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NL3D::CBezierPatch Class ReferenceA standard bezier patch of float.
More...
#include <bezier_patch.h>
List of all members.
Public Methods |
| CBezierPatch () |
| Constructor: undefined Bezier patch!! More...
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void | make (CVector vertices[4], CVector normals[4]) |
| complete computation of Vertices, Tangents, and Interiors, provinding the vertices and vertex normals. More...
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void | makeInteriors () |
| make default Interiors, according to Vertices and Tangents. More...
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void | applyMatrix (const CMatrix &m) |
| Do the matrix transformation m*patch. More...
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CVector | eval (float s, float t) const |
| Evaluate. More...
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CVectorD | evalDouble (double s, double t) const |
| Evaluate, but return a vector double. More...
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CVector | evalNormal (float s, float t) const |
| Evaluate the normal at (s,t). returned vector is normalized. More...
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Public Attributes |
CVector | Vertices [4] |
| The vertices a,b,c,d of the quad patch. More...
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CVector | Tangents [8] |
| The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors. More...
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CVector | Interiors [4] |
| The interiors, ia,ib,ic,id. NB: interiors are points, not vectors. More...
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Detailed Description
A standard bezier patch of float.
(quadpatch only). QuadPatch layout (same notations as 3ds Max SDK).
A---> ad ---- da <---D | | | | v v ab ia id dc
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ba ib ic cd ^ ^ | | | | B---> bc ---- cb <---C
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Author(s):
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Lionel Berenguier , Nevrax France
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Date:
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2000
Definition at line 69 of file bezier_patch.h.
Constructor & Destructor Documentation
NL3D::CBezierPatch::CBezierPatch (
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) [inline]
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Constructor: undefined Bezier patch!!
Definition at line 82 of file bezier_patch.h. |
Member Function Documentation
void NL3D::CBezierPatch::applyMatrix (
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const CMatrix & m )
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CVector NL3D::CBezierPatch::eval (
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float ps,
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float pt ) const
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CVectorD NL3D::CBezierPatch::evalDouble (
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double ps,
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double pt ) const
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CVector NL3D::CBezierPatch::evalNormal (
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float ps,
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float pt ) const
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Evaluate the normal at (s,t). returned vector is normalized.
Definition at line 165 of file bezier_patch.cpp. |
void NL3D::CBezierPatch::make (
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CVector vertices[4],
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CVector normals[4] )
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complete computation of Vertices, Tangents, and Interiors, provinding the vertices and vertex normals.
Definition at line 34 of file bezier_patch.cpp. |
void NL3D::CBezierPatch::makeInteriors (
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)
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make default Interiors, according to Vertices and Tangents.
Definition at line 59 of file bezier_patch.cpp. |
Member Data Documentation
CVector NL3D::CBezierPatch::Interiors[4]
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The interiors, ia,ib,ic,id. NB: interiors are points, not vectors.
Definition at line 77 of file bezier_patch.h. |
CVector NL3D::CBezierPatch::Tangents[8]
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The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors.
Definition at line 75 of file bezier_patch.h. |
CVector NL3D::CBezierPatch::Vertices[4]
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The vertices a,b,c,d of the quad patch.
Definition at line 73 of file bezier_patch.h. |
The documentation for this class was generated from the following files:
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