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NL3D::CPatchRdrPass Class ReferenceA render pass for a landscape material (tile or texture far).
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#include <patch_rdr_pass.h>
Inheritance diagram for NL3D::CPatchRdrPass:
List of all members.
Detailed Description
A render pass for a landscape material (tile or texture far).
Has list of Patch / TileId.
Definition at line 85 of file patch_rdr_pass.h.
Constructor & Destructor Documentation
NL3D::CPatchRdrPass::CPatchRdrPass |
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Member Function Documentation
void NL3D::CPatchRdrPass::appendRdrPatchFar0 |
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CRdrPatchId * |
rdrPatch, |
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uint |
maxRenderedFaces |
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void NL3D::CPatchRdrPass::appendRdrPatchFar1 |
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CRdrPatchId * |
rdrPatch, |
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uint |
maxRenderedFaces |
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void NL3D::CPatchRdrPass::appendRdrPatchTile |
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uint |
pass, |
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CRdrTileId * |
rdrTile, |
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uint |
maxRenderedFaces |
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void NL3D::CPatchRdrPass::clearAllRenderList |
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uint NL3D::CPatchRdrPass::getMaxRenderedFaces |
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CRdrPatchId* NL3D::CPatchRdrPass::getRdrPatchFar0 |
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CRdrPatchId* NL3D::CPatchRdrPass::getRdrPatchFar1 |
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CRdrTileId* NL3D::CPatchRdrPass::getRdrTileRoot |
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uint |
pass |
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bool NL3D::CPatchRdrPass::operator< |
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const CPatchRdrPass & |
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const [inline] |
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Member Data Documentation
CRdrPatchId* NL3D::CPatchRdrPass::_Far0ListRoot [private]
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CRdrPatchId* NL3D::CPatchRdrPass::_Far1ListRoot [private]
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uint NL3D::CPatchRdrPass::_MaxRenderedFaces [private]
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CRdrTileId* NL3D::CPatchRdrPass::_TileListRoot[NL3D_MAX_TILE_PASS] [private]
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sint NL3D::CPatchRdrPass::RefCount
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The documentation for this class was generated from the following files:
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