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NL3D::SCloudTextureClamp Struct Reference

#include <cloud_scape.h>

List of all members.

Public Methods

 SCloudTextureClamp ()
void init (uint32 nWidth, uint32 nHeight, uint32 nDepth, const std::string &filename)

Public Attributes

uint32 Width
uint32 Height
uint32 Depth
uint32 NbW
uint32 NbH
uint8Mem
NLMISC::CSmartPtr< NL3D::CTextureMemTex
NL3D::CMaterial ToClamp


Constructor & Destructor Documentation

NL3D::SCloudTextureClamp::SCloudTextureClamp  
 

Definition at line 126 of file cloud_scape.cpp.

References NL3D::CMaterial::initUnlit, Mem, NL3D::CMaterial::setBlend, NL3D::CMaterial::setBlendFunc, NL3D::CMaterial::setColor, NL3D::CMaterial::setShader, NL3D::CMaterial::setZFunc, NL3D::CMaterial::setZWrite, NL3D::CMaterial::texEnvArg0Alpha, NL3D::CMaterial::texEnvArg1Alpha, NL3D::CMaterial::texEnvOpAlpha, and ToClamp.


Member Function Documentation

void NL3D::SCloudTextureClamp::init uint32    nWidth,
uint32    nHeight,
uint32    nDepth,
const std::string &    filename
 

Definition at line 143 of file cloud_scape.cpp.

References Depth, NLMISC::getPowerOf2, Height, NLAISCRIPT::l, Mem, NbH, NbW, r, NLMISC::raiseToNextPowerOf2, NL3D::CMaterial::setTexture, Tex, ToClamp, Width, x, y, and z.


Member Data Documentation

uint32 NL3D::SCloudTextureClamp::Depth
 

Definition at line 62 of file cloud_scape.h.

Referenced by init.

uint32 NL3D::SCloudTextureClamp::Height
 

Definition at line 62 of file cloud_scape.h.

Referenced by init.

uint8* NL3D::SCloudTextureClamp::Mem
 

Definition at line 64 of file cloud_scape.h.

Referenced by init, and SCloudTextureClamp.

uint32 NL3D::SCloudTextureClamp::NbH
 

Definition at line 63 of file cloud_scape.h.

Referenced by init.

uint32 NL3D::SCloudTextureClamp::NbW
 

Definition at line 63 of file cloud_scape.h.

Referenced by init.

NLMISC::CSmartPtr<NL3D::CTextureMem> NL3D::SCloudTextureClamp::Tex
 

Definition at line 65 of file cloud_scape.h.

Referenced by init.

NL3D::CMaterial NL3D::SCloudTextureClamp::ToClamp
 

Definition at line 66 of file cloud_scape.h.

Referenced by init, and SCloudTextureClamp.

uint32 NL3D::SCloudTextureClamp::Width
 

Definition at line 62 of file cloud_scape.h.

Referenced by init.


The documentation for this struct was generated from the following files: