# Home    # nevrax.com   
Nevrax
Nevrax.org
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
Docs
 
Documentation  
Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  

patch_lightmap.cpp File Reference

Patch implementation related to lightmaping (texture Near/Far). More...

#include "std3d.h"
#include "3d/patch.h"
#include "3d/tessellation.h"
#include "3d/bezier_patch.h"
#include "3d/zone.h"
#include "3d/landscape.h"
#include "nel/misc/vector.h"
#include "nel/misc/common.h"
#include "3d/patchuv_locator.h"
#include "3d/vegetable_manager.h"
#include "3d/fast_floor.h"
#include "3d/light_influence_interpolator.h"
#include "3d/patchdlm_context.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define a00   tex[0]
#define a10   tex[1]
#define a20   tex[2]
#define a30   tex[3]
#define a40   tex[4]
#define a01   tex[5]
#define a11   tex[6]
#define a21   tex[7]
#define a31   tex[8]
#define a41   tex[9]
#define a02   tex[10]
#define a12   tex[11]
#define a22   tex[12]
#define a32   tex[13]
#define a42   tex[14]
#define a03   tex[15]
#define a13   tex[16]
#define a23   tex[17]
#define a33   tex[18]
#define a43   tex[19]
#define a04   tex[20]
#define a14   tex[21]
#define a24   tex[22]
#define a34   tex[23]
#define a44   tex[24]


Detailed Description

Patch implementation related to lightmaping (texture Near/Far).

Id:
patch_lightmap.cpp,v 1.6 2002/04/23 15:15:22 berenguier Exp

Definition in file patch_lightmap.cpp.


Define Documentation

#define a00   tex[0]
 

Definition at line 1500 of file patch_lightmap.cpp.

Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey.

#define a01   tex[5]
 

Definition at line 1506 of file patch_lightmap.cpp.

Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey.

#define a02   tex[10]
 

Definition at line 1512 of file patch_lightmap.cpp.

Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey.

#define a03   tex[15]
 

Definition at line 1518 of file patch_lightmap.cpp.

#define a04   tex[20]
 

Definition at line 1524 of file patch_lightmap.cpp.

#define a10   tex[1]
 

Definition at line 1501 of file patch_lightmap.cpp.

Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey.

#define a11   tex[6]
 

Definition at line 1507 of file patch_lightmap.cpp.

#define a12   tex[11]
 

Definition at line 1513 of file patch_lightmap.cpp.

#define a13   tex[16]
 

Definition at line 1519 of file patch_lightmap.cpp.

#define a14   tex[21]
 

Definition at line 1525 of file patch_lightmap.cpp.

#define a20   tex[2]
 

Definition at line 1502 of file patch_lightmap.cpp.

Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey.

#define a21   tex[7]
 

Definition at line 1508 of file patch_lightmap.cpp.

#define a22   tex[12]
 

Definition at line 1514 of file patch_lightmap.cpp.

#define a23   tex[17]
 

Definition at line 1520 of file patch_lightmap.cpp.

#define a24   tex[22]
 

Definition at line 1526 of file patch_lightmap.cpp.

#define a30   tex[3]
 

Definition at line 1503 of file patch_lightmap.cpp.

#define a31   tex[8]
 

Definition at line 1509 of file patch_lightmap.cpp.

#define a32   tex[13]
 

Definition at line 1515 of file patch_lightmap.cpp.

#define a33   tex[18]
 

Definition at line 1521 of file patch_lightmap.cpp.

#define a34   tex[23]
 

Definition at line 1527 of file patch_lightmap.cpp.

#define a40   tex[4]
 

Definition at line 1504 of file patch_lightmap.cpp.

#define a41   tex[9]
 

Definition at line 1510 of file patch_lightmap.cpp.

#define a42   tex[14]
 

Definition at line 1516 of file patch_lightmap.cpp.

#define a43   tex[19]
 

Definition at line 1522 of file patch_lightmap.cpp.

#define a44   tex[24]
 

Definition at line 1528 of file patch_lightmap.cpp.