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NL3D::SCloudTexture3D Struct Reference#include <cloud_scape.h>
List of all members.
Constructor & Destructor Documentation
NL3D::SCloudTexture3D::SCloudTexture3D |
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Definition at line 51 of file cloud_scape.cpp.
References NL3D::CMaterial::initUnlit, Mem, NL3D::CMaterial::setBlend, NL3D::CMaterial::setBlendFunc, NL3D::CMaterial::setColor, NL3D::CMaterial::setDoubleSided, NL3D::CMaterial::setShader, NL3D::CMaterial::setZFunc, NL3D::CMaterial::setZWrite, NL3D::CMaterial::texEnvArg0Alpha, NL3D::CMaterial::texEnvArg0RGB, NL3D::CMaterial::texEnvArg1RGB, NL3D::CMaterial::texEnvOpAlpha, NL3D::CMaterial::texEnvOpRGB, ToBill, and ToLight. |
Member Function Documentation
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Definition at line 91 of file cloud_scape.cpp.
References Depth, NLMISC::getPowerOf2, Height, Mem, NbH, NbW, NLMISC::raiseToNextPowerOf2, NL3D::CMaterial::setTexture, Tex, ToBill, ToLight, and Width. |
Member Data Documentation
uint32 NL3D::SCloudTexture3D::Depth
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uint32 NL3D::SCloudTexture3D::Height
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uint8* NL3D::SCloudTexture3D::Mem
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uint32 NL3D::SCloudTexture3D::NbH
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uint32 NL3D::SCloudTexture3D::NbW
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uint32 NL3D::SCloudTexture3D::Width
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The documentation for this struct was generated from the following files:
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