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NL3D::CTextureNear Class ReferenceA texture container for lot of little lightmap.
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#include <texture_near.h>
Inheritance diagram for NL3D::CTextureNear:
List of all members.
Detailed Description
A texture container for lot of little lightmap.
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Author:
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Lionel Berenguier , Nevrax France
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Date:
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2000
Definition at line 51 of file texture_near.h.
Constructor & Destructor Documentation
NL3D::CTextureNear::CTextureNear |
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sint |
size |
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NL3D::CTextureNear::CTextureNear |
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[inline] |
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TextureNear are system. Do not need to serialize them...
Definition at line 88 of file texture_near.h.
References nlstop. |
Member Function Documentation
void NL3D::CTextureNear::doGenerate |
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[inline, virtual] |
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sint NL3D::CTextureNear::getNbAvailableTiles |
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uint NL3D::CTextureNear::getTileAndFillRect |
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CRGBA |
map[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE] |
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NL3D::CTextureNear::NLMISC_DECLARE_CLASS |
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CTextureNear |
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void NL3D::CTextureNear::refillRect |
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uint |
id, |
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CRGBA |
map[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE] |
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void NL3D::CTextureNear::releaseTile |
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uint |
id |
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Member Data Documentation
std::vector<bool> NL3D::CTextureNear::_AvailableTiles [private]
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std::vector<uint> NL3D::CTextureNear::_FreeTiles [private]
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The documentation for this class was generated from the following files:
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