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NL3D::CAnimDetailTrav Class ReferenceThe AnimDetail traversal.
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#include <anim_detail_trav.h>
Inheritance diagram for NL3D::CAnimDetailTrav:
List of all members.
Detailed Description
The AnimDetail traversal.
AnimDetail observers MUST derive from IBaseAnimDetailObs. There is no AnimDetail graph. traverse() use the clipTrav VisibilityList to traverse all observers.
NB: see CScene for 3d conventions (orthonormal basis...) -
See also:
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CScene IBaseAnimDetailObs
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Author:
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Lionel Berenguier , Nevrax France
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Date:
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2000
Definition at line 66 of file anim_detail_trav.h.
Constructor & Destructor Documentation
NL3D::CAnimDetailTrav::CAnimDetailTrav |
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Member Function Documentation
void NL3D::CAnimDetailTrav::clearVisibleList |
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IObs * NL3D::CAnimDetailTrav::createDefaultObs |
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const [virtual] |
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This method must create a default observer for this traversal.
Any model which doesn't provide (by registerObs() or by inheritance) an observer for this view will be linked with this default observer.
Implements NL3D::ITrav.
Definition at line 44 of file anim_detail_trav.cpp. |
sint NL3D::CAnimDetailTrav::getRenderOrder |
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const [inline, virtual] |
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render after Clip and before light.
This order is important for possibles lights sticked to bones of skeletons.
Implements NL3D::ITravScene.
Definition at line 81 of file anim_detail_trav.h. |
void NL3D::CAnimDetailTrav::traverse |
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[virtual] |
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Member Data Documentation
sint64 NL3D::CAnimDetailTrav::CurrentDate
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The documentation for this class was generated from the following files:
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