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patch.h File Reference

<File description>. More...

#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
#include "nel/misc/vector_2f.h"
#include "3d/tessellation.h"
#include "nel/misc/aabbox.h"
#include "nel/misc/bsphere.h"
#include "nel/misc/triangle.h"
#include "nel/misc/geom_ext.h"
#include "3d/tile_element.h"
#include "3d/tile_color.h"
#include "3d/tess_block.h"
#include "3d/tile_light_influence.h"
#include "nel/3d/point_light_influence.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL_MAX_TILES_BY_PATCH_EDGE_SHIFT   4
#define NL_MAX_TILES_BY_PATCH_EDGE   (1<<NL_MAX_TILES_BY_PATCH_EDGE_SHIFT)
#define NL_PATCH_FAR0_ROTATED   0x1
#define NL_PATCH_FAR1_ROTATED   0x2
#define NL_PATCH_SMOOTH_FLAG_SHIFT   0x2
#define NL_PATCH_SMOOTH_FLAG_MASK   0x3c
#define NL_LUMEL_BY_TILE_SHIFT   2
#define NL_LUMEL_BY_TILE   (1<<NL_LUMEL_BY_TILE_SHIFT)
#define NL_BLOCK_LUMEL_COMPRESSED_SIZE   8
#define NL_PATCH_BLOCK_MAX_QUAD   4
#define NL_PATCH_BLOCK_MAX_VERTEX   (NL_PATCH_BLOCK_MAX_QUAD+1)
#define NL3D_NOISE_MAX   1
#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT   1
#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK   (1<<NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT)


Detailed Description

<File description>.

Id:
patch.h,v 1.32 2002/08/26 13:01:42 berenguier Exp

Todo:
yoyo: - "UV correction" infos. - NOISE, or displacement map (ptr/index).

Definition in file patch.h.


Define Documentation

#define NL3D_NOISE_MAX   1
 

Definition at line 86 of file patch.h.

Referenced by NL3D::CPatch::buildBBoxFromBezierPatch, NL3D::CZone::computeBBScaleBias, and NL3D::CPatch::computeDisplaceRawInteger.

#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK   (1<<NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT)
 

Definition at line 95 of file patch.h.

Referenced by NL3D::CPatch::addRefTessBlocks, and NL3D::CPatch::createVegetableBlock.

#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT   1
 

Definition at line 94 of file patch.h.

Referenced by NL3D::CPatch::addRefTessBlocks, and NL3D::CPatch::createVegetableBlock.

#define NL_BLOCK_LUMEL_COMPRESSED_SIZE   8
 

Definition at line 59 of file patch.h.

Referenced by NL3D::CPatch::computeTileLightmapEdgePrecomputed, NL3D::CPatch::computeTileLightmapPixelPrecomputed, NL3D::CPatch::computeTileLightmapPrecomputed, NL3D::CPatch::getTileLumelmapPixelPrecomputed, NL3D::CPatch::getTileLumelmapPrecomputed, NL3D::CPatch::packShadowMap, and NL3D::CPatch::unpackShadowMap.

#define NL_LUMEL_BY_TILE   (1<<NL_LUMEL_BY_TILE_SHIFT)
 

Definition at line 58 of file patch.h.

Referenced by NL3D::CPatch::addTileLightmapEdgeWithTLI, NL3D::CPatch::addTileLightmapWithTLI, NL3D::CZone::build, NL3D::CZoneLighter::buildZoneInformation, NL3D::CPatch::computeNearBlockLightmap, NL3D::CPatch::computeTileLightmapAutomatic, NL3D::CPatch::computeTileLightmapEdgeAutomatic, NL3D::CPatch::computeTileLightmapPixelAroundCorner, NL3D::CPatch::computeTileLightmapPixelAutomatic, NL3D::CPatch::computeTileLightmapPrecomputed, NL3D::CPatch::generateTileVegetable, NL3D::CPatch::getLumel, NL3D::CPatch::getTileLumelmapPrecomputed, NL3D::CPatch::modulateTileLightmapEdgeWithTileColors, NL3D::CPatch::modulateTileLightmapWithTileColors, NL3D_expandLightmap, NL3D::CPatch::packShadowMap, NL3D::CPatch::resetCompressedLumels, and NL3D::CPatch::unpackShadowMap.

#define NL_LUMEL_BY_TILE_SHIFT   2
 

Definition at line 57 of file patch.h.

Referenced by NL3D::CPatch::computeNearBlockLightmap, NL3D::CPatch::computeTileLightmapPixelAroundCorner, NL3D::CPatch::computeTileLightmapPrecomputed, NL3D::CPatch::generateTileVegetable, NL3D::CPatch::getLumel, and NL3D::CPatch::getTileLumelmapPrecomputed.

#define NL_MAX_TILES_BY_PATCH_EDGE   (1<<NL_MAX_TILES_BY_PATCH_EDGE_SHIFT)
 

Definition at line 51 of file patch.h.

Referenced by NL3D::CZoneLighter::buildZoneInformation, and NL3D_expandLightmap.

#define NL_MAX_TILES_BY_PATCH_EDGE_SHIFT   4
 

Definition at line 50 of file patch.h.

#define NL_PATCH_BLOCK_MAX_QUAD   4
 

Definition at line 62 of file patch.h.

Referenced by NL3D::CPatch::addPatchBlocksInBBoxRecurs, NL3D::CLandscapeCollisionGrid::build, NL3D::CPatchQuadBlock::buildTileTriangles, and NL3D::CPatch::fillPatchQuadBlock.

#define NL_PATCH_BLOCK_MAX_VERTEX   (NL_PATCH_BLOCK_MAX_QUAD+1)
 

Definition at line 63 of file patch.h.

Referenced by NL3D::CLandscapeCollisionGrid::build, NL3D::CPatchQuadBlock::buildTileTriangles, NL3D::CVisualCollisionEntity::displayDebugGrid, and NL3D::CPatch::fillPatchQuadBlock.

#define NL_PATCH_FAR0_ROTATED   0x1
 

Definition at line 52 of file patch.h.

Referenced by NL3D::CPatch::computeNewFar, and NL3D::CPatch::fillFar0VertexVB.

#define NL_PATCH_FAR1_ROTATED   0x2
 

Definition at line 53 of file patch.h.

Referenced by NL3D::CPatch::computeNewFar, and NL3D::CPatch::fillFar1VertexVB.

#define NL_PATCH_SMOOTH_FLAG_MASK   0x3c
 

Definition at line 55 of file patch.h.

Referenced by NL3D::CZone::build, NL3D::CZone::retrieve, and NL3D::CPatch::serial.

#define NL_PATCH_SMOOTH_FLAG_SHIFT   0x2
 

Definition at line 54 of file patch.h.

Referenced by NL3D::CZone::build, NL3D::CPatch::getSmoothFlag, NL3D::CZone::retrieve, and NL3D::CPatch::setSmoothFlag.