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NL3D::CSkeletonModel::CBoneUsage Struct ReferenceList of all members.
Member Data Documentation
uint8 NL3D::CSkeletonModel::CBoneUsage::CLodForcedUsage
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Same as ForcedUsage, but must be animated/computed, even if the skeleton is in CLod state ie displayed with a CLodCharacterShape.
This is important for skeletons which have skeletons sons sticked on them
Definition at line 352 of file skeleton_model.h. |
uint8 NL3D::CSkeletonModel::CBoneUsage::ForcedUsage
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Same as Usage, but must be animated/computed, even if Skeleton Lods say not (stickedObjects).
Definition at line 347 of file skeleton_model.h. |
uint8 NL3D::CSkeletonModel::CBoneUsage::MustCompute
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The current state: which bones need to be computed.
ie: (CLodForcedUsage) | ( ((Usage & currentLodUsage) | ForcedUsage) & skeleton not in CLod state )
Definition at line 356 of file skeleton_model.h. |
uint8 NL3D::CSkeletonModel::CBoneUsage::Usage
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uint NL3D::CSkeletonModel::CBoneUsage::ValidBoneSkinMatrix
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Myself if MustCompute==true, or the first parent with MustCompute==true.
Definition at line 358 of file skeleton_model.h. |
The documentation for this struct was generated from the following file:
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