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NL3D::UBone Class Reference

Base interface for manipulating Bones. More...

#include <u_bone.h>

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List of all members.

Protected Methods

 UBone ()
 Constructor. By default, RotQuat mode. More...

virtual ~UBone ()

Detailed Description

Base interface for manipulating Bones.

see UTransformable. A bone comes from a USkeleton.

Author(s):
Lionel Berenguier , Nevrax France
Date:
2001

Definition at line 44 of file u_bone.h.


Constructor & Destructor Documentation

NL3D::UBone::UBone ( ) [inline, protected]
 

Constructor. By default, RotQuat mode.

Definition at line 51 of file u_bone.h.

NL3D::UBone::~UBone ( ) [inline, protected, virtual]
 

Definition at line 52 of file u_bone.h.


The documentation for this class was generated from the following file: