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NL3D::UTextureFile Class Reference

Game interface for manipulating texture File. More...

#include <u_texture.h>

Inheritance diagram for NL3D::UTextureFile:

NL3D::UTexture NL3D::CTextureFileUser List of all members.

Public Methods

virtual void setFileName (std::string s)=0
 Set the name of the file containing the texture. More...

virtual std::string getFileName () const=0
 get the name of the file containing the texture. More...

virtual bool allowDegradation () const=0
 tells if this texture allow the driver to degrade it (default is false for UTextureFile). More...

virtual void setAllowDegradation (bool allow)=0
 Change the degradation mode. NB: this must be done before first render(), ie just after creation. More...


Detailed Description

Game interface for manipulating texture File.

Author:
Lionel Berenguier , Nevrax France
Date:
2001

Definition at line 158 of file u_texture.h.


Member Function Documentation

virtual bool NL3D::UTextureFile::allowDegradation   const [pure virtual]
 

tells if this texture allow the driver to degrade it (default is false for UTextureFile).

Implemented in NL3D::CTextureFileUser.

virtual std::string NL3D::UTextureFile::getFileName   const [pure virtual]
 

get the name of the file containing the texture.

Returns:
name of the file
Author:
Stephane Coutelas
Date:
2000

Implemented in NL3D::CTextureFileUser.

virtual void NL3D::UTextureFile::setAllowDegradation bool    allow [pure virtual]
 

Change the degradation mode. NB: this must be done before first render(), ie just after creation.

Implemented in NL3D::CTextureFileUser.

virtual void NL3D::UTextureFile::setFileName std::string    s [pure virtual]
 

Set the name of the file containing the texture.

Parameters:
name  of the file
Author:
Stephane Coutelas
Date:
2000

Implemented in NL3D::CTextureFileUser.


The documentation for this class was generated from the following file: