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scene_user.cpp File Reference<File description>.
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#include "std3d.h"
#include "3d/scene_user.h"
#include "3d/coarse_mesh_manager.h"
#include "3d/point_light_user.h"
#include "3d/point_light_model.h"
#include "3d/lod_character_manager.h"
#include "3d/lod_character_shape.h"
#include "3d/lod_character_shape_bank.h"
#include "nel/misc/hierarchical_timer.h"
#include "3d/async_texture_manager.h"
Go to the source code of this file.
Detailed Description
<File description>.
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Id:
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scene_user.cpp,v 1.31 2002/11/14 12:55:32 berenguier Exp
Definition in file scene_user.cpp.
Define Documentation
#define NL3D_HAUTO_ASYNC_IG H_AUTO_USE( NL3D_Load_AsyncIG )
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#define NL3D_HAUTO_CREATE_INSTANCE H_AUTO_USE( NL3D_CreateOrLoad_Instance )
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#define NL3D_HAUTO_CREATE_SKELETON H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )
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#define NL3D_HAUTO_ELT_SCENE H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )
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Definition at line 52 of file scene_user.cpp.
Referenced by NL3D::CSceneUser::createAnimationSet, NL3D::CSceneUser::createCamera, NL3D::CSceneUser::createCloudScape, NL3D::CSceneUser::createLandscape, NL3D::CSceneUser::createPlayListManager, NL3D::CSceneUser::createPointLight, NL3D::CSceneUser::createTransform, NL3D::CSceneUser::createVisualCollisionManager, NL3D::CSceneUser::deleteAnimationSet, NL3D::CSceneUser::deleteCamera, NL3D::CSceneUser::deleteInstance, NL3D::CSceneUser::deleteLandscape, NL3D::CSceneUser::deletePlayListManager, NL3D::CSceneUser::deletePointLight, NL3D::CSceneUser::deleteSkeleton, NL3D::CSceneUser::deleteTransform, and NL3D::CSceneUser::deleteVisualCollisionManager. |
#define NL3D_HAUTO_LOAD_ANIMSET H_AUTO_USE( NL3D_Load_AnimationSet )
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#define NL3D_HAUTO_LOAD_LOD H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )
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#define NL3D_HAUTO_RENDER_SCENE H_AUTO_USE( NL3D_Render_Scene )
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#define NL3D_HAUTO_RENDER_SCENE_ANIMATE H_AUTO_USE( NL3D_Render_Animate_Scene )
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#define NL3D_HAUTO_UI_SCENE H_AUTO_USE( NL3D_UI_Scene )
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Definition at line 51 of file scene_user.cpp.
Referenced by NL3D::CSceneUser::enableLightingSystem, NL3D::CSceneUser::getAmbientGlobal, NL3D::CSceneUser::getCam, NL3D::CSceneUser::getCLodAnimIdByName, NL3D::CSceneUser::getCLodShapeIdByName, NL3D::CSceneUser::getCoarseMeshLightingUpdate, NL3D::CSceneUser::getGlobalWindDirection, NL3D::CSceneUser::getGlobalWindPower, NL3D::CSceneUser::getGroupLoadMaxPolygon, NL3D::CSceneUser::getGroupNbFaceAsked, NL3D::CSceneUser::getLightTransitionThreshold, NL3D::CSceneUser::getMaxLightContribution, NL3D::CSceneUser::getNbFaceAsked, NL3D::CSceneUser::getPolygonBalancingMode, NL3D::CSceneUser::getSunAmbient, NL3D::CSceneUser::getSunDiffuse, NL3D::CSceneUser::getSunDirection, NL3D::CSceneUser::getSunSpecular, NL3D::CSceneUser::getViewport, NL3D::CSceneUser::resetCLodManager, NL3D::CSceneUser::setAmbientGlobal, NL3D::CSceneUser::setAutomaticAnimationSet, NL3D::CSceneUser::setCam, NL3D::CSceneUser::setCoarseMeshLightingUpdate, NL3D::CSceneUser::setGlobalWindPower, NL3D::CSceneUser::setGroupLoadMaxPolygon, NL3D::CSceneUser::setLightTransitionThreshold, NL3D::CSceneUser::setMaxLightContribution, NL3D::CSceneUser::setPolygonBalancingMode, NL3D::CSceneUser::setSunAmbient, NL3D::CSceneUser::setSunDiffuse, NL3D::CSceneUser::setSunDirection, NL3D::CSceneUser::setSunSpecular, NL3D::CSceneUser::setToGlobalInstanceGroup, and NL3D::CSceneUser::setViewport. |
#define NL3D_MEM_CLOUDS NL_ALLOC_CONTEXT( 3dCloud )
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#define NL3D_MEM_IG NL_ALLOC_CONTEXT( 3dIg )
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#define NL3D_MEM_INSTANCE NL_ALLOC_CONTEXT( 3dInst )
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#define NL3D_MEM_LANDSCAPE NL_ALLOC_CONTEXT( 3dLand )
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#define NL3D_MEM_LIGHT NL_ALLOC_CONTEXT( 3dLight )
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Definition at line 66 of file scene_user.cpp.
Referenced by NL3D::CSceneUser::createPointLight, NL3D::CSceneUser::deletePointLight, NL3D::CSceneUser::enableLightingSystem, NL3D::CSceneUser::getAmbientGlobal, NL3D::CSceneUser::getCoarseMeshLightingUpdate, NL3D::CSceneUser::getLightTransitionThreshold, NL3D::CSceneUser::getMaxLightContribution, NL3D::CSceneUser::getSunAmbient, NL3D::CSceneUser::getSunDiffuse, NL3D::CSceneUser::getSunDirection, NL3D::CSceneUser::getSunSpecular, NL3D::CSceneUser::setAmbientGlobal, NL3D::CSceneUser::setCoarseMeshLightingUpdate, NL3D::CSceneUser::setLightTransitionThreshold, NL3D::CSceneUser::setMaxLightContribution, NL3D::CSceneUser::setSunAmbient, NL3D::CSceneUser::setSunDiffuse, NL3D::CSceneUser::setSunDirection, and NL3D::CSceneUser::setSunSpecular. |
#define NL3D_MEM_LOD NL_ALLOC_CONTEXT( 3dLod )
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#define NL3D_MEM_SCENE_RENDER NL_ALLOC_CONTEXT( 3dScRdr )
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#define NL3D_MEM_VISUAL_COLLISION NL_ALLOC_CONTEXT( 3dVsCol )
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