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lod_character_manager.cpp File Reference<File description>.
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#include "std3d.h"
#include "nel/misc/common.h"
#include "3d/lod_character_manager.h"
#include "3d/lod_character_shape.h"
#include "3d/lod_character_shape_bank.h"
#include "3d/lod_character_instance.h"
#include "nel/misc/hierarchical_timer.h"
#include "3d/fast_floor.h"
#include "3d/lod_character_texture.h"
#include "nel/misc/file.h"
Go to the source code of this file.
Detailed Description
<File description>.
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Id:
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lod_character_manager.cpp,v 1.7 2002/11/08 18:41:58 berenguier Exp
Definition in file lod_character_manager.cpp.
Define Documentation
#define NL3D_CLOD_BIGTEXT_HEIGHT NL3D_CLOD_TEXT_NLOD_HEIGHT*NL3D_CLOD_TEXT_HEIGHT
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#define NL3D_CLOD_BIGTEXT_WIDTH NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_WIDTH
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#define NL3D_CLOD_COLOR_OFF 20
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#define NL3D_CLOD_DEFAULT_TEXCOLOR CRGBA(255,255,255,255)
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#define NL3D_CLOD_TEXT_NLOD_HEIGHT 16
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#define NL3D_CLOD_TEXT_NLOD_WIDTH 16
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#define NL3D_CLOD_TEXT_NUM_IDS NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_NLOD_HEIGHT
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#define NL3D_CLOD_UV_OFF 12
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#define NL3D_CLOD_VERTEX_FORMAT (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag)
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#define NL3D_CLOD_VERTEX_SIZE 24
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