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NL3D::CHLSTextureManager Class Reference

This is a list of banks of colorisable textures. More...

#include <hls_texture_manager.h>

List of all members.

Public Methods

 CHLSTextureManager ()
 Constructor. More...

 ~CHLSTextureManager ()
void reset ()
void addBank (CHLSTextureBank *bank)
 Add a compiled bank. Ptr is owned and deleted by the manager. More...

sint findTexture (const std::string &name) const
 search a texture name in the banks (case insensitive), and return its id. More...

bool buildTexture (sint textId, NLMISC::CBitmap &out) const
 build the colored version bitmap of a texture. More...

uint getNumTextures () const
 Texture name access. More...

const char * getTextureName (uint i) const

Private Attributes

std::vector< CHLSTextureBank * > _Banks
std::vector< CHLSTextureBank::CTextureInstanceHandle_Instances


Detailed Description

This is a list of banks of colorisable textures.

Author:
Lionel Berenguier , Nevrax France
Date:
2002

Definition at line 45 of file hls_texture_manager.h.


Constructor & Destructor Documentation

NL3D::CHLSTextureManager::CHLSTextureManager  
 

Constructor.

Definition at line 38 of file hls_texture_manager.cpp.

NL3D::CHLSTextureManager::~CHLSTextureManager  
 

Definition at line 43 of file hls_texture_manager.cpp.

References reset.


Member Function Documentation

void NL3D::CHLSTextureManager::addBank CHLSTextureBank   bank
 

Add a compiled bank. Ptr is owned and deleted by the manager.

Definition at line 63 of file hls_texture_manager.cpp.

References _Banks, and _Instances.

bool NL3D::CHLSTextureManager::buildTexture sint    textId,
NLMISC::CBitmap   out
const
 

build the colored version bitmap of a texture.

Parameters:
textId  a texture id returned by findTexture()
Returns:
false if not found

Definition at line 101 of file hls_texture_manager.cpp.

References _Instances.

sint NL3D::CHLSTextureManager::findTexture const std::string &    name const
 

search a texture name in the banks (case insensitive), and return its id.

Parameters:
name  a texture file name. NB: name is case-lowered first. (case-insensitive)
Returns:
-1 if not found, else return the id.

Definition at line 77 of file hls_texture_manager.cpp.

References _Instances, and id.

uint NL3D::CHLSTextureManager::getNumTextures   const [inline]
 

Texture name access.

Definition at line 71 of file hls_texture_manager.h.

References _Instances.

const char * NL3D::CHLSTextureManager::getTextureName uint    i const
 

Definition at line 116 of file hls_texture_manager.cpp.

References _Instances, and nlassert.

void NL3D::CHLSTextureManager::reset  
 

Definition at line 49 of file hls_texture_manager.cpp.

References _Banks, _Instances, and NLMISC::contReset.

Referenced by ~CHLSTextureManager.


Member Data Documentation

std::vector<CHLSTextureBank *> NL3D::CHLSTextureManager::_Banks [private]
 

Definition at line 77 of file hls_texture_manager.h.

Referenced by addBank, and reset.

std::vector<CHLSTextureBank::CTextureInstanceHandle> NL3D::CHLSTextureManager::_Instances [private]
 

Definition at line 80 of file hls_texture_manager.h.

Referenced by addBank, buildTexture, findTexture, getNumTextures, getTextureName, and reset.


The documentation for this class was generated from the following files: