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cloud_scape.cpp File Reference

cloud_scape implementation. More...

#include "std3d.h"
#include "cloud_scape.h"
#include "3d/driver.h"
#include "nel/3d/scissor.h"
#include "nel/3d/viewport.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define SQR(x)   (x)*(x)
#define MAX_DIST   400.0f
#define MAX_CLOUDS   256
#define QUEUE_SIZE   512


Detailed Description

cloud_scape implementation.

Id:
cloud_scape.cpp,v 1.5 2002/11/06 16:58:45 boucher Exp

Definition in file cloud_scape.cpp.


Define Documentation

#define MAX_CLOUDS   256
 

Definition at line 42 of file cloud_scape.cpp.

Referenced by NL3D::CCloudScape::anim, NL3D::CCloudScape::getMemSize, NL3D::CCloudScape::init, NL3D::CCloudScape::makeHalfCloud, and NL3D::CCloudScape::render.

#define MAX_DIST   400.0f
 

Definition at line 41 of file cloud_scape.cpp.

Referenced by NL3D::CCloudScape::init, and NL3D::CCloudScape::makeHalfCloud.

#define QUEUE_SIZE   512
 

Definition at line 44 of file cloud_scape.cpp.

Referenced by NL3D::CCloudScape::init, and NL3D::CCloudScape::makeHalfCloud.

#define SQR x       (x)*(x)
 

Definition at line 39 of file cloud_scape.cpp.

Referenced by NL3D::CCloudScape::init, NL3D::CCloudScape::makeHalfCloud, and NL3D::CCloudScape::render.