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NL3D::CTileColor Class Reference

A basic color Element for CPatchTexture. More...

#include <tile_color.h>

List of all members.

Public Methods

 CTileColor ()
 Constructor. More...

void serial (NLMISC::IStream &f)

Public Attributes

uint16 Color565
 The RGB user color. More...

uint8 Shade
 The light information. More...

uint8 LightX
 For Bump: The Light Vector in Patch Tangent Space. More...

uint8 LightY
uint8 LightZ


Detailed Description

A basic color Element for CPatchTexture.

Author(s):
Lionel Berenguier , Nevrax France
Date:
2000

Definition at line 44 of file tile_color.h.


Constructor & Destructor Documentation

NL3D::CTileColor::CTileColor ( ) [inline]
 

Constructor.

Definition at line 57 of file tile_color.h.


Member Function Documentation

void NL3D::CTileColor::serial ( NLMISC::IStream & f ) [inline]
 

Definition at line 59 of file tile_color.h.


Member Data Documentation

uint16 NL3D::CTileColor::Color565
 

The RGB user color.

Definition at line 48 of file tile_color.h.

uint8 NL3D::CTileColor::LightX
 

For Bump: The Light Vector in Patch Tangent Space.

Definition at line 52 of file tile_color.h.

uint8 NL3D::CTileColor::LightY
 

Definition at line 52 of file tile_color.h.

uint8 NL3D::CTileColor::LightZ
 

Definition at line 52 of file tile_color.h.

uint8 NL3D::CTileColor::Shade
 

The light information.

Definition at line 50 of file tile_color.h.


The documentation for this class was generated from the following file: