NL3D::CPSShockWave Class Reference

#include <ps_shockwave.h>

Inheritance diagram for NL3D::CPSShockWave:

NL3D::CPSParticle NL3D::CPSSizedParticle NL3D::CPSColoredParticle NL3D::CPSTexturedParticle NL3D::CPSRotated3DPlaneParticle NL3D::CPSRotated2DParticle NL3D::CPSMaterial NL3D::CPSLocatedBindable NLMISC::IStreamable NLMISC::IClassable

Public Types

enum  TBlendingMode { add, modulate, alphaBlend, alphaTest }
 this enum summarize the useful modes for blending to the framebuffer More...


Public Member Functions

virtual void basisChanged (TPSMatrixMode systemBasis)
virtual bool completeBBox (NLMISC::CAABBox &box) const
 =================================================================================

NLMISC::CVector computeI (void) const
NLMISC::CVector computeJ (void) const
NLMISC::CVector computeK (void) const
 CPSShockWave (uint nbSeg=9, float radiusCut=0.8f, CSmartPtr< ITexture > tex=NULL)
 =================================================================================

void disableAutoLOD (bool disable=true)
 Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used.

virtual bool doesProduceBBox (void) const
void enableGlobalColorLighting (bool enabled)
void enableZTest (bool enabled)
 ===================================================================================

void enumTexs (std::vector< NLMISC::CSmartPtr< ITexture > > &dest)
virtual void enumTexs (std::vector< NLMISC::CSmartPtr< ITexture > > &dest, IDriver &drv)
 =================================================================================

void forceModulateConstantColor (bool force, const NLMISC::CRGBA &col=NLMISC::CRGBA::White)
 ===================================================================================

void forceTexturedMaterialStages (uint numStages)
 ===================================================================================

float getAngle2D (void) const
 get the constant

const CPSAttribMaker< float > * getAngle2DScheme (void) const
 get the angle 2D scheme (NULL if none) const version

CPSAttribMaker< float > * getAngle2DScheme (void)
 get the angle 2D scheme (NULL if none)

CPSMaterial::TBlendingMode getBlendingMode (void) const
 ===================================================================================

virtual std::string getClassName ()=0
NLMISC::CRGBA getColor (void) const
 Get the color.

const CPSAttribMaker< CRGBA > * getColorScheme (void) const
 get the color scheme (NULL if none) const version

CPSAttribMaker< CRGBA > * getColorScheme (void)
 get the color scheme (NULL if none)

IDrivergetDriver () const
 shortcut to get an instance of the driver

uint32 getExternID (void) const
 get the extern ID of this located bindable

const CFontGeneratorgetFontGenerator (void) const
 Shortcut to get the font generator if one was set (const version).

CFontGeneratorgetFontGenerator (void)
 Shortcut to get the font generator if one was set.

const CFontManagergetFontManager (void) const
 Shortcut to get the font manager if one was set (const version).

CFontManagergetFontManager (void)
 ***************************************************************************************

const NLMISC::CMatrixgetInvertedSysMat (void) const
 shortcut to get the inverted matrix of the system

const NLMISC::CMatrixgetInvertedViewMat (void) const
 shortcut to get the inverted view matrix

const NLMISC::CMatrixgetLocalToWorldMatrix () const
 Shortcut to get the local to world matrix.

TPSLod getLOD (void) const
 get the valid lods for that object

virtual uint32 getMaxNumFaces (void) const
 =================================================================================

std::string getName (void) const
 get the located bindable name (edition purpose)

uint getNbSegs (void) const
 retrieve the number of segs

const CPSLocatedgetOwner (void) const
 get the located that owns this bindable (const version)

CPSLocatedgetOwner (void)
 get the located that owns this bindable

CPlaneBasis getPlaneBasis (void) const
 get the constant basis

const CPSAttribMaker< CPlaneBasis > * getPlaneBasisScheme (void) const
 get the plane basis scheme, (NULL if none) const version

CPSAttribMaker< CPlaneBasis > * getPlaneBasisScheme (void)
 get the plane basis scheme, (NULL if none)

virtual uint32 getPriority (void) const
 return priority

float getRadiusCut (void) const
 get the radius ratio

float getSize (void) const
 get the constant size

const CPSAttribMaker< float > * getSizeScheme (void) const
 get the size scheme (NULL if none) const version

CPSAttribMaker< float > * getSizeScheme (void)
 get the size scheme (NULL if none)

const NLMISC::CMatrixgetSysMat (void) const
 ***************************************************************************************

const ITexturegetTexture (void) const
ITexturegetTexture (void)
 get the constant texture

const CTextureGroupedgetTextureGroup (void) const
 get the texture group used if there's a texture scheme, const version. (if null, there's no texture animation)

CTextureGroupedgetTextureGroup (void)
 get the texture group used. it discard any previous single texture. (if null, there's no texture animation)

sint32 getTextureIndex (void) const
 get the animated texture index. MeaningFul only if a texture group was set

const CPSAttribMaker< sint32 > * getTextureIndexScheme (void) const
 get the texture scheme (null if none) const version

CPSAttribMaker< sint32 > * getTextureIndexScheme (void)
 get the texture scheme (null if none)

uint32 getType (void) const
 return this bindable type

float getUFactor (void) const
 get the U factor for textures

virtual bool getUserMatrixUsageCount () const
const NLMISC::CMatrixgetViewMat (void) const
 shortcut to get the view matrix

virtual bool hasEmitters (void) const
 tells wether there are alive emitters

virtual bool hasLightableFaces ()
 from CPSParticle : return true if there are lightable faces in the object

virtual bool hasOpaqueFaces (void)
 =================================================================================

virtual bool hasParticles (void) const
 return true if this located bindable derived class holds alive particles

virtual bool hasTransparentFaces (void)
 =================================================================================

bool isActive () const
bool isAutoLODDisabled () const
 Test wether Auto-LOD is disabled.

bool isZTestEnabled () const
 ===================================================================================

virtual void motionTypeChanged (bool parametric)
 called when a located has switch between incrmental / parametric motion. The default does nothing

 NLMISC_DECLARE_CLASS (CPSShockWave)
virtual void notifyTargetRemoved (CPSLocated *ptr)
 ***************************************************************************************

virtual void releaseAllRef ()
 ***************************************************************************************

virtual void releaseRefTo (const CParticleSystemProcess *other)
virtual void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
 =================================================================================

void serialAngle2DScheme (NLMISC::IStream &f) throw (NLMISC::EStream)
 ===================================================================================

void serialColorScheme (NLMISC::IStream &f) throw (NLMISC::EStream)
 serialization.

void serialMaterial (NLMISC::IStream &f) throw (NLMISC::EStream)
 ===================================================================================

void serialPlaneBasisScheme (NLMISC::IStream &f) throw (NLMISC::EStream)
 ===================================================================================

void serialSizeScheme (NLMISC::IStream &f) throw (NLMISC::EStream)
 serialization. We choose a different name because of multiple-inheritance

void serialTextureScheme (NLMISC::IStream &f) throw (NLMISC::EStream)
 ===================================================================================

void setActive (bool active)
 Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.

