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NL3D::CLodCharacterTmpBitmap Class ReferenceThis bitmap is builded in the Instance texturing build process of CLodCharacterManager.
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#include <lod_character_manager.h>
List of all members.
Detailed Description
This bitmap is builded in the Instance texturing build process of CLodCharacterManager.
Definition at line 65 of file lod_character_manager.h.
Constructor & Destructor Documentation
NL3D::CLodCharacterTmpBitmap::CLodCharacterTmpBitmap |
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Member Function Documentation
void NL3D::CLodCharacterTmpBitmap::build |
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CRGBA |
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build from a bitmap (NB: converted internally).
Should be not so big (eg:64*64). Width and height must be <=256
Definition at line 633 of file lod_character_manager.cpp.
References _Bitmap, _UShift, _VShift, _WidthPower, NLMISC::CBitmap::convertToType, NLMISC::CBitmap::getHeight, NLMISC::getPowerOf2, NLMISC::CObjectVector< CRGBA >::getPtr, NLMISC::CBitmap::getWidth, height, nlassert, NLMISC::CObjectVector< CRGBA >::resize, src, and width. |
CRGBA NL3D::CLodCharacterTmpBitmap::getPixel |
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uint8 |
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uint8 |
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void NL3D::CLodCharacterTmpBitmap::reset |
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Member Data Documentation
uint NL3D::CLodCharacterTmpBitmap::_UShift [private]
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uint NL3D::CLodCharacterTmpBitmap::_VShift [private]
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uint NL3D::CLodCharacterTmpBitmap::_WidthPower [private]
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The documentation for this class was generated from the following files:
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