity across zones. It is VERY IMPORTANT to setup zone corner connectivity too. A "corner borderVertex" may appear 3 times here. One for each other zone of the corner.
<p>
Definition at line <a class="el" href="a06760.html#l00274">274</a> of file <a class="el" href="a06760.html">src/3d/zone.h</a>.
<p>
Referenced by <a class="el" href="a06758.html#l00112">NL3D::CZone::build()</a>, <a class="el" href="a06768.html#l00920">NL3D::CZoneLighter::light()</a>, and <a class="el" href="a06758.html#l00278">NL3D::CZone::retrieve()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CZoneInfoo1" doxytag="NL3D::CZoneInfo::Patchs" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a03066.html">CPatchInfo</a>&gt; <a class="el" href="a03738.html#NL3D_1_1CZoneInfoo1">NL3D::CZoneInfo::Patchs</a>
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<p>
patchs the PatchInfo of this zone. 
<p>

<p>
Definition at line <a class="el" href="a06760.html#l00269">269</a> of file <a class="el" href="a06760.html">src/3d/zone.h</a>.
<p>
Referenced by <a class="el" href="a06758.html#l00112">NL3D::CZone::build()</a>, <a class="el" href="a06768.html#l00920">NL3D::CZoneLighter::light()</a>, and <a class="el" href="a06758.html#l00278">NL3D::CZone::retrieve()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CZoneInfoo2" doxytag="NL3D::CZoneInfo::PointLights" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a03094.html">CPointLightNamed</a>&gt; <a class="el" href="a03738.html#NL3D_1_1CZoneInfoo2">NL3D::CZoneInfo::PointLights</a>
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      &nbsp;
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<p>
List of PointLights that may influences Patchs and objects walking on them. Must be of good size regarding to Patchs[i].TileLightInfluences data
<p>
Definition at line <a class="el" href="a06760.html#l00279">279</a> of file <a class="el" href="a06760.html">src/3d/zone.h</a>.
<p>
Referenced by <a class="el" href="a06758.html#l00122">NL3D::CZone::build()</a>, <a class="el" href="a06768.html#l00920">NL3D::CZoneLighter::light()</a>, and <a class="el" href="a06758.html#l00289">NL3D::CZone::retrieve()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CZoneInfoo3" doxytag="NL3D::CZoneInfo::ZoneId" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03738.html#NL3D_1_1CZoneInfoo3">NL3D::CZoneInfo::ZoneId</a>
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      &nbsp;
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    <td>

<p>
zoneId the Unique ID of this zone. 
<p>

<p>
Definition at line <a class="el" href="a06760.html#l00267">267</a> of file <a class="el" href="a06760.html">src/3d/zone.h</a>.
<p>
Referenced by <a class="el" href="a06758.html#l00112">NL3D::CZone::build()</a>, <a class="el" href="a06768.html#l00920">NL3D::CZoneLighter::light()</a>, and <a class="el" href="a06758.html#l00289">NL3D::CZone::retrieve()</a>.    </td>
  </tr>
</table>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="a06760.html">src/3d/zone.h</a></ul>
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