void setAngle2D (float angle)
 ===================================================================================

void setAngle2DScheme (CPSAttribMaker< float > *scheme)
 ===================================================================================

void setBlendingMode (CPSMaterial::TBlendingMode mode)
 ===================================================================================

void setColor (NLMISC::CRGBA col)
 Set a constant color for the particles. remove any previous scheme.

void setColorScheme (CPSAttribMaker< CRGBA > *col)
void setExternID (uint32 id)
 ***************************************************************************************

void setLOD (TPSLod lod)
void setName (const std::string &name)
 set the located bindable name (edition purpose)

void setNbSegs (uint nbSeg)
 =================================================================================

void setPlaneBasis (const CPlaneBasis &basis)
 ===================================================================================

void setPlaneBasisScheme (CPSAttribMaker< CPlaneBasis > *basisMaker)
 ===================================================================================

void setRadiusCut (float aRatio)
 =================================================================================

void setSize (float size)
 Set a constant size for the particles.

void setSizeScheme (CPSAttribMaker< float > *size)
void setTexture (CSmartPtr< ITexture > tex)
 ===================================================================================

void setTextureGroup (NLMISC::CSmartPtr< CTextureGrouped > texGroup)
 ===================================================================================

void setTextureIndex (sint32 index)
 ===================================================================================

void setTextureIndexScheme (CPSAttribMaker< sint32 > *animOrder)
 ===================================================================================

void setUFactor (float value)
 =================================================================================

void setupDriverModelMatrix (void)
 shortcut to setup the model matrix (system basis or world basis)

virtual void setZBias (float value)
virtual void showTool ()
 draw the particles for edition mode. The default behaviour just draw a wireframe model

virtual void step (TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)
virtual bool supportGlobalColorLighting () const
virtual void systemDateChanged ()
bool usesGlobalColorLighting ()

Static Public Member Functions

const float * getRotTable (void)
void initRotTable (void)
 ===================================================================================


Protected Member Functions

virtual void bounceOccured (uint32 index)
void computeSrcStep (uint32 &step, uint &numToProcess)
void deleteAngle2DElement (uint32 index)
void deleteColorElement (uint32 index)
virtual void deleteElement (uint32 index)
 =================================================================================

void deletePlaneBasisElement (uint32 index)
void deleteSizeElement (uint32 index)
void deleteTextureIndexElement (uint32 index)
void displayIcon2d (const NLMISC::CVector tab[], uint nbSegs, float scale)
 ***************************************************************************************

virtual CPSLocatedgetAngle2DOwner (void)
 deriver must return their owner there

virtual CPSLocatedgetColorOwner (void)
 deriver must return their owner there

virtual CPSLocatedgetPlaneBasisOwner (void)
 if this is false, constant size will be used instead of a scheme deriver must return their owner there

virtual CPSLocatedgetSizeOwner (void)
 deriver must return their owner there

virtual CPSLocatedgetTextureIndexOwner (void)
 deriver must return their owner there

void newAngle2DElement (CPSLocated *emitterLocated, uint32 emitterIndex)
void newColorElement (CPSLocated *emitterLocated, uint32 emitterIndex)
virtual void newElement (CPSLocated *emitterLocated, uint32 emitterIndex)
 =================================================================================

void newPlaneBasisElement (CPSLocated *emitterLocated, uint32 emitterIndex)
void newSizeElement (CPSLocated *emitterLocated, uint32 emitterIndex)
void newTextureIndexElement (CPSLocated *emitterLocated, uint32 emitterIndex)
void notifyOwnerMaxNumFacesChanged (void) const
virtual void resize (uint32 size)
 =================================================================================

void resizeAngle2D (uint32 size)
void resizeColor (uint32 size)
void resizePlaneBasis (uint32 size)
void resizeSize (uint32 size)
void resizeTextureIndex (uint32 size)
virtual void setOwner (CPSLocated *psl)
 ***************************************************************************************

virtual void updateMatAndVbForColor (void)
 =================================================================================

virtual void updateMatAndVbForTexture (void)
 =================================================================================

void updateVbColNUVForRender (uint32 startIndex, uint32 size, uint32 srcStep, CVertexBuffer &vb)
 =================================================================================


Protected Attributes

bool _Active
float _Angle2D
CPSAttribMaker< float > * _Angle2DScheme
CRGBA _Color
CPSAttribMaker< CRGBA > * _ColorScheme
uint32 _ExternID
TPSLod _LOD
 tells when this object must be dealt with

CMaterial _Mat
std::string _Name
CPSLocated_Owner
float _ParticleSize
CPlaneBasis _PlaneBasis
CPSAttribMaker< CPlaneBasis > * _PlaneBasisScheme
CPSAttribMaker< float > * _SizeScheme
CSmartPtr< ITexture_Tex
CSmartPtr< CTextureGrouped_TexGroup
sint32 _TextureIndex
CPSAttribMaker< sint32 > * _TextureIndexScheme

Static Protected Attributes

bool _InitializedRotTab = false
 it is true if the table has been initialized, for debug purposes

float _RotTable [4 *256]

Private Types

typedef std::hash_map< uint,
CPrimitiveBlock
TPBMap
typedef std::hash_map< uint,
CVertexBuffer
TVBMap

Private Member Functions

virtual void draw (bool opaque)
 =================================================================================

uint getNumShockWavesInVB () const
 =================================================================================

void getVBnPB (CVertexBuffer *&vb, CPrimitiveBlock *&pb)
 =================================================================================

virtual void init (void)
 =================================================================================

void setupUFactor ()
 =================================================================================


Private Attributes

uint32 _NbSeg
float _RadiusCut
float _UFactor

Static Private Attributes

TVBMap _AnimTexVBMap
TVBMap _ColoredAnimTexVBMap
TVBMap _ColoredVBMap
TPBMap _PBMap
TVBMap _VBMap

Friends

class CPSLocated
class CPSShockWaveHelper

Member Typedef Documentation

typedef std::hash_map<uint, CPrimitiveBlock> NL3D::CPSShockWave::TPBMap [private]
 

Definition at line 137 of file ps_shockwave.h.

typedef std::hash_map<uint, CVertexBuffer> NL3D::CPSShockWave::TVBMap [private]
 

Definition at line 136 of file ps_shockwave.h.


Member Enumeration Documentation

enum NL3D::CPSMaterial::TBlendingMode [inherited]
 

this enum summarize the useful modes for blending to the framebuffer

Enumeration values:
add 
modulate 
alphaBlend 
alphaTest 

Definition at line 809 of file ps_particle_basic.h.


Constructor & Destructor Documentation

NL3D::CPSShockWave::CPSShockWave uint  nbSeg = 9,
float  radiusCut = 0.8f,
CSmartPtr< ITexture tex = NULL
 

=================================================================================

ctor

Parameters:
nbSeg : number of seg for the circonference of the shockwave. must be >= 3 and <= 64.
radiusCut : indicate how much to subtract to the outter radius to get the inner radius
tex : the texture that must be applied to the shockwave

Definition at line 186 of file ps_shockwave.cpp.

References init(), nlassert, NL3D::CPSTexturedParticle::setTexture(), and uint.

00187                 :  _NbSeg(nbSeg)
00188                    , _RadiusCut(radiusCut)
00189                    , _UFactor(1.f)
00190 
00191 {
00192         nlassert(nbSeg > 2 && nbSeg <= 64);
00193         setTexture(tex);
00194         init();
00195         if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("ShockWave");
00196 }


Member Function Documentation

virtual void NL3D::CPSLocatedBindable::basisChanged TPSMatrixMode  systemBasis  )  [inline, virtual, inherited]
 

Called when the basis of the owner changed. the default behaviour does nothing

Parameters:
newBasis : True if in the system basis, false for the world basis.

Reimplemented in NL3D::CPSForce.

Definition at line 968 of file ps_located.h.

00968 {}

virtual void NL3D::CPSLocatedBindable::bounceOccured uint32  index  )  [inline, protected, virtual, inherited]
 

a bounce occured, so some action could be done. The default behaviour does nothing

Parameters:
index the index of the element that bounced

Reimplemented in NL3D::CPSEmitter.

Definition at line 1011 of file ps_located.h.

References index, and uint32.

01011 {}

bool NL3D::CPSShockWave::completeBBox NLMISC::CAABBox box  )  const [virtual]
 

=================================================================================

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 364 of file ps_shockwave.cpp.

00365 {
00366         // TODO : implement this
00367         return false;
00368 }

NLMISC::CVector NL3D::CPSLocatedBindable::computeI void   )  const [inline, inherited]
 

Compute a vector that will map to (1 0 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 931 of file ps_located.h.

References NL3D::CPSLocated::computeI().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSGravity::show(), and NL3D::CPSEmitter::showTool().

00931 { return _Owner->computeI(); }

NLMISC::CVector NL3D::CPSLocatedBindable::computeJ void   )  const [inline, inherited]
 

Compute a vector that will map to (0 1 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 936 of file ps_located.h.

References NL3D::CPSLocated::computeJ().

Referenced by NL3D::CPSFaceLookAtHelper::drawLookAt().

00936 { return _Owner->computeJ(); }

NLMISC::CVector NL3D::CPSLocatedBindable::computeK void   )  const [inline, inherited]
 

Compute a vector that will map to (0 0 1) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 940 of file ps_located.h.

References NL3D::CPSLocated::computeK().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), and NL3D::CPSEmitter::showTool().

00940 { return _Owner->computeK(); }

void NL3D::CPSParticle::computeSrcStep uint32 step,
uint numToProcess
[protected, inherited]
 

System may have hand-tuned LOD, or auto LOD. This compute the number of particles that must really be displayed, and the src step that allow to go through the whole collection. The step in the source is in a fixed point 16:16 format

Definition at line 82 of file ps_particle_basic.cpp.

References NL3D::CPSParticle::_DisableAutoLOD, NLMISC::clamp(), NL3D::CParticleSystem::getAutoLODDegradationExponent(), NL3D::CParticleSystem::getAutoLODMode(), NL3D::CParticleSystem::getAutoLODStartDistPercent(), NL3D::CParticleSystem::getOneMinusCurrentLODRatio(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getSize(), NL3D::CParticleSystem::isAutoLODEnabled(), NL3D::CParticleSystem::isSharingEnabled(), nlassert, r, uint, and uint32.

Referenced by draw(), NL3D::CPSConstraintMesh::draw(), NL3D::CPSFanLight::draw(), NL3D::CPSFaceLookAt::draw(), NL3D::CPSDot::draw(), NL3D::CPSTailDot::step(), NL3D::CPSRibbonLookAt::step(), NL3D::CPSRibbon::step(), and NL3D::CPSFace::step().

00083 {               
00084         nlassert(_Owner && _Owner->getOwner());
00085         const CParticleSystem &ps = *(_Owner->getOwner());
00086         if (_DisableAutoLOD || !ps.isAutoLODEnabled() || !ps.isSharingEnabled() || _Owner->getSize() == 0) // Should Auto-LOD be used ?
00087         {
00088                 step = (1 << 16);
00089                 numToProcess = _Owner->getSize();
00090         }
00091         else
00092         {
00093                 float oneMinusLODRatio = ps.getOneMinusCurrentLODRatio();
00094                 float LODRatio = 1.f - oneMinusLODRatio;  
00095                 if (LODRatio > ps.getAutoLODStartDistPercent())
00096                 {
00097                         float factor = (LODRatio - 1.f) / (ps.getAutoLODStartDistPercent() - 1.f);
00098                         NLMISC::clamp(factor, 0.f, 1.f);
00099                         float r = factor;
00100                         for (uint k = 1; k < ps.getAutoLODDegradationExponent(); ++k)
00101                         {
00102                                 r *= factor;
00103                         }
00104                         numToProcess = (uint) (_Owner->getSize() * r);
00105                         if (numToProcess < 1) { numToProcess = 1; }
00106 
00107                         step =   ps.getAutoLODMode() ?                             // skip or limit number, depending on the mode
00108                                 (_Owner->getSize() << 16) / numToProcess : // skip particles
00109                                 (1 << 16);                                                         // just display less particles
00110                 }
00111                 else
00112                 {
00113                         step = (1 << 16);
00114                         numToProcess = _Owner->getSize();
00115                 }
00116         }
00117 
00118 }

void NL3D::CPSRotated2DParticle::deleteAngle2DElement uint32  index  )  [inline, protected, inherited]
 

Definition at line 380 of file ps_particle_basic.h.

References NL3D::CPSRotated2DParticle::_Angle2DScheme, NL3D::CPSAttribMaker< float >::deleteElement(), NL3D::CPSAttribMaker< float >::hasMemory(), index, and uint32.

Referenced by deleteElement(), NL3D::CPSMesh::deleteElement(), NL3D::CPSFanLight::deleteElement(), and NL3D::CPSFaceLookAt::deleteElement().

00381                 {
00382                         if (_Angle2DScheme && _Angle2DScheme->hasMemory()) _Angle2DScheme->deleteElement(index);
00383                 }

void NL3D::CPSColoredParticle::deleteColorElement uint32  index  )  [inline, protected, inherited]
 

Definition at line 237 of file ps_particle_basic.h.

References NL3D::CPSAttribMaker< CRGBA >::deleteElement(), NL3D::CPSAttribMaker< CRGBA >::hasMemory(), index, and uint32.

Referenced by NL3D::CPSTailDot::deleteElement(), deleteElement(), NL3D::CPSRibbonLookAt::deleteElement(), NL3D::CPSRibbon::deleteElement(), NL3D::CPSQuad::deleteElement(), NL3D::CPSConstraintMesh::deleteElement(), NL3D::CPSFanLight::deleteElement(), and NL3D::CPSDot::deleteElement().

00238                 {
00239                         if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->deleteElement(index);
00240                 }

void NL3D::CPSShockWave::deleteElement uint32  index  )  [protected, virtual]
 

=================================================================================

Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -> nl_assert

Implements NL3D::CPSParticle.

Definition at line 460 of file ps_shockwave.cpp.

References NL3D::CPSRotated2DParticle::deleteAngle2DElement(), NL3D::CPSColoredParticle::deleteColorElement(), NL3D::CPSSizedParticle::deleteSizeElement(), NL3D::CPSTexturedParticle::deleteTextureIndexElement(), index, and uint32.

00461 {
00462         deleteColorElement(index);
00463         deleteTextureIndexElement(index);
00464         deleteSizeElement(index);
00465         deleteAngle2DElement(index);
00466 }

void NL3D::CPSRotated3DPlaneParticle::deletePlaneBasisElement uint32  index  )  [inline, protected, inherited]
 

Definition at line 703 of file ps_particle_basic.h.

References NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme, NL3D::CPSAttribMaker< CPlaneBasis >::deleteElement(), NL3D::CPSAttribMaker< CPlaneBasis >::hasMemory(), index, and uint32.

Referenced by NL3D::CPSConstraintMesh::deleteElement(), NL3D::CPSMesh::deleteElement(), and NL3D::CPSFace::deleteElement().

00704                 {
00705                         if (_PlaneBasisScheme && _PlaneBasisScheme->hasMemory()) _PlaneBasisScheme->deleteElement(index);
00706                 }

void NL3D::CPSSizedParticle::deleteSizeElement uint32  index  )  [inline, protected, inherited]
 

Definition at line 295 of file ps_particle_basic.h.

References NL3D::CPSSizedParticle::_SizeScheme, NL3D::CPSAttribMaker< float >::deleteElement(), NL3D::CPSAttribMaker< float >::hasMemory(), index, and uint32.

Referenced by deleteElement(), NL3D::CPSRibbonLookAt::deleteElement(), NL3D::CPSRibbon::deleteElement(), NL3D::CPSQuad::deleteElement(), NL3D::CPSConstraintMesh::deleteElement(), NL3D::CPSMesh::deleteElement(), and NL3D::CPSFanLight::deleteElement().

00296                 {
00297                         if (_SizeScheme && _SizeScheme->hasMemory()) _SizeScheme->deleteElement(index);
00298                 }

void NL3D::CPSTexturedParticle::deleteTextureIndexElement uint32  index  )  [inline, protected, inherited]
 

Definition at line 489 of file ps_particle_basic.h.

References NL3D::CPSTexturedParticle::_TextureIndexScheme, NL3D::CPSAttribMaker< sint32 >::deleteElement(), NL3D::CPSAttribMaker< sint32 >::hasMemory(), index, and uint32.

Referenced by deleteElement(), and NL3D::CPSQuad::deleteElement().

00490                 {
00491                         if (_TextureIndexScheme && _TextureIndexScheme->hasMemory()) _TextureIndexScheme->deleteElement(index);
00492                 }

void NL3D::CPSParticle::disableAutoLOD bool  disable = true  )  [inline, inherited]
 

Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used.

Definition at line 137 of file ps_particle_basic.h.

References NL3D::CPSParticle::_DisableAutoLOD.

00137 { _DisableAutoLOD = disable; }

void NL3D::CPSLocatedBindable::displayIcon2d const NLMISC::CVector  tab[],
uint  nbSegs,
float  scale
[protected, inherited]
 

***************************************************************************************

show an drawing to represent the object, and in red if it is selected

Parameters:
tab : a table of 2 * nbSeg vector. only the x and y coordinates are used
nbSeg : the number of segment
scale : the scale to use for drawing

Definition at line 2038 of file ps_located.cpp.

References NL3D::CPSLocatedBindable::computeI(), NL3D::CPSLocatedBindable::computeK(), NL3D::CParticleSystem::getCurrentEditedElement(), NL3D::CPSLocatedBindable::getDriver(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSize(), index, NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), NL3D::CMaterial::setColor(), NL3D::CMaterial::setLighting(), NL3D::CPSLocatedBindable::setupDriverModelMatrix(), NL3D::CMaterial::setZFunc(), NL3D::CMaterial::setZWrite(), size, uint, uint32, NLMISC::CLine::V0, NLMISC::CLine::V1, NLMISC::CVector::x, and NLMISC::CVector::y.

Referenced by NL3D::CPSSpring::show(), NL3D::CPSCentralGravity::show(), and NL3D::CPSParticle::showTool().

02039 {
02040         uint32 size = _Owner->getSize();
02041         if (!size) return;              
02042         setupDriverModelMatrix();       
02043 
02044         const CVector I = computeI();
02045         const CVector K = computeK();
02046 
02047         static std::vector<NLMISC::CLine> lines;
02048         
02049         lines.clear();
02050 
02051         // ugly slow code, but not for runtime
02052         for (uint  k = 0; k < size; ++k)
02053         {
02054                 // center of the current particle
02055                 const CVector p = _Owner->getPos()[k];
02056                 
02057                 
02058 
02059                 for (uint l = 0; l < nbSegs; ++l)
02060                 {
02061                         NLMISC::CLine li;
02062                         li.V0 = p + scale * (tab[l << 1].x * I + tab[l << 1].y * K);
02063                         li.V1 = p + scale * (tab[(l << 1) + 1].x * I + tab[(l << 1) + 1].y * K);
02064                         lines.push_back(li);
02065                 }
02066         
02067                 CMaterial mat;
02068 
02069                 mat.setBlendFunc(CMaterial::one, CMaterial::one);
02070                 mat.setZWrite(false);
02071                 mat.setLighting(false);
02072                 mat.setBlend(true);
02073                 mat.setZFunc(CMaterial::less);
02074                 
02075         
02076 
02077                 CPSLocated *loc;
02078                 uint32 index;           
02079                 CPSLocatedBindable *lb;
02080                 _Owner->getOwner()->getCurrentEditedElement(loc, index, lb);
02081         
02082                 mat.setColor((lb == NULL || this == lb) && loc == _Owner && index == k  ? CRGBA::Red : CRGBA(127, 127, 127));
02083                 
02084 
02085                 CDRU::drawLinesUnlit(lines, mat, *getDriver() );
02086         }
02087 
02088 }

virtual bool NL3D::CPSLocatedBindable::doesProduceBBox void   )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSForce.

Definition at line 888 of file ps_located.h.

00888 { return true; }

void NL3D::CPSShockWave::draw bool  opaque  )  [private, virtual]
 

=================================================================================

update the material if the global color of the system is variable

update the material if the global color of the system is variable

Reimplemented from NL3D::CPSParticle.

Definition at line 286 of file ps_shockwave.cpp.

References NL3D::CPSAttrib< T >::begin(), NL3D::CPSParticle::computeSrcStep(), NL3D::CPSMaterial::forceModulateConstantColor(), NL3D::CParticleSystem::getColorAttenuationScheme(), NL3D::CParticleSystem::getForceGlobalColorLightingFlag(), NL3D::CParticleSystem::getGlobalColor(), NL3D::CParticleSystem::getGlobalColorLighted(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSize(), NL3D::CParticleSystem::isUserColorUsed(), NLMISC::CRGBA::modulateFromColor(), PARTICLES_CHECK_MEM, NL3D::CMaterial::setColor(), setupUFactor(), NL3D::TIteratorVectStep1616, uint, uint32, and NL3D::CPSParticle::usesGlobalColorLighting().

00287 {
00288         PARTICLES_CHECK_MEM;    
00289         if (!_Owner->getSize()) return; 
00290 
00291         uint32 step;
00292         uint   numToProcess;
00293         computeSrcStep(step, numToProcess);     
00294         if (!numToProcess) return;
00295 
00296 
00297         
00299         CParticleSystem &ps = *(_Owner->getOwner());
00301         if (_ColorScheme != NULL && 
00302                 (ps.getColorAttenuationScheme() != NULL ||
00303                  ps.isUserColorUsed() ||
00304                  ps.getForceGlobalColorLightingFlag()   || 
00305                  usesGlobalColorLighting()
00306                 )
00307            )
00308         {               
00309                 if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
00310                 {
00311                         CPSMaterial::forceModulateConstantColor(true, ps.getGlobalColorLighted());
00312                 }
00313                 else
00314                 {
00315                         CPSMaterial::forceModulateConstantColor(true, ps.getGlobalColor());
00316                 }
00317         }
00318         else
00319         {
00320                 forceModulateConstantColor(false);
00321                 if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
00322                 {
00323                         NLMISC::CRGBA col;
00324                         col.modulateFromColor(ps.getGlobalColorLighted(), _Color);
00325                         _Mat.setColor(col);
00326                 }
00327                 else
00328                 if (!ps.getColorAttenuationScheme() || ps.isUserColorUsed())
00329                 {
00330                         _Mat.setColor(_Color);
00331                 }
00332                 else
00333                 {
00334                         NLMISC::CRGBA col;
00335                         col.modulateFromColor(ps.getGlobalColor(), _Color);
00336                         _Mat.setColor(col);
00337                 }
00338         }
00340 
00341         setupUFactor();
00342         
00343         if (step == (1 << 16))
00344         {
00345                 CPSShockWaveHelper::drawShockWave(_Owner->getPos().begin(),                                
00346                                                                                   *this,
00347                                                                                   numToProcess,
00348                                                                                   step
00349                                                                                  );
00350         }
00351         else
00352         {               
00353                 CPSShockWaveHelper::drawShockWave(TIteratorVectStep1616(_Owner->getPos().begin(), 0, step),                                
00354                                                                                   *this,
00355                                                                                   numToProcess,
00356                                                                                   step
00357                                                                                  );
00358         }
00359         
00360         PARTICLES_CHECK_MEM;
00361 }

void NL3D::CPSParticle::enableGlobalColorLighting bool  enabled  )  [inline, inherited]
 

Definition at line 105 of file ps_particle_basic.h.

References NL3D::CPSParticle::_UsesGlobalColorLighting.

00105 { _UsesGlobalColorLighting = enabled; }         

void NL3D::CPSMaterial::enableZTest bool  enabled  )  [inherited]
 

===================================================================================

Definition at line 508 of file ps_particle_basic.cpp.

References NL3D::CMaterial::setZFunc().

00509 {
00510         _Mat.setZFunc(enabled ? CMaterial::less : CMaterial::always);
00511 }

void NL3D::CPSTexturedParticle::enumTexs std::vector< NLMISC::CSmartPtr< ITexture > > &  dest  )  [inherited]
 

Definition at line 955 of file ps_particle_basic.cpp.

References NL3D::CPSTexturedParticle::getTextureGroup().

00956 {
00957         if (_Tex) 
00958         {
00959                 dest.push_back(_Tex);
00960         }
00961         if (getTextureGroup())
00962         {
00963                 dest.push_back(getTextureGroup());
00964         }
00965 }

void NL3D::CPSShockWave::enumTexs std::vector< NLMISC::CSmartPtr< ITexture > > &  dest,
IDriver drv
[virtual]
 

=================================================================================

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 531 of file ps_shockwave.cpp.

00532 {
00533         CPSTexturedParticle::enumTexs(dest);
00534 }

void NL3D::CPSLocatedBindable::finalize void   )  [virtual, inherited]
 

***************************************************************************************

this should be called before to delete any bindable inserted in a system, but this is done by the system, so you should never need calling it. This has been introduced because calls in dtor are not polymorphic to derived class (which are already destroyed anyway), and some infos are needed in some dtor. The default behaviour does nothing

Reimplemented in NL3D::CPSTargetLocatedBindable.

Definition at line 1975 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocatedBindable::getUserMatrixUsageCount(), and NL3D::CParticleSystem::releaseRefForUserSysCoordInfo().

01976 {
01977         if (_Owner && _Owner->getOwner())
01978         {
01979                 _Owner->getOwner()->releaseRefForUserSysCoordInfo(getUserMatrixUsageCount());
01980         }
01981 }       

void NL3D::CPSMaterial::forceModulateConstantColor bool  force,
const NLMISC::CRGBA col = NLMISC::CRGBA::White
[inherited]
 

===================================================================================

Force the material to have one texture that is modulated by diffuse, and a constant color and its diffuse color. This is not compatible with multitextureing, however.

Parameters:
force true to force constant color modulation

Definition at line 573 of file ps_particle_basic.cpp.

References NL3D::CPSMaterial::forceTexturedMaterialStages(), NL3D::CMaterial::getTexture(), NL3D::CMaterial::setTexture(), NL3D::CMaterial::texConstantColor(), NL3D::CMaterial::texEnvArg0Alpha(), NL3D::CMaterial::texEnvArg0RGB(), NL3D::CMaterial::texEnvArg1Alpha(), NL3D::CMaterial::texEnvArg1RGB(), NL3D::CMaterial::texEnvOpAlpha(), and NL3D::CMaterial::texEnvOpRGB().

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), draw(), and NL3D::CPSQuad::updateMatBeforeRendering().

00574 {
00575         if (force)
00576         {
00578                 _Mat.texConstantColor(1, col);
00579                 _Mat.texEnvOpRGB(1, CMaterial::Modulate);
00580                 _Mat.texEnvOpAlpha(1, CMaterial::Modulate);
00581                 _Mat.texEnvArg0RGB(1, CMaterial::Previous, CMaterial::SrcColor);
00582                 _Mat.texEnvArg1RGB(1, CMaterial::Constant, CMaterial::SrcColor);
00583                 _Mat.texEnvArg0Alpha(1, CMaterial::Previous, CMaterial::SrcAlpha);
00584                 _Mat.texEnvArg1Alpha(1, CMaterial::Constant, CMaterial::SrcAlpha);
00585                 forceTexturedMaterialStages(2);
00586         }
00587         else
00588         {               
00589                 if (_Mat.getTexture(1) != NULL)
00590                 {
00591                         _Mat.setTexture(1, NULL);
00592                 }
00593         }
00594 }

void NL3D::CPSMaterial::forceTexturedMaterialStages uint  numStages  )  [inherited]
 

===================================================================================

This setup n stage of a material with at least texture.

  • If a texture was present for a given stage it still is
  • If a texture wasn't present, it create a dummy white texture there
  • Above numStages, textures are disabled. It can be used to do extra math with stages that have no textures (required by the driver)

Definition at line 598 of file ps_particle_basic.cpp.

References NL3D::CMaterial::getTexture(), NL3D::IDRV_MAT_MAXTEXTURES, NL3D::CMaterial::setTexture(), and uint.

Referenced by NL3D::CPSDot::draw(), NL3D::CPSMaterial::forceModulateConstantColor(), and NL3D::CPSFanLight::setupMaterial().

00599 {
00600         ITexture *blankTex = NULL;
00601         uint k;
00602         for (k = 0; k < numStages; ++k)
00603         {
00604                 if (_Mat.getTexture(k) == NULL)
00605                 {
00606                         if (!blankTex)
00607                         {
00608                                 blankTex = CTextureMem::Create1x1WhiteTex();
00609                         }
00610                         _Mat.setTexture(k, blankTex);
00611                 }
00612         }
00613         for (; k < IDRV_MAT_MAXTEXTURES; ++k)
00614         {
00615                 if (_Mat.getTexture(k) != NULL)
00616                 {
00617                         _Mat.setTexture(k, NULL);
00618                 }               
00619         }
00620 }

float NL3D::CPSRotated2DParticle::getAngle2D void   )  const [inline, inherited]
 

get the constant

Definition at line 336 of file ps_particle_basic.h.

References NL3D::CPSRotated2DParticle::_Angle2D.

00336 { return _Angle2D; }

virtual CPSLocated* NL3D::CPSShockWave::getAngle2DOwner void   )  [inline, protected, virtual]
 

deriver must return their owner there

Implements NL3D::CPSRotated2DParticle.

Definition at line 131 of file ps_shockwave.h.

00131 { return _Owner; }

const CPSAttribMaker<float>* NL3D::CPSRotated2DParticle::getAngle2DScheme void   )  const [inline, inherited]
 

get the angle 2D scheme (NULL if none) const version

Definition at line 326 of file ps_particle_basic.h.

References NL3D::CPSRotated2DParticle::_Angle2DScheme.

00326 { return _Angle2DScheme; }

CPSAttribMaker<float>* NL3D::CPSRotated2DParticle::getAngle2DScheme void   )  [inline, inherited]
 

get the angle 2D scheme (NULL if none)

Definition at line 323 of file ps_particle_basic.h.

References NL3D::CPSRotated2DParticle::_Angle2DScheme.

00323 { return _Angle2DScheme; }

CPSMaterial::TBlendingMode NL3D::CPSMaterial::getBlendingMode void   )  const [inherited]
 

===================================================================================

Definition at line 551 of file ps_particle_basic.cpp.

References NL3D::CPSMaterial::alphaBlend, NL3D::CPSMaterial::alphaTest, NL3D::CMaterial::getBlend(), NL3D::CMaterial::getDstBlend(), NL3D::CMaterial::getSrcBlend(), and nlassert.

Referenced by NL3D::CPSTailDot::hasTransparentFaces(), hasTransparentFaces(), NL3D::CPSRibbonLookAt::hasTransparentFaces(), NL3D::CPSRibbon::hasTransparentFaces(), NL3D::CPSQuad::hasTransparentFaces(), NL3D::CPSFanLight::hasTransparentFaces(), and NL3D::CPSDot::hasTransparentFaces().

00552 {
00553         if (_Mat.getBlend())
00554         {
00555                 CMaterial::TBlend srcBlend = _Mat.getSrcBlend();        
00556                 CMaterial::TBlend destBlend = _Mat.getDstBlend();
00557 
00558                 if (srcBlend == CMaterial::one && destBlend == CMaterial::one) return add;
00559                 if (srcBlend == CMaterial::zero && destBlend == CMaterial::srccolor) return modulate;
00560                 if (srcBlend == CMaterial::srcalpha && destBlend == CMaterial::invsrcalpha) return alphaBlend;
00561 
00562                 // unrecognized mode
00563                 nlassert(0);
00564                 return alphaTest; // to avoid a warning only ...
00565         }
00566         else
00567         {
00568                 return alphaTest;
00569         }
00570 }

virtual std::string NLMISC::IClassable::getClassName  )  [pure virtual, inherited]
 

Implemented in NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, and CAutomataDesc.

Referenced by NLMISC::CClassRegistry::checkObject(), and NL3D::GetTextureSize().

NLMISC::CRGBA NL3D::CPSColoredParticle::getColor void   )  const [inline, inherited]
 

Get the color.

Definition at line 211 of file ps_particle_basic.h.

00211 { return _Color; }

virtual CPSLocated* NL3D::CPSShockWave::getColorOwner void   )  [inline, protected, virtual]
 

deriver must return their owner there

Implements NL3D::CPSColoredParticle.

Definition at line 129 of file ps_shockwave.h.

00129 { return _Owner; }

const CPSAttribMaker<CRGBA>* NL3D::CPSColoredParticle::getColorScheme void   )  const [inline, inherited]
 

get the color scheme (NULL if none) const version

Definition at line 205 of file ps_particle_basic.h.

00205 { return _ColorScheme; }

CPSAttribMaker<CRGBA>* NL3D::CPSColoredParticle::getColorScheme void   )  [inline, inherited]
 

get the color scheme (NULL if none)

Definition at line 202 of file ps_particle_basic.h.

00202 { return _ColorScheme; }

IDriver* NL3D::CPSLocatedBindable::getDriver void   )  const [inline, inherited]
 

shortcut to get an instance of the driver

Definition at line 890 of file ps_located.h.

References NL3D::CPSLocated::getDriver(), and nlassert.

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSTailDot::displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), NL3D::CPSDot::draw(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZoneSphere::show(), NL3D::CPSZonePlane::show(), NL3D::CPSLight::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), NL3D::CPSDirectionnalForce::show(), NL3D::CPSSphericalEmitter::showTool(), NL3D::CPSEmitterRectangle::showTool(), and NL3D::CPSEmitter::showTool().

00891          { 
00892                  nlassert(_Owner);
00893                  nlassert(_Owner->getDriver());
00894                  return _Owner->getDriver();
00895          }              

uint32 NL3D::CPSLocatedBindable::getExternID void   )  const [inline, inherited]
 

get the extern ID of this located bindable

Definition at line 964 of file ps_located.h.

References NL3D::CPSLocatedBindable::_ExternID, and uint32.

Referenced by NL3D::CPSLocated::bind(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

00964 { return _ExternID; }

const CFontGenerator* NL3D::CPSLocatedBindable::getFontGenerator void   )  const [inline, inherited]
 

Shortcut to get the font generator if one was set (const version).

Definition at line 904 of file ps_located.h.

References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert.

00905          {
00906                 nlassert(_Owner);
00907                 return _Owner->getFontGenerator();
00908          }

CFontGenerator* NL3D::CPSLocatedBindable::getFontGenerator void   )  [inline, inherited]
 

Shortcut to get the font generator if one was set.

Definition at line 897 of file ps_located.h.

References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert.

Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), and NL3D::CPSEmitterRectangle::showTool().

00898          {
00899                 nlassert(_Owner);
00900                 return _Owner->getFontGenerator();
00901          }

const CFontManager * NL3D::CPSLocatedBindable::getFontManager void   )  const [inherited]
 

Shortcut to get the font manager if one was set (const version).

Definition at line 2099 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getFontManager(), and nlassert.

02100 {
02101         nlassert(_Owner);
02102         return _Owner->getFontManager();
02103 }

CFontManager * NL3D::CPSLocatedBindable::getFontManager void   )  [inherited]
 

***************************************************************************************

Definition at line 2091 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getFontManager(), and nlassert.

Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), and NL3D::CPSEmitterRectangle::showTool().

02092 {
02093         nlassert(_Owner);
02094         return _Owner->getFontManager();
02095 }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getInvertedSysMat void   )  const [inherited]
 

shortcut to get the inverted matrix of the system

Definition at line 2116 of file ps_located.cpp.

