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lod_character_texture.h File Reference

Lod Texture Descriptor. More...

#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_CLOD_TEXT_WIDTH   32
#define NL3D_CLOD_TEXT_HEIGHT   32
#define NL3D_CLOD_TEXT_SIZE   NL3D_CLOD_TEXT_WIDTH*NL3D_CLOD_TEXT_HEIGHT


Detailed Description

Lod Texture Descriptor.

Id:
lod_character_texture.h,v 1.1 2002/11/08 18:41:58 berenguier Exp

Definition in file lod_character_texture.h.


Define Documentation

#define NL3D_CLOD_TEXT_HEIGHT   32
 

Definition at line 40 of file lod_character_texture.h.

Referenced by NL3D::CLodCharacterManager::addTextureCompute, NL3D::CLodCharacterTexture::CLodCharacterTexture, NL3D::CLodCharacterShapeBuild::compile, NL3D::CLodCharacterManager::endTextureCompute, NL3D::CLodCharacterManager::getTextureInstance, NL3D::CLodCharacterShapeBuild::serial, and NL3D::CLodCharacterManager::startTextureCompute.

#define NL3D_CLOD_TEXT_SIZE   NL3D_CLOD_TEXT_WIDTH*NL3D_CLOD_TEXT_HEIGHT
 

Definition at line 41 of file lod_character_texture.h.

Referenced by NL3D::CLodCharacterManager::addTextureCompute.

#define NL3D_CLOD_TEXT_WIDTH   32
 

Definition at line 39 of file lod_character_texture.h.

Referenced by NL3D::CLodCharacterManager::addTextureCompute, NL3D::CLodCharacterTexture::CLodCharacterTexture, NL3D::CLodCharacterShapeBuild::compile, NL3D::CLodCharacterManager::endTextureCompute, NL3D::CLodCharacterManager::getTextureInstance, NL3D::CLodCharacterShapeBuild::serial, and NL3D::CLodCharacterManager::startTextureCompute.