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NL3D::UBone Class ReferenceBase interface for manipulating Bones.
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#include <u_bone.h>
Inheritance diagram for NL3D::UBone
[legend]Collaboration diagram for NL3D::UBone:
[legend]List of all members.
Protected Methods |
| UBone () |
| Constructor. By default, RotQuat mode. More...
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virtual | ~UBone () |
Detailed Description
Base interface for manipulating Bones.
see UTransformable. A bone comes from a USkeleton. -
Author(s):
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Lionel Berenguier , Nevrax France
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Date:
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2001
Definition at line 44 of file u_bone.h.
Constructor & Destructor Documentation
NL3D::UBone::UBone (
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) [inline, protected]
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Constructor. By default, RotQuat mode.
Definition at line 51 of file u_bone.h. |
NL3D::UBone::~UBone (
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) [inline, protected, virtual]
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The documentation for this class was generated from the following file:
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