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NL3D::UParticleSystemInstance::IPSObserver Struct Reference

This is a struct is used by observers that want to be notified of the invalidation of the system. More...

#include <u_particle_system_instance.h>

List of all members.

Public Methods

virtual void systemDestroyed (UParticleSystemInstance *system)=0
 called when the system has been destroyed. More...


Detailed Description

This is a struct is used by observers that want to be notified of the invalidation of the system.

See also:
isValid() , registerPSObserver()

Definition at line 130 of file u_particle_system_instance.h.


Member Function Documentation

virtual void NL3D::UParticleSystemInstance::IPSObserver::systemDestroyed UParticleSystemInstance   system [pure virtual]
 

called when the system has been destroyed.

Parameters:
system  the system that has been destroyed


The documentation for this struct was generated from the following file: