|
|
|
|
Documentation |
|
Main Page Namespace List Class Hierarchy Alphabetical List Compound List File List Namespace Members Compound Members File Members Related Pages Search
NL3D::UBone Class ReferenceBase interface for manipulating Bones.
More...
#include <u_bone.h>
Inheritance diagram for NL3D::UBone
[legend]Collaboration diagram for NL3D::UBone:
[legend]List of all members.
Protected Methods |
| UBone () |
| Constructor. By default, RotQuat mode. More...
|
virtual | ~UBone () |
Detailed Description
Base interface for manipulating Bones.
see UTransformable. A bone comes from a USkeleton. -
Author(s):
-
Lionel Berenguier , Nevrax France
-
Date:
-
2001
Definition at line 44 of file u_bone.h.
Constructor & Destructor Documentation
NL3D::UBone::UBone (
|
) [inline, protected]
|
|
|
Constructor. By default, RotQuat mode.
Definition at line 51 of file u_bone.h. |
NL3D::UBone::~UBone (
|
) [inline, protected, virtual]
|
|
The documentation for this class was generated from the following file:
|
|