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NL3D::UTransform Class ReferenceBase interface for manipulating Movable Objects in the scene: camera, lights, instances etc...
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#include <u_transform.h>
Inheritance diagram for NL3D::UTransform
[legend]Collaboration diagram for NL3D::UTransform:
[legend]List of all members.
Detailed Description
Base interface for manipulating Movable Objects in the scene: camera, lights, instances etc...
see UTransformable. A UTransform can be set in a hierachy, and can be hidden. -
Author(s):
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Lionel Berenguier , Nevrax France
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Date:
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2001
Definition at line 48 of file u_transform.h.
Member Enumeration Documentation
enum NL3D::UTransform::TVisibility
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The visibility flag. In the root case, Herit means Show.
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Enumeration values:
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Show
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Hide
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Herit
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VisibilityCount
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Definition at line 63 of file u_transform.h. |
Constructor & Destructor Documentation
NL3D::UTransform::UTransform (
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) [inline, protected]
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Constructor. By default, RotQuat mode.
Definition at line 55 of file u_transform.h. |
NL3D::UTransform::~UTransform (
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) [inline, protected, virtual]
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Member Function Documentation
TVisibility NL3D::UTransform::getVisibility (
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) [pure virtual]
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void NL3D::UTransform::heritVisibility (
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) [pure virtual]
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void NL3D::UTransform::hide (
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) [pure virtual]
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void NL3D::UTransform::parent (
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UTransform * newFather ) [pure virtual]
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Hierarchy edit.
unlink this from oldparent, and make this be a son of newFather. if this was already a son of newFather, no-op. -
Parameters:
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newFather
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the new Father. If NULL, the transform will be linked to the root of the hierarchy (Default!). |
Reimplemented in NL3D::CTransformUser. |
void NL3D::UTransform::show (
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) [pure virtual]
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The documentation for this class was generated from the following file:
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