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NL3D::SCloudTexture3D Struct Reference

#include <cloud_scape.h>

List of all members.

Public Methods

 SCloudTexture3D ()
void init (uint32 nWidth, uint32 nHeight, uint32 nDepth)

Public Attributes

uint32 Width
uint32 Height
uint32 Depth
uint32 NbW
uint32 NbH
uint8Mem
NLMISC::CSmartPtr< NL3D::CTextureMemTex
NL3D::CMaterial ToLight
NL3D::CMaterial ToBill


Constructor & Destructor Documentation

NL3D::SCloudTexture3D::SCloudTexture3D  
 

Definition at line 51 of file cloud_scape.cpp.

References NL3D::CMaterial::initUnlit, Mem, NL3D::CMaterial::setBlend, NL3D::CMaterial::setBlendFunc, NL3D::CMaterial::setColor, NL3D::CMaterial::setDoubleSided, NL3D::CMaterial::setShader, NL3D::CMaterial::setZFunc, NL3D::CMaterial::setZWrite, NL3D::CMaterial::texEnvArg0Alpha, NL3D::CMaterial::texEnvArg0RGB, NL3D::CMaterial::texEnvArg1RGB, NL3D::CMaterial::texEnvOpAlpha, NL3D::CMaterial::texEnvOpRGB, ToBill, and ToLight.


Member Function Documentation

void NL3D::SCloudTexture3D::init uint32    nWidth,
uint32    nHeight,
uint32    nDepth
 

Definition at line 91 of file cloud_scape.cpp.

References Depth, NLMISC::getPowerOf2, Height, Mem, NbH, NbW, NLMISC::raiseToNextPowerOf2, NL3D::CMaterial::setTexture, Tex, ToBill, ToLight, and Width.


Member Data Documentation

uint32 NL3D::SCloudTexture3D::Depth
 

Definition at line 48 of file cloud_scape.h.

Referenced by init.

uint32 NL3D::SCloudTexture3D::Height
 

Definition at line 48 of file cloud_scape.h.

Referenced by init.

uint8* NL3D::SCloudTexture3D::Mem
 

Definition at line 50 of file cloud_scape.h.

Referenced by init, and SCloudTexture3D.

uint32 NL3D::SCloudTexture3D::NbH
 

Definition at line 49 of file cloud_scape.h.

Referenced by init.

uint32 NL3D::SCloudTexture3D::NbW
 

Definition at line 49 of file cloud_scape.h.

Referenced by init.

NLMISC::CSmartPtr<NL3D::CTextureMem> NL3D::SCloudTexture3D::Tex
 

Definition at line 51 of file cloud_scape.h.

Referenced by init.

NL3D::CMaterial NL3D::SCloudTexture3D::ToBill
 

Definition at line 53 of file cloud_scape.h.

Referenced by init, and SCloudTexture3D.

NL3D::CMaterial NL3D::SCloudTexture3D::ToLight
 

Definition at line 52 of file cloud_scape.h.

Referenced by init, and SCloudTexture3D.

uint32 NL3D::SCloudTexture3D::Width
 

Definition at line 48 of file cloud_scape.h.

Referenced by init.


The documentation for this struct was generated from the following files: