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ISkin Class Reference

List of all members.

Public Methods

 ISkin ()
 ~ISkin ()
virtual int GetBoneInitTM (INode *pNode, Matrix3 &InitTM, bool bObjOffset = false) = 0
virtual int GetSkinInitTM (INode *pNode, Matrix3 &InitTM, bool bObjOffset = false) = 0
virtual int GetNumBones () = 0
virtual INode* GetBone (int idx) = 0
virtual DWORD GetBoneProperty (int idx) = 0
virtual ISkinContextDataGetContextInterface (INode *pNode) = 0
virtual BOOL AddBone (INode *bone) = 0
virtual BOOL AddBones (INodeTab *bones) = 0
virtual BOOL RemoveBone (INode *bone) = 0
virtual void Invalidate () = 0

Constructor & Destructor Documentation

ISkin::ISkin ( ) [inline]
 

Definition at line 69 of file export_skinning.cpp.

ISkin::~ISkin ( ) [inline]
 

Definition at line 70 of file export_skinning.cpp.


Member Function Documentation

virtual BOOL ISkin::AddBone ( INode * bone ) [pure virtual]
 

virtual BOOL ISkin::AddBones ( INodeTab * bones ) [pure virtual]
 

virtual INode* ISkin::GetBone ( int idx ) [pure virtual]
 

Referenced by CExportNel::addSkeletonBindPos(), CExportNel::buildSkinning(), and CExportNel::getSkeletonRootBone().

virtual int ISkin::GetBoneInitTM ( INode * pNode,
Matrix3 & InitTM,
bool bObjOffset = false ) [pure virtual]
 

Referenced by CExportNel::addSkeletonBindPos().

virtual DWORD ISkin::GetBoneProperty ( int idx ) [pure virtual]
 

virtual ISkinContextData* ISkin::GetContextInterface ( INode * pNode ) [pure virtual]
 

Referenced by CExportNel::addSkeletonBindPos(), CExportNel::buildSkinning(), CExportNel::getSkeletonRootBone(), and CExportNel::isSkin().

virtual int ISkin::GetNumBones ( ) [pure virtual]
 

virtual int ISkin::GetSkinInitTM ( INode * pNode,
Matrix3 & InitTM,
bool bObjOffset = false ) [pure virtual]
 

virtual void ISkin::Invalidate ( ) [pure virtual]
 

virtual BOOL ISkin::RemoveBone ( INode * bone ) [pure virtual]
 


The documentation for this class was generated from the following file: