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NL3D::CShapeBankUser Class Reference

Implementation of the user interface managing shape bank. More...

#include <shape_bank_user.h>

Inheritance diagram for NL3D::CShapeBankUser:

NL3D::UShapeBank List of all members.

Public Methods

virtual ~CShapeBankUser ()
virtual void addShapeCache (const std::string &shapeCacheName)
 Add a new ShapeCache. More...

virtual void removeShapeCache (const std::string &shapeCacheName)
 Remove a ShapeCache. More...

virtual void reset ()
 Remove all ShapeCache and suppress all links (even the link to the default cache are removed). More...

virtual void setShapeCacheSize (const std::string &shapeCacheName, sint32 maxSize)
 Set the shapeCache shapeCacheName the new size.(delete shapes if maxsize<shapeCacheSize). More...

virtual void linkShapeToShapeCache (const std::string &shapeName, const std::string &shapeCacheName)
 Link a shape to a ShapeCache. More...

virtual void preLoadShapesFromDirectory (const std::string &shapeCacheName, const std::string &path, const std::string &wildCard, bool recurs)
 PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache. More...

virtual void preLoadShapesFromBNP (const std::string &shapeCacheName, const std::string &bnpName, const std::string &wildCard)
 PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache. More...


Public Attributes

CShapeBank _ShapeBank

Detailed Description

Implementation of the user interface managing shape bank.

Author:
Matthieu Besson , Nevrax France
Date:
2001

Definition at line 45 of file shape_bank_user.h.


Constructor & Destructor Documentation

virtual NL3D::CShapeBankUser::~CShapeBankUser   [inline, virtual]
 

Definition at line 48 of file shape_bank_user.h.

References NL3D_MEM_SHAPE_BANK.


Member Function Documentation

void NL3D::CShapeBankUser::addShapeCache const std::string &    shapeCacheName [virtual]
 

Add a new ShapeCache.

If already exist do nothing.

Implements NL3D::UShapeBank.

Definition at line 41 of file shape_bank_user.cpp.

References _ShapeBank, and NL3D_MEM_SHAPE_BANK.

void NL3D::CShapeBankUser::linkShapeToShapeCache const std::string &    shapeName,
const std::string &    shapeCacheName
[virtual]
 

Link a shape to a ShapeCache.

The ShapeCache must exist and must not contains the shape.

Implements NL3D::UShapeBank.

Definition at line 73 of file shape_bank_user.cpp.

References _ShapeBank, and NL3D_MEM_SHAPE_BANK.

void NL3D::CShapeBankUser::preLoadShapesFromBNP const std::string &    shapeCacheName,
const std::string &    bnpName,
const std::string &    wildCard
[virtual]
 

PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache.

same as preLoadShapesFromDirectory() but take a BNP name which must have been added with CBigFile::add() or through CPath::addSearchBigFile()

Parameters:
bnpName  eg: "characters.bnp" (NB: set the bigFileNAme without any path).

Implements NL3D::UShapeBank.

Definition at line 93 of file shape_bank_user.cpp.

References _ShapeBank.

void NL3D::CShapeBankUser::preLoadShapesFromDirectory const std::string &    shapeCacheName,
const std::string &    path,
const std::string &    wildCard,
bool    recurs
[virtual]
 

PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache.

Shapes are Loaded if not present, assigned to the given cache, and fit in the cache Size as max possible. NB: crash if you try to load a non shape file (eg: a .dds etc...)

Parameters:
shapeCacheName  name of a shapeCache created with addShapeCache()/setShapeCacheSize(). no-op if don't exist
path  a valid path (local or not) where to find shapes. NB: CPath is used to load the shapes.
wildcard  a filter string like: "*.shape", "??_HOM*.shape". NB: strlwr-ed internally
recurs  true if want to recurs in sub directory

Implements NL3D::UShapeBank.

Definition at line 80 of file shape_bank_user.cpp.

References _ShapeBank.

void NL3D::CShapeBankUser::removeShapeCache const std::string &    shapeCacheName [virtual]
 

Remove a ShapeCache.

All shapes in the shape cache are deleted. All links are redirected to the default ShapeCache.

Implements NL3D::UShapeBank.

Definition at line 49 of file shape_bank_user.cpp.

References _ShapeBank, and NL3D_MEM_SHAPE_BANK.

void NL3D::CShapeBankUser::reset   [virtual]
 

Remove all ShapeCache and suppress all links (even the link to the default cache are removed).

Implements NL3D::UShapeBank.

Definition at line 57 of file shape_bank_user.cpp.

References _ShapeBank, and NL3D_MEM_SHAPE_BANK.

void NL3D::CShapeBankUser::setShapeCacheSize const std::string &    shapeCacheName,
sint32    maxSize
[virtual]
 

Set the shapeCache shapeCacheName the new size.(delete shapes if maxsize<shapeCacheSize).

Implements NL3D::UShapeBank.

Definition at line 65 of file shape_bank_user.cpp.

References _ShapeBank, and NL3D_MEM_SHAPE_BANK.


Member Data Documentation

CShapeBank NL3D::CShapeBankUser::_ShapeBank
 

Definition at line 64 of file shape_bank_user.h.

Referenced by addShapeCache, linkShapeToShapeCache, preLoadShapesFromBNP, preLoadShapesFromDirectory, removeShapeCache, reset, and setShapeCacheSize.


The documentation for this class was generated from the following files: