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NL3D::UTextureFile Class ReferenceGame interface for manipulating texture File.
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#include <u_texture.h>
Inheritance diagram for NL3D::UTextureFile:
List of all members.
Public Methods |
virtual void | setFileName (std::string s)=0 |
| Set the name of the file containing the texture. More...
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virtual std::string | getFileName () const=0 |
| get the name of the file containing the texture. More...
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virtual bool | allowDegradation () const=0 |
| tells if this texture allow the driver to degrade it (default is false for UTextureFile). More...
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virtual void | setAllowDegradation (bool allow)=0 |
| Change the degradation mode. NB: this must be done before first render(), ie just after creation. More...
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Detailed Description
Game interface for manipulating texture File.
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Author:
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Lionel Berenguier , Nevrax France
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Date:
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2001
Definition at line 158 of file u_texture.h.
Member Function Documentation
virtual bool NL3D::UTextureFile::allowDegradation |
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const [pure virtual] |
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virtual std::string NL3D::UTextureFile::getFileName |
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const [pure virtual] |
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get the name of the file containing the texture.
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Returns:
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name of the file
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Author:
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Stephane Coutelas
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Date:
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2000
Implemented in NL3D::CTextureFileUser. |
virtual void NL3D::UTextureFile::setAllowDegradation |
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bool |
allow |
) |
[pure virtual] |
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Change the degradation mode. NB: this must be done before first render(), ie just after creation.
Implemented in NL3D::CTextureFileUser. |
virtual void NL3D::UTextureFile::setFileName |
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std::string |
s |
) |
[pure virtual] |
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Set the name of the file containing the texture.
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Parameters:
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Author:
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Stephane Coutelas
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Date:
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2000
Implemented in NL3D::CTextureFileUser. |
The documentation for this class was generated from the following file:
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