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NL3D::IVertexBufferHardGL Class ReferenceCommon interface for both NVidia and ATI extenstion.
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#include <driver_opengl_vertex_buffer_hard.h>
Inheritance diagram for NL3D::IVertexBufferHardGL:
List of all members.
Detailed Description
Common interface for both NVidia and ATI extenstion.
Definition at line 76 of file driver_opengl_vertex_buffer_hard.h.
Constructor & Destructor Documentation
NL3D::IVertexBufferHardGL::IVertexBufferHardGL |
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CDriverGL * |
drv |
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NL3D::IVertexBufferHardGL::~IVertexBufferHardGL |
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[virtual] |
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Member Function Documentation
virtual void NL3D::IVertexBufferHardGL::disable |
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[pure virtual] |
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virtual void NL3D::IVertexBufferHardGL::enable |
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[pure virtual] |
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void NL3D::IVertexBufferHardGL::initFormat |
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uint16 |
vertexFormat, |
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const uint8 * |
typeArray, |
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uint32 |
numVertices |
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[inline] |
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Member Data Documentation
CDriverGL* NL3D::IVertexBufferHardGL::_Driver [protected]
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bool NL3D::IVertexBufferHardGL::ATIVertexBufferHard
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bool NL3D::IVertexBufferHardGL::GPURenderingAfterFence
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bool NL3D::IVertexBufferHardGL::NVidiaVertexBufferHard
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The documentation for this class was generated from the following files:
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