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NL3D::CTextureBlank Class Reference

This texture does generate nothing, and it is releasable. More...

#include <texture_blank.h>

Inheritance diagram for NL3D::CTextureBlank:

NL3D::ITexture NLMISC::CBitmap NLMISC::CRefCount NLMISC::IStreamable NLMISC::IClassable List of all members.

Public Methods

 NLMISC_DECLARE_CLASS (CTextureBlank)

Protected Methods

void doGenerate ()
 inherited from ITexture. Does nothing ... More...


Detailed Description

This texture does generate nothing, and it is releasable.

There's no particular reason to use it, unless you want to copy the frame buffer in a texture. You may use that texture so that the device memory will only be allocated once, and the system memory (needed to create the texture, at least with open gl) will be released after that. A texture_mem could have been used, but it doesn't release memory by itself (added : hmm, well it does since 2/2002 ...).

Definition at line 42 of file texture_blank.h.


Member Function Documentation

void NL3D::CTextureBlank::doGenerate   [protected, virtual]
 

inherited from ITexture. Does nothing ...

Implements NL3D::ITexture.

Definition at line 33 of file texture_blank.cpp.

NL3D::CTextureBlank::NLMISC_DECLARE_CLASS CTextureBlank   
 


The documentation for this class was generated from the following files: