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NL3D::CMesh::CCornerTmp Struct ReferenceJust for build process.
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Inheritance diagram for NL3D::CMesh::CCornerTmp
[legend]Collaboration diagram for NL3D::CMesh::CCornerTmp:
[legend]List of all members.
Detailed Description
Just for build process.
NB: we must store palette info by corner (not by vertex) because Matrix Block grouping may insert vertex discontinuities. eg: a vertex use Matrix23. After Matrix grouping (16matrix), Matrix23 could be Matrix2 for a group of face, but Matrix13 for an other!!
Definition at line 282 of file mesh.h.
Constructor & Destructor Documentation
NL3D::CMesh::CCornerTmp::CCornerTmp (
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) [inline]
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Member Function Documentation
bool NL3D::CMesh::CCornerTmp::operator< (
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const CCornerTmp & c ) const
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CCornerTmp & NL3D::CMesh::CCornerTmp::operator= (
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const CCorner & o ) [inline]
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Member Data Documentation
sint NL3D::CMesh::CCornerTmp::Flags = 0 [static]
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sint NL3D::CMesh::CCornerTmp::VBId [mutable]
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float NL3D::CMesh::CCornerTmp::Weights[NL3D_MESH_SKINNING_MAX_MATRIX]
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The documentation for this struct was generated from the following files:
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