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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<h1>NLSOUND::UEnvSound Class Reference</h1><code>#include <<a class="el" href="a06600.html">u_env_sound.h</a>></code>
<p>
<p>Inheritance diagram for NLSOUND::UEnvSound:
<p><center><img src="a02458.png" usemap="#NLSOUND::UEnvSound_map" border="0" alt=""></center>
<map name="NLSOUND::UEnvSound_map">
<area href="a02457.html" alt="NLSOUND::CEnvSoundUser" shape="rect" coords="0,56,171,80">
</map>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Game interface for localized environment sounds <p>
<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000004">Deprecated:</a></b></dt><dd></dd></dl>
An envsound object is a node of an envsound tree, the root of which is returned by UAudioMixer::loadEnvSounds(). The root is the world envsound: it has no bounds. The areas of children envsounds have bounds and they must be totally included in the area of their parent envsound.<p>
For arguments as 3D vectors, use the NeL vector coordinate system: <pre class="fragment"><div>
* (top)
* z
* | y (front)
* | /
* -----x (right)
* </div></pre><p>
An envsound source plays with the priority HighPri, and has the priority LowPri when not playing.<p>
<dl compact><dt><b>Author:</b></dt><dd>Olivier Cado <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a06600.html#l00079">79</a> of file <a class="el" href="a06600.html">u_env_sound.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::vector< <a class="el" href="a02458.html">UEnvSound</a> * > & </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda0">getChildren</a> ()=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the children envsounds. <a href="#NLSOUND_1_1UEnvSounda0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda1">getPos</a> (<a class="el" href="a03128.html">NLMISC::CVector</a> &pos) const=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the position. <a href="#NLSOUND_1_1UEnvSounda1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda2">play</a> (bool children_too=false)=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Play this node, and all descendants if children_too is true. <a href="#NLSOUND_1_1UEnvSounda2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda3">selectEnv</a> (const char *tag, bool children_too=false)=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Select the current env for this node, and for all descendants if children_too is true. <a href="#NLSOUND_1_1UEnvSounda3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda4">setPos</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &pos)=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Moves the envsound (and its transition envsound if it has one). <a href="#NLSOUND_1_1UEnvSounda4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda5">stop</a> (bool children_too=false)=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Stop playing this node, and all descendants if children_too is true. <a href="#NLSOUND_1_1UEnvSounda5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSounda6">~UEnvSound</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor. <a href="#NLSOUND_1_1UEnvSounda6"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02458.html#NLSOUND_1_1UEnvSoundb0">UEnvSound</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NLSOUND_1_1UEnvSoundb0"></a><br><br></td></tr>
</table>
<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NLSOUND_1_1UEnvSounda6" doxytag="NLSOUND::UEnvSound::~UEnvSound" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual NLSOUND::UEnvSound::~<a class="el" href="a02458.html">UEnvSound</a> </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [inline, virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Destructor.
<p>
<p>
Definition at line <a class="el" href="a06600.html#l00100">100</a> of file <a class="el" href="a06600.html">u_env_sound.h</a>.
<p>
<div class="fragment"><pre>00100 {}
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NLSOUND_1_1UEnvSoundb0" doxytag="NLSOUND::UEnvSound::UEnvSound" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NLSOUND::UEnvSound::UEnvSound </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [inline, protected]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="a06600.html#l00105">105</a> of file <a class="el" href="a06600.html">u_env_sound.h</a>.
<p>
<div class="fragment"><pre>00105 {}
</pre></div> </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NLSOUND_1_1UEnvSounda0" doxytag="NLSOUND::UEnvSound::getChildren" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> virtual std::vector<<a class="el" href="a02458.html">UEnvSound</a>*>& NLSOUND::UEnvSound::getChildren </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Return the children envsounds.
<p>
<p>
Implemented in <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera4">NLSOUND::CEnvSoundUser</a>. </td>
</tr>
</table>
<a class="anchor" name="NLSOUND_1_1UEnvSounda1" doxytag="NLSOUND::UEnvSound::getPos" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::getPos </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a03128.html">NLMISC::CVector</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Return the position.
<p>
</td>
</tr>
</table>
<a class="anchor" name="NLSOUND_1_1UEnvSounda2" doxytag="NLSOUND::UEnvSound::play" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::play </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">bool </td>
<td class="mdname1" valign="top" nowrap> <em>children_too</em> = false </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Play this node, and all descendants if children_too is true.
<p>
<p>
Implemented in <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera10">NLSOUND::CEnvSoundUser</a>. </td>
</tr>
</table>
<a class="anchor" name="NLSOUND_1_1UEnvSounda3" doxytag="NLSOUND::UEnvSound::selectEnv" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::selectEnv </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const char * </td>
<td class="mdname" nowrap> <em>tag</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>bool </td>
<td class="mdname" nowrap> <em>children_too</em> = false</td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Select the current env for this node, and for all descendants if children_too is true.
<p>
<p>
Implemented in <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera12">NLSOUND::CEnvSoundUser</a>. </td>
</tr>
</table>
<a class="anchor" name="NLSOUND_1_1UEnvSounda4" doxytag="NLSOUND::UEnvSound::setPos" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::setPos </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Moves the envsound (and its transition envsound if it has one).
<p>
<p>
Implemented in <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera13">NLSOUND::CEnvSoundUser</a>. </td>
</tr>
</table>
<a class="anchor" name="NLSOUND_1_1UEnvSounda5" doxytag="NLSOUND::UEnvSound::stop" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual void NLSOUND::UEnvSound::stop </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">bool </td>
<td class="mdname1" valign="top" nowrap> <em>children_too</em> = false </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Stop playing this node, and all descendants if children_too is true.
<p>
<p>
Implemented in <a class="el" href="a02457.html#NLSOUND_1_1CEnvSoundUsera15">NLSOUND::CEnvSoundUser</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a06600.html">u_env_sound.h</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:53:27 2004 for NeL by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
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