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scene.cpp File ReferenceA 3d scene, manage model instantiation, tranversals etc..
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#include "std3d.h"
#include "3d/scene.h"
#include "3d/trav_scene.h"
#include "3d/hrc_trav.h"
#include "3d/clip_trav.h"
#include "3d/light_trav.h"
#include "3d/anim_detail_trav.h"
#include "3d/load_balancing_trav.h"
#include "3d/render_trav.h"
#include "3d/transform.h"
#include "3d/camera.h"
#include "3d/landscape_model.h"
#include "3d/driver.h"
#include "3d/transform_shape.h"
#include "3d/mesh_base.h"
#include "3d/mesh_base_instance.h"
#include "3d/mesh_instance.h"
#include "3d/mesh_mrm_instance.h"
#include "3d/mesh_multi_lod_instance.h"
#include "3d/shape_bank.h"
#include "3d/skeleton_model.h"
#include "3d/particle_system_model.h"
#include "3d/coarse_mesh_manager.h"
#include "3d/cluster.h"
#include "3d/scene_group.h"
#include "3d/flare_model.h"
#include "3d/skip_model.h"
#include "3d/quad_grid_clip_cluster.h"
#include "3d/water_model.h"
#include "3d/vegetable_blend_layer_model.h"
#include "3d/root_model.h"
#include "3d/point_light_model.h"
#include "3d/animation.h"
#include <memory>
#include "nel/misc/file.h"
#include "nel/misc/path.h"
Go to the source code of this file.
Detailed Description
A 3d scene, manage model instantiation, tranversals etc..
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Id:
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scene.cpp,v 1.74 2002/05/02 12:42:18 besson Exp
Definition in file scene.cpp.
Define Documentation
#define NL3D_SCENE_DYNAMIC_COARSE_MANAGER_TEXTURE NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE
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#define NL3D_SCENE_QUADGRID_CLIP_CLUSTER_SIZE 400
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#define NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST 3
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#define NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE "nel_coarse_texture.tga"
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Variable Documentation
const float NL3D_QuadGridClipManagerMaxDist[NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST] = {200, 400, 600}
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const float NL3D_QuadGridClipManagerRadiusMax = 1500
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