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NL3D::UScene Member List

This is the complete list of members for NL3D::UScene, including all inherited members.
animate(TGlobalAnimationTime time)=0NL3D::UScene [pure virtual]
CountPolygonBalancing enum valueNL3D::UScene
createAnimationSet()=0NL3D::UScene [pure virtual]
createAnimationSet(const std::string &animationSetFile)=0NL3D::UScene [pure virtual]
createCamera()=0NL3D::UScene [pure virtual]
createCloudScape()=0NL3D::UScene [pure virtual]
createInstance(const std::string &shapeName)=0NL3D::UScene [pure virtual]
createInstanceAsync(const std::string &shapeName, UInstance **ppInstance)=0NL3D::UScene [pure virtual]
createInstanceGroupAndAddToSceneAsync(const std::string &instanceGroup, UInstanceGroup **pIG, const NLMISC::CVector &offset)=0NL3D::UScene [pure virtual]
createLandscape()=0NL3D::UScene [pure virtual]
createPlayListManager()=0NL3D::UScene [pure virtual]
createPointLight()=0NL3D::UScene [pure virtual]
createSkeleton(const std::string &shapeName)=0NL3D::UScene [pure virtual]
createTransform()=0NL3D::UScene [pure virtual]
createVisualCollisionManager()=0NL3D::UScene [pure virtual]
deleteAnimationSet(UAnimationSet *animationSet)=0NL3D::UScene [pure virtual]
deleteCamera(UCamera *cam)=0NL3D::UScene [pure virtual]
deleteCLodShapeBank(uint32 bankId)=0NL3D::UScene [pure virtual]
deleteCloudScape(UCloudScape *cs)=0NL3D::UScene [pure virtual]
deleteInstance(UInstance *inst)=0NL3D::UScene [pure virtual]
deleteLandscape(ULandscape *land)=0NL3D::UScene [pure virtual]
deletePlayListManager(UPlayListManager *playListManager)=0NL3D::UScene [pure virtual]
deletePointLight(UPointLight *light)=0NL3D::UScene [pure virtual]
deleteSkeleton(USkeleton *skel)=0NL3D::UScene [pure virtual]
deleteTransform(UTransform *tr)=0NL3D::UScene [pure virtual]
deleteVisualCollisionManager(UVisualCollisionManager *mgr)=0NL3D::UScene [pure virtual]
enableLightingSystem(bool enable)=0NL3D::UScene [pure virtual]
getAmbientGlobal() const=0NL3D::UScene [pure virtual]
getCam()=0NL3D::UScene [pure virtual]
getCLodAnimIdByName(uint32 shapeId, const std::string &name) const=0NL3D::UScene [pure virtual]
getCLodShapeIdByName(const std::string &name) const=0NL3D::UScene [pure virtual]
getCoarseMeshLightingUpdate() const=0NL3D::UScene [pure virtual]
getGlobalWindDirection() const=0NL3D::UScene [pure virtual]
getGlobalWindPower() const=0NL3D::UScene [pure virtual]
getGroupLoadMaxPolygon(const std::string &group)=0NL3D::UScene [pure virtual]
getGroupNbFaceAsked(const std::string &group) const=0NL3D::UScene [pure virtual]
getLayersRenderingOrder() const=0NL3D::UScene [pure virtual]
getLightTransitionThreshold() const=0NL3D::UScene [pure virtual]
getMaxLightContribution() const=0NL3D::UScene [pure virtual]
getMaxSkeletonsInNotCLodForm() const=0NL3D::UScene [pure virtual]
getNbFaceAsked() const=0NL3D::UScene [pure virtual]
getPolygonBalancingMode() const=0NL3D::UScene [pure virtual]
getSunAmbient() const=0NL3D::UScene [pure virtual]
getSunDiffuse() const=0NL3D::UScene [pure virtual]
getSunDirection() const=0NL3D::UScene [pure virtual]
getSunSpecular() const=0NL3D::UScene [pure virtual]
getViewport()=0NL3D::UScene [pure virtual]
loadCLodShapeBank(const std::string &fileName)=0NL3D::UScene [pure virtual]
PolygonBalancingClamp enum valueNL3D::UScene
PolygonBalancingOff enum valueNL3D::UScene
PolygonBalancingOn enum valueNL3D::UScene
render()=0NL3D::UScene [pure virtual]
resetCLodManager()=0NL3D::UScene [pure virtual]
setAmbientGlobal(NLMISC::CRGBA ambient)=0NL3D::UScene [pure virtual]
setAutomaticAnimationSet(UAnimationSet *as)=0NL3D::UScene [pure virtual]
setCam(UCamera *cam)=0NL3D::UScene [pure virtual]
setCoarseMeshLightingUpdate(uint8 period)=0NL3D::UScene [pure virtual]
setDynamicCoarseMeshManagerTexture(const char *sPath)=0NL3D::UScene [pure virtual]
setGlobalWindDirection(const NLMISC::CVector &gwd)=0NL3D::UScene [pure virtual]
setGlobalWindPower(float gwp)=0NL3D::UScene [pure virtual]
setGroupLoadMaxPolygon(const std::string &group, uint nFaces)=0NL3D::UScene [pure virtual]
setLayersRenderingOrder(bool directOrder=true)=0NL3D::UScene [pure virtual]
setLightTransitionThreshold(float lightTransitionThreshold)=0NL3D::UScene [pure virtual]
setMaxLightContribution(uint nlights)=0NL3D::UScene [pure virtual]
setMaxSkeletonsInNotCLodForm(uint m)=0NL3D::UScene [pure virtual]
setPolygonBalancingMode(TPolygonBalancingMode polBalMode)=0NL3D::UScene [pure virtual]
setStaticCoarseMeshManagerTexture(const char *sPath)=0NL3D::UScene [pure virtual]
setSunAmbient(NLMISC::CRGBA ambient)=0NL3D::UScene [pure virtual]
setSunDiffuse(NLMISC::CRGBA diffuse)=0NL3D::UScene [pure virtual]
setSunDirection(const NLMISC::CVector &direction)=0NL3D::UScene [pure virtual]
setSunSpecular(NLMISC::CRGBA specular)=0NL3D::UScene [pure virtual]
setToGlobalInstanceGroup(UInstanceGroup *pIGU)=0NL3D::UScene [pure virtual]
setViewport(const class CViewport &viewport)=0NL3D::UScene [pure virtual]
stopCreatingAndAddingIG(UInstanceGroup **pIG)=0NL3D::UScene [pure virtual]
TPolygonBalancingMode enum nameNL3D::UScene
updateWaitingInstances(double systemTimeEllapsed)=0NL3D::UScene [pure virtual]
UScene()NL3D::UScene [inline, protected]
~UScene()NL3D::UScene [inline, protected, virtual]