References NL3D::CParticleSystem::getInvertedSysMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.

02117 {
02118         nlassert(_Owner);
02119                 return _Owner->getOwner()->getInvertedSysMat();
02120 
02121 }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getInvertedViewMat void   )  const [inherited]
 

shortcut to get the inverted view matrix

Definition at line 2134 of file ps_located.cpp.

References NL3D::CParticleSystem::getInvertedViewMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.

02135 {
02136         nlassert(_Owner);
02137         return _Owner->getOwner()->getInvertedViewMat();        
02138 }       

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getLocalToWorldMatrix  )  const [inline, inherited]
 

Shortcut to get the local to world matrix.

Definition at line 1144 of file ps_located.h.

References NL3D::CPSLocated::getLocalToWorldMatrix(), and nlassert.

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSSound::newElement(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSLight::show(), NL3D::CPSGravity::show(), NL3D::CPSEmitterRectangle::showTool(), NL3D::CPSLight::step(), and NL3D::CPSMesh::updatePos().

01145 {
01146         nlassert(_Owner);
01147         return _Owner->getLocalToWorldMatrix();
01148 }

TPSLod NL3D::CPSLocatedBindable::getLOD void   )  const [inline, inherited]
 

get the valid lods for that object

Definition at line 954 of file ps_located.h.

References NL3D::CPSLocatedBindable::_LOD, and NL3D::TPSLod.

00954 { return _LOD; }

uint32 NL3D::CPSShockWave::getMaxNumFaces void   )  const [virtual]
 

=================================================================================

Implements NL3D::CPSParticle.

Definition at line 199 of file ps_shockwave.cpp.

References _NbSeg, NL3D::CPSLocated::getMaxSize(), nlassert, and uint32.

00200 {
00201         nlassert(_Owner);
00202         return (_Owner->getMaxSize() * _NbSeg) << 1 ;
00203 }

std::string NL3D::CPSLocatedBindable::getName void   )  const [inline, inherited]
 

get the located bindable name (edition purpose)

Definition at line 948 of file ps_located.h.

00948 { return _Name; }       

uint NL3D::CPSShockWave::getNbSegs void   )  const [inline]
 

retrieve the number of segs

Definition at line 56 of file ps_shockwave.h.

References _NbSeg, and uint.

00056 { return _NbSeg; }

uint NL3D::CPSShockWave::getNumShockWavesInVB  )  const [private]
 

=================================================================================

Definition at line 524 of file ps_shockwave.cpp.

References _NbSeg, NL3D::NumVertsInBuffer, and uint.

Referenced by getVBnPB().

00525 {
00526         const uint numRib = NumVertsInBuffer / ((_NbSeg + 1) << 1);
00527         return std::max(1u, numRib);
00528 }

const CPSLocated* NL3D::CPSLocatedBindable::getOwner void   )  const [inline, inherited]
 

get the located that owns this bindable (const version)

Definition at line 944 of file ps_located.h.

00944 { return _Owner; }              

CPSLocated* NL3D::CPSLocatedBindable::getOwner void   )  [inline, inherited]
 

get the located that owns this bindable

Definition at line 942 of file ps_located.h.

Referenced by NL3D::CPSLocated::deleteElement(), NL3D::CParticleSystemInstanceUser::emit(), NL3D::CPSFaceLookAt::CSecondSize::getSizeOwner(), NL3D::CPSSound::newElement(), NL3D::CPSLocated::registerIntegrableForce(), NL3D::CParticleSystem::registerLocatedBindableExternID(), NL3D::CParticleSystemInstanceUser::removeByID(), NL3D::CPSSound::resize(), NL3D::CPSLight::resize(), NL3D::CPSSound::step(), NL3D::CPSLocated::unregisterIntegrableForce(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

00942 { return _Owner; }

CPlaneBasis NL3D::CPSRotated3DPlaneParticle::getPlaneBasis void   )  const [inline, inherited]
 

get the constant basis

Definition at line 678 of file ps_particle_basic.h.

References NL3D::CPSRotated3DPlaneParticle::_PlaneBasis.

00678 { return _PlaneBasis; }

virtual CPSLocated* NL3D::CPSShockWave::getPlaneBasisOwner void   )  [inline, protected, virtual]
 

if this is false, constant size will be used instead of a scheme deriver must return their owner there

Implements NL3D::CPSRotated3DPlaneParticle.

Definition at line 132 of file ps_shockwave.h.

00132 { return _Owner; }

const CPSAttribMaker<CPlaneBasis>* NL3D::CPSRotated3DPlaneParticle::getPlaneBasisScheme void   )  const [inline, inherited]
 

get the plane basis scheme, (NULL if none) const version

Definition at line 673 of file ps_particle_basic.h.

References NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme.

00673 { return _PlaneBasisScheme; }

CPSAttribMaker<CPlaneBasis>* NL3D::CPSRotated3DPlaneParticle::getPlaneBasisScheme void   )  [inline, inherited]
 

get the plane basis scheme, (NULL if none)

Set a constant basis for all particles

See also:
setPlaneBasisSchemeScheme()

Definition at line 670 of file ps_particle_basic.h.

References NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme.

00670 { return _PlaneBasisScheme; }

virtual uint32 NL3D::CPSParticle::getPriority void   )  const [inline, virtual, inherited]
 

return priority

Implements NL3D::CPSLocatedBindable.

Definition at line 66 of file ps_particle_basic.h.

References uint32.

00066 { return 1000; }

float NL3D::CPSShockWave::getRadiusCut void   )  const [inline]
 

get the radius ratio

Definition at line 64 of file ps_shockwave.h.

References _RadiusCut.

00064 { return _RadiusCut; }

const float* NL3D::CPSRotated2DParticle::getRotTable void   )  [inline, static, inherited]
 

this return a float table used to speed up rotations of face look at and the like for each angle, there are 4 float : 2 couple of float : a1, b1, a2, b2 a1 * I + b1 * K = up left corner, a2 * I + b2 * K = up right corner, This table must have been initialized with initRotTable

Definition at line 354 of file ps_particle_basic.h.

References NL3D::CPSRotated2DParticle::_InitializedRotTab, NL3D::CPSRotated2DParticle::_RotTable, and nlassert.

00355                 {
00356                         nlassert(_InitializedRotTab); // must have called initRotTable at the start of the apply
00357                         return _RotTable;
00358                 }

float NL3D::CPSSizedParticle::getSize void   )  const [inline, inherited]
 

get the constant size

Definition at line 274 of file ps_particle_basic.h.

References NL3D::CPSSizedParticle::_ParticleSize.

Referenced by NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSSizedParticle::resizeSize(), and NL3D::CPSSizedParticle::setSizeScheme().

00274 { return _ParticleSize; }

virtual CPSLocated* NL3D::CPSShockWave::getSizeOwner void   )  [inline, protected, virtual]
 

deriver must return their owner there

Implements NL3D::CPSSizedParticle.

Definition at line 130 of file ps_shockwave.h.

00130 { return _Owner; }

const CPSAttribMaker<float>* NL3D::CPSSizedParticle::getSizeScheme void   )  const [inline, inherited]
 

get the size scheme (NULL if none) const version

Definition at line 268 of file ps_particle_basic.h.

