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UI_PATCH Class Reference#include <nel_patch_mesh.h>
Collaboration diagram for UI_PATCH:
[legend]List of all members.
Member Function Documentation
void UI_PATCH::Init (
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int nU = RPO_DEFAULT_TESSEL,
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int nV = RPO_DEFAULT_TESSEL,
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bool bKeep = false ) [inline]
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uint UI_PATCH::getColor (
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uint iD ) const [inline]
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uint UI_PATCH::getColorSize (
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) const [inline]
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bool UI_PATCH::getEdgeFlag (
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uint edge ) [inline]
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const tileDesc & UI_PATCH::getTileDesc (
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uint iD ) const [inline]
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Definition at line 244 of file nel_patch_mesh.h.
Referenced by RPatchMesh::BuildMesh(), Init(), RPatchMesh::Load(), RPatchMesh::Save(), RPatchMesh::Subdivide(), RPatchMesh::SubdivideU(), RPatchMesh::SubdivideV(), RPatchMesh::TurnPatch(), RPatchMesh::exportZone(), RPatchMesh::getTileDesc(), and RPatchMesh::setTileDesc(). |
uint UI_PATCH::getTileSize (
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) const [inline]
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void UI_PATCH::setColor (
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uint iD,
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uint newColor ) [inline]
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void UI_PATCH::setEdgeFlag (
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uint edge,
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bool flags ) [inline]
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Member Data Documentation
uint UI_PATCH::Colors[17 *17] [private]
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tileDesc UI_PATCH::Tile[16 *16] [private]
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The documentation for this class was generated from the following file:
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