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<title>NeL: NL3D::CSkeletonShape::CLod struct Reference</title>
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<h1>NL3D::CSkeletonShape::CLod Struct Reference</h1><code>#include &lt;<a class="el" href="a06396.html">skeleton_shape.h</a>&gt;</code>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
This is a lod for skeleton. 
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Definition at line <a class="el" href="a06396.html#l00053">53</a> of file <a class="el" href="a06396.html">skeleton_shape.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03403.html#NL3D_1_1CSkeletonShape_1_1CLoda0">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)  throw (NLMISC::EStream)</td></tr>

<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a7">uint8</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03403.html#NL3D_1_1CSkeletonShape_1_1CLodo0">ActiveBones</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Size of Bones. If a bone is active in this lod, 0xFF, else 0.  <a href="#NL3D_1_1CSkeletonShape_1_1CLodo0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03403.html#NL3D_1_1CSkeletonShape_1_1CLodo1">Distance</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The distance of activation of this bone.  <a href="#NL3D_1_1CSkeletonShape_1_1CLodo1"></a><br><br></td></tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CSkeletonShape_1_1CLoda0" doxytag="NL3D::CSkeletonShape::CLod::serial" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CSkeletonShape::CLod::serial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>f</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap>  throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)</td>
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Definition at line <a class="el" href="a06395.html#l00041">41</a> of file <a class="el" href="a06395.html">skeleton_shape.cpp</a>.
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<div class="fragment"><pre>00042 {
00043         (<span class="keywordtype">void</span>)f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(0);
00044 
00045         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Distance);
00046         f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(ActiveBones);
00047 }
</pre></div>    </td>
  </tr>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CSkeletonShape_1_1CLodo0" doxytag="NL3D::CSkeletonShape::CLod::ActiveBones" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a7">uint8</a>&gt; <a class="el" href="a03403.html#NL3D_1_1CSkeletonShape_1_1CLodo0">NL3D::CSkeletonShape::CLod::ActiveBones</a>
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      &nbsp;
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Size of Bones. If a bone is active in this lod, 0xFF, else 0. 
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Definition at line <a class="el" href="a06396.html#l00058">58</a> of file <a class="el" href="a06396.html">skeleton_shape.h</a>.
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Referenced by <a class="el" href="a06393.html#l00280">NL3D::CSkeletonModel::updateBoneToCompute()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CSkeletonShape_1_1CLodo1" doxytag="NL3D::CSkeletonShape::CLod::Distance" ></a><p>
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          <td class="md" nowrap valign="top"> float <a class="el" href="a03403.html#NL3D_1_1CSkeletonShape_1_1CLodo1">NL3D::CSkeletonShape::CLod::Distance</a>
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The distance of activation of this bone. 
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Definition at line <a class="el" href="a06396.html#l00056">56</a> of file <a class="el" href="a06396.html">skeleton_shape.h</a>.
<p>
Referenced by <a class="el" href="a06393.html#l00658">NL3D::CSkeletonModel::traverseAnimDetail()</a>.    </td>
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<hr>The documentation for this struct was generated from the following files:<ul>
<li><a class="el" href="a06396.html">skeleton_shape.h</a><li><a class="el" href="a06395.html">skeleton_shape.cpp</a></ul>
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