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NL3D::CInstanceGroup::CInstance Class ReferenceAn element of the group.
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#include <scene_group.h>
List of all members.
Detailed Description
An element of the group.
Definition at line 85 of file scene_group.h.
Constructor & Destructor Documentation
NL3D::CInstanceGroup::CInstance::CInstance |
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Member Function Documentation
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Serial the instance.
Definition at line 58 of file scene_group.cpp.
References AvoidStaticLightPreCompute, Clusters, DontAddToScene, DontCastShadow, InstanceName, NLMISC::IStream::isReading, Light, LocalAmbientId, Name, nlassert, nParent, Pos, Rot, Scale, NLMISC::IStream::serial, NLMISC::IStream::serialCont, NLMISC::IStream::serialVersion, StaticLightEnabled, and SunContribution. |
Member Data Documentation
bool NL3D::CInstanceGroup::CInstance::AvoidStaticLightPreCompute
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std::vector<uint32> NL3D::CInstanceGroup::CInstance::Clusters
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bool NL3D::CInstanceGroup::CInstance::DontAddToScene
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bool NL3D::CInstanceGroup::CInstance::DontCastShadow
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std::string NL3D::CInstanceGroup::CInstance::InstanceName
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uint8 NL3D::CInstanceGroup::CInstance::Light[NumStaticLightPerInstance]
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uint8 NL3D::CInstanceGroup::CInstance::LocalAmbientId
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Id of the ambiant Light to take for this instance.
Ambient light are stored too in ig->getPointLigths() If 0xFF => take Ambient of the sun.
Definition at line 119 of file scene_group.h.
Referenced by CInstance, and serial. |
std::string NL3D::CInstanceGroup::CInstance::Name
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sint32 NL3D::CInstanceGroup::CInstance::nParent
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bool NL3D::CInstanceGroup::CInstance::StaticLightEnabled
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uint8 NL3D::CInstanceGroup::CInstance::SunContribution
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The documentation for this class was generated from the following files:
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