References NL3D::CPSSizedParticle::_SizeScheme.

00268 { return _SizeScheme; }

CPSAttribMaker<float>* NL3D::CPSSizedParticle::getSizeScheme void   )  [inline, inherited]
 

get the size scheme (NULL if none)

Definition at line 265 of file ps_particle_basic.h.

References NL3D::CPSSizedParticle::_SizeScheme.

Referenced by NL3D::CPSFaceLookAtHelper::drawLookAt(), and NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion().

00265 { return _SizeScheme; }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getSysMat void   )  const [inherited]
 

***************************************************************************************

Definition at line 2108 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getSysMat(), and nlassert.

02109 {
02110         nlassert(_Owner);               
02111         return _Owner->getOwner()->getSysMat();
02112 }

const ITexture* NL3D::CPSTexturedParticle::getTexture void   )  const [inline, inherited]
 

Definition at line 453 of file ps_particle_basic.h.

00453 { return _Tex; }

ITexture* NL3D::CPSTexturedParticle::getTexture void   )  [inline, inherited]
 

get the constant texture

Definition at line 451 of file ps_particle_basic.h.

00451 { return _Tex; }

const CTextureGrouped* NL3D::CPSTexturedParticle::getTextureGroup void   )  const [inline, inherited]
 

get the texture group used if there's a texture scheme, const version. (if null, there's no texture animation)

Definition at line 442 of file ps_particle_basic.h.

References NL3D::CPSTexturedParticle::_TexGroup.

00442 { return _TexGroup; }

CTextureGrouped* NL3D::CPSTexturedParticle::getTextureGroup void   )  [inline, inherited]
 

get the texture group used. it discard any previous single texture. (if null, there's no texture animation)

Definition at line 439 of file ps_particle_basic.h.

References NL3D::CPSTexturedParticle::_TexGroup.

Referenced by NL3D::CPSTexturedParticle::enumTexs().

00439 {  return _TexGroup; }

sint32 NL3D::CPSTexturedParticle::getTextureIndex void   )  const [inline, inherited]
 

get the animated texture index. MeaningFul only if a texture group was set

Definition at line 433 of file ps_particle_basic.h.

References NL3D::CPSTexturedParticle::_TextureIndex, and sint32.

00433 { return _TextureIndex; }               

virtual CPSLocated* NL3D::CPSShockWave::getTextureIndexOwner void   )  [inline, protected, virtual]
 

deriver must return their owner there

Implements NL3D::CPSTexturedParticle.

Definition at line 133 of file ps_shockwave.h.

00133 { return _Owner; }

const CPSAttribMaker<sint32>* NL3D::CPSTexturedParticle::getTextureIndexScheme void   )  const [inline, inherited]
 

get the texture scheme (null if none) const version

Definition at line 427 of file ps_particle_basic.h.

References NL3D::CPSTexturedParticle::_TextureIndexScheme.

00427 { return _TextureIndexScheme; }

CPSAttribMaker<sint32>* NL3D::CPSTexturedParticle::getTextureIndexScheme void   )  [inline, inherited]
 

get the texture scheme (null if none)

Definition at line 424 of file ps_particle_basic.h.

References NL3D::CPSTexturedParticle::_TextureIndexScheme.

00424 { return _TextureIndexScheme; }

uint32 NL3D::CPSParticle::getType void   )  const [inline, virtual, inherited]
 

return this bindable type

Implements NL3D::CPSLocatedBindable.

Definition at line 63 of file ps_particle_basic.h.

References NL3D::PSParticle, and uint32.

00063 { return PSParticle; }

float NL3D::CPSShockWave::getUFactor void   )  const [inline]
 

get the U factor for textures

Definition at line 87 of file ps_shockwave.h.

00087 { return _UFactor; }

virtual bool NL3D::CPSLocatedBindable::getUserMatrixUsageCount  )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSEmitter.

Definition at line 974 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::finalize(), and NL3D::CPSLocatedBindable::setOwner().

00974 { return 0; }

void NL3D::CPSShockWave::getVBnPB CVertexBuffer *&  vb,
CPrimitiveBlock *&  pb
[private]
 

=================================================================================

Definition at line 479 of file ps_shockwave.cpp.

References _AnimTexVBMap, _ColoredAnimTexVBMap, _NbSeg, _PBMap, getNumShockWavesInVB(), index, nlassert, NL3D::CPrimitiveBlock::reserveQuad(), NL3D::CVertexBuffer::setNumVertices(), NL3D::CPrimitiveBlock::setQuad(), NL3D::CVertexBuffer::setTexCoord(), NL3D::CVertexBuffer::setVertexFormat(), size, and uint32.

00480 {
00481         TVBMap &vbMap = _ColorScheme == NULL  ? (_TexGroup == NULL ?  _VBMap : _AnimTexVBMap)
00482                                                                                   : (_TexGroup == NULL ?  _ColoredVBMap : _ColoredAnimTexVBMap);
00483 
00484 
00485         TVBMap::iterator vbIt = vbMap.find(_NbSeg);
00486         if (vbIt != vbMap.end())
00487         {
00488                 retVb = &(vbIt->second);
00489                 TPBMap::iterator pbIt = _PBMap.find(_NbSeg);
00490                 nlassert(pbIt != _PBMap.end());
00491                 retPb = &(pbIt->second);
00492         }
00493         else // we need to create the vb
00494         {               
00495                 // create an entry (we setup the primitive block at the same time, this could be avoided, but doesn't make much difference)             
00496                 CVertexBuffer &vb = vbMap[_NbSeg]; // create a vb
00497                 CPrimitiveBlock &pb = _PBMap[_NbSeg]; // eventually create a pb
00498                 const uint32 size = getNumShockWavesInVB();
00499                 vb.setVertexFormat(CVertexBuffer::PositionFlag |
00500                                                    CVertexBuffer::TexCoord0Flag |
00501                                                    (_ColorScheme != NULL ?  CVertexBuffer::PrimaryColorFlag : 0) 
00502                                                   );    
00503                 vb.setNumVertices((size * (_NbSeg + 1)) << 1 );         
00504                 pb.reserveQuad(size * _NbSeg);
00505                 for (uint32 k = 0; k < size; ++k)
00506                 {
00507                         for (uint32 l = 0; l < _NbSeg; ++l)
00508                         {       
00509                                 const uint32 index = ((k * (_NbSeg + 1)) + l) << 1;                                             
00510                                 pb.setQuad(l + (k * _NbSeg) , index , index + 2, index + 3, index + 1);                 
00511                                 vb.setTexCoord(index, 0, CUV((float) l, 0));
00512                                 vb.setTexCoord(index + 1, 0, CUV((float) l, 1));                        
00513                         }
00514                         const uint32 index = ((k * (_NbSeg + 1)) + _NbSeg) << 1;
00515                         vb.setTexCoord(index, 0, CUV((float) _NbSeg, 0));
00516                         vb.setTexCoord(index + 1, 0, CUV((float) _NbSeg, 1));                   
00517                 }
00518                 retVb = &vb;
00519                 retPb = &pb;
00520         }
00521 }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getViewMat void   )  const [inherited]
 

shortcut to get the view matrix

Definition at line 2125 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getViewