|
|
|
|
Documentation |
|
Main Page Namespace List Class Hierarchy Alphabetical List Compound List File List Namespace Members Compound Members File Members Related Pages Search
NL3D::UTextContext Class ReferenceA game interface to render string.
More...
#include <u_text_context.h>
Inheritance diagram for NL3D::UTextContext
[legend]List of all members.
Public Types |
enum | THotSpot {
BottomLeft = 0,
MiddleLeft,
TopLeft,
MiddleBottom,
MiddleMiddle,
MiddleTop,
BottomRight,
MiddleRight,
TopRight,
HotSpotCount
} |
Public Methods |
virtual void | setColor (NLMISC::CRGBA color) = 0 |
| set the font color. More...
|
virtual void | setFontSize (uint32 fontSize) = 0 |
| set the font size. More...
|
virtual uint32 | getFontSize () const = 0 |
| get the font size. More...
|
virtual void | setHotSpot (THotSpot hotSpot) = 0 |
| set the hot spot. More...
|
virtual THotSpot | getHotSpot () const = 0 |
| get the hot spot. More...
|
virtual void | setScaleX (float scaleX) = 0 |
| set the X scale. More...
|
virtual void | setScaleY (float scaleY) = 0 |
| set the Y scale. More...
|
virtual float | getScaleX () const = 0 |
virtual float | getScaleY () const = 0 |
virtual void | setShaded (bool b) = 0 |
| set the shade states. More...
|
virtual bool | getShaded () const = 0 |
virtual void | setShadeExtent (float shext) = 0 |
| set the shadow's size. More...
|
virtual void | setKeep800x600Ratio (bool keep) = 0 |
| set to true if you want that the font manager look at Driver window size, and resize fontSize so it keeps same size than if it was in 800x600...
|
virtual bool | getKeep800x600Ratio () const = 0 |
| return keep800x600Ratio state.
|
virtual uint32 | textPush (const char *format, ...) = 0 |
| compute and add a string to the stack. More...
|
virtual uint32 | textPush (ucstring str) = 0 |
| computes an ucstring and adds the result to the stack. More...
|
virtual void | erase (uint32 i) = 0 |
| remove a string from the list.
|
virtual CStringInfo | getStringInfo (uint32 i) = 0 |
| Get a string information from the list. More...
|
virtual void | clear () = 0 |
| empty the map.
|
virtual void | printAt (float x, float y, uint32 i) = 0 |
| print a string of the list (2D method). More...
|
virtual void | printAt (float x, float y, ucstring ucstr) = 0 |
| compute and print a ucstring at the location (2D method) x/y E [0,1].
|
virtual void | printfAt (float x, float y, const char * format, ...) = 0 |
| compute and print a string at the location (2D method) x/y E [0,1].
|
virtual void | render3D (const NLMISC::CMatrix &mat, ucstring ucstr) = 0 |
| compute and render a ucstring at the location (3D method) render3D() use UDriver Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).
|
virtual void | render3D (const NLMISC::CMatrix &mat, const char * format, ...) = 0 |
| compute and render a string at the location (3D method) render3D() use UDriver Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).
|
virtual float | getLastXBound () const = 0 |
| Return max x coordinate of last string printed. More...
|
Protected Methods |
| UTextContext () |
virtual | ~UTextContext () |
Detailed Description
A game interface to render string.
-
Author(s):
-
Lionel Berenguier , Nevrax France
-
Date:
-
2001
Definition at line 45 of file u_text_context.h.
Member Enumeration Documentation
enum NL3D::UTextContext::THotSpot
|
|
|
-
Enumeration values:
-
BottomLeft
|
|
MiddleLeft
|
|
TopLeft
|
|
MiddleBottom
|
|
MiddleMiddle
|
|
MiddleTop
|
|
BottomRight
|
|
MiddleRight
|
|
TopRight
|
|
HotSpotCount
|
|
Definition at line 56 of file u_text_context.h. |
Constructor & Destructor Documentation
NL3D::UTextContext::UTextContext (
|
) [inline, protected]
|
|
NL3D::UTextContext::~UTextContext (
|
) [inline, protected, virtual]
|
|
Member Function Documentation
void NL3D::UTextContext::clear (
|
) [pure virtual]
|
|
void NL3D::UTextContext::erase (
|
uint32 i ) [pure virtual]
|
|
uint32 NL3D::UTextContext::getFontSize (
|
) const [pure virtual]
|
|
THotSpot NL3D::UTextContext::getHotSpot (
|
) const [pure virtual]
|
|
bool NL3D::UTextContext::getKeep800x600Ratio (
|
) const [pure virtual]
|
|
float NL3D::UTextContext::getLastXBound (
|
) const [pure virtual]
|
|
|
Return max x coordinate of last string printed.
Useful to know if a string goes out of the screen (screen limit is supposed at x==4/3, should actually depend on driver's frustum). -
Returns:
-
x coordinate
Reimplemented in NL3D::CTextContextUser. |
float NL3D::UTextContext::getScaleX (
|
) const [pure virtual]
|
|
float NL3D::UTextContext::getScaleY (
|
) const [pure virtual]
|
|
bool NL3D::UTextContext::getShaded (
|
) const [pure virtual]
|
|
|
Get a string information from the list.
return CStringInfo(0,0) if not found.
Reimplemented in NL3D::CTextContextUser. |
void NL3D::UTextContext::printAt (
|
float x,
|
|
float y,
|
|
ucstring ucstr ) [pure virtual]
|
|
void NL3D::UTextContext::printAt (
|
float x,
|
|
float y,
|
|
uint32 i ) [pure virtual]
|
|
|
print a string of the list (2D method).
x/y E [0,1] (rq : it leaves the string in the stack)
Reimplemented in NL3D::CTextContextUser. |
void NL3D::UTextContext::printfAt (
|
float x,
|
|
float y,
|
|
const char * format,
|
|
... ) [pure virtual]
|
|
void NL3D::UTextContext::render3D (
|
const NLMISC::CMatrix & mat,
|
|
const char * format,
|
|
... ) [pure virtual]
|
|
|
compute and render a string at the location (3D method) render3D() use UDriver Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).
|
|
compute and render a ucstring at the location (3D method) render3D() use UDriver Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).
|
void NL3D::UTextContext::setColor (
|
NLMISC::CRGBA color ) [pure virtual]
|
|
void NL3D::UTextContext::setFontSize (
|
uint32 fontSize ) [pure virtual]
|
|
|
set the font size.
Should be called before the first print -
Parameters:
-
Reimplemented in NL3D::CTextContextUser. |
void NL3D::UTextContext::setHotSpot (
|
THotSpot hotSpot ) [pure virtual]
|
|
void NL3D::UTextContext::setKeep800x600Ratio (
|
bool keep ) [pure virtual]
|
|
|
set to true if you want that the font manager look at Driver window size, and resize fontSize so it keeps same size than if it was in 800x600...
Reimplemented in NL3D::CTextContextUser. |
void NL3D::UTextContext::setScaleX (
|
float scaleX ) [pure virtual]
|
|
void NL3D::UTextContext::setScaleY (
|
float scaleY ) [pure virtual]
|
|
void NL3D::UTextContext::setShadeExtent (
|
float shext ) [pure virtual]
|
|
void NL3D::UTextContext::setShaded (
|
bool b ) [pure virtual]
|
|
|
computes an ucstring and adds the result to the stack.
-
Parameters:
-
-
Returns:
-
the index where computed string has been inserted
Reimplemented in NL3D::CTextContextUser. |
uint32 NL3D::UTextContext::textPush (
|
const char * format,
|
|
... ) [pure virtual]
|
|
|
compute and add a string to the stack.
-
Parameters:
-
-
Returns:
-
the index where string has been inserted
Reimplemented in NL3D::CTextContextUser. |
The documentation for this class was generated from the following file:
|
|