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00020 #include "nel/ai/logic/boolval.h"
00021
00022 namespace NLAILOGIC
00023 {
00024 using namespace NLAIAGENT;
00025
00026
00027 IBaseBoolType::IBaseBoolType()
00028 {
00029 }
00030
00031 IBaseBoolType::~IBaseBoolType()
00032 {
00033 }
00034
00035
00036
00037
00038
00039
00040
00041 CBoolType::CBoolType(bool value) : _Value( value )
00042 {
00043 }
00044
00045 CBoolType::CBoolType(const CBoolType &cp)
00046 {
00047 _Value = cp._Value;
00048 }
00049
00050 CBoolType::~CBoolType()
00051 {
00052 }
00053
00054 const NLAIC::IBasicType *CBoolType::clone() const
00055 {
00056 NLAIC::IBasicInterface *m = new CBoolType( *this );
00057 return m;
00058 }
00059
00060 const NLAIC::IBasicType *CBoolType::newInstance() const
00061 {
00062
00063 return clone();
00064 }
00065
00066
00067 void CBoolType::save(NLMISC::IStream &os)
00068 {
00069 IObjectIA::save(os);
00070 os.serial( (bool &) _Value );
00071 }
00072
00073 void CBoolType::load(NLMISC::IStream &is)
00074 {
00075 IObjectIA::load( is );
00076
00077 }
00078
00079 void CBoolType::getDebugString(std::string &text) const
00080 {
00081 text += "CBoolType<";
00082 if ( _Value )
00083 text += "true";
00084 else
00085 text += "false";
00086 text += ">";
00087 }
00088
00089 bool CBoolType::isTrue() const
00090 {
00091 return _Value;
00092 }
00093
00094 float CBoolType::truthValue() const
00095 {
00096 if ( _Value )
00097 return 1.0;
00098 else
00099 return 0.0;
00100
00101 }
00102
00103 const IObjectIA::CProcessResult &CBoolType::run()
00104 {
00105 return IObjectIA::ProcessRun;
00106 }
00107
00108 bool CBoolType::isEqual(const CBoolType &a) const
00109 {
00110 return ( a._Value == _Value );
00111 }
00112
00113 bool CBoolType::isEqual(const IBasicObjectIA &a) const
00114 {
00115 return ( ((CBoolType &)a)._Value == _Value );
00116 }
00117
00118 std::vector<IBaseVar *> *CBoolType::getVars()
00119 {
00120 return NULL;
00121 }
00122
00123 const NLAIC::CIdentType &CBoolType::getType() const
00124 {
00125 return IdBoolType;
00126 }
00127
00128 IObjetOp &CBoolType::operator += (const IObjetOp &a)
00129 {
00130 _Value = _Value || ((CBoolType &)a)._Value;
00131 return ( *this );
00132 }
00133
00134 IObjetOp &CBoolType::operator -= (const IObjetOp &a)
00135 {
00136 _Value = _Value && ((CBoolType &)a)._Value;
00137 return ( *this );
00138 }
00139
00140 IObjetOp &CBoolType::operator *= (const IObjetOp &a)
00141 {
00142 _Value = _Value ^ ((CBoolType &)a)._Value;
00143 return ( *this );
00144 }
00145
00146
00147 IObjetOp *CBoolType::operator < (IObjetOp &a) const
00148 {
00149 CBoolType *result = new CBoolType( _Value && !((CBoolType &)a)._Value );
00150 return result;
00151 }
00152
00153 IObjetOp *CBoolType::operator > (IObjetOp &a) const
00154 {
00155 CBoolType *result = new CBoolType( !_Value && ((CBoolType &)a)._Value );
00156 return result;
00157 }
00158
00159 IObjetOp *CBoolType::operator <= (IObjetOp &a) const
00160 {
00161
00162 CBoolType *result = new CBoolType( !_Value || ((CBoolType &)a)._Value );
00163 return result;
00164 }
00165
00166 IObjetOp *CBoolType::operator >= (IObjetOp &a) const
00167 {
00168 CBoolType *result = new CBoolType( _Value || !((CBoolType &)a)._Value );
00169 return result;
00170 }
00171
00172 IObjetOp *CBoolType::operator ! () const
00173 {
00174 CBoolType *result = new CBoolType( !_Value );
00175 return result;
00176 }
00177
00178 IObjetOp *CBoolType::operator != (IObjetOp &a) const
00179 {
00180
00181 CBoolType *result = new CBoolType( _Value ^ ((CBoolType &)a)._Value );
00182 return result;
00183 }
00184
00185 CBoolTrue::CBoolTrue() : CBoolType( true )
00186 {
00187 }
00188
00189 CBoolFalse::CBoolFalse() : CBoolType( false )
00190 {
00191 }
00192
00193 IObjetOp *CBoolType::operator == (IObjetOp &a) const
00194 {
00195 CBoolType *result = new CBoolType( _Value == ((CBoolType &)a)._Value );
00196 return result;
00197 }
00198 }