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NL3D::CTextureBlank Class ReferenceThis texture does generate nothing, and it is releasable.
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#include <texture_blank.h>
Inheritance diagram for NL3D::CTextureBlank:
List of all members.
Detailed Description
This texture does generate nothing, and it is releasable.
There's no particular reason to use it, unless you want to copy the frame buffer in a texture. You may use that texture so that the device memory will only be allocated once, and the system memory (needed to create the texture, at least with open gl) will be released after that. A texture_mem could have been used, but it doesn't release memory by itself (added : hmm, well it does since 2/2002 ...).
Definition at line 42 of file texture_blank.h.
Member Function Documentation
void NL3D::CTextureBlank::doGenerate |
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NL3D::CTextureBlank::NLMISC_DECLARE_CLASS |
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CTextureBlank |
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The documentation for this class was generated from the following files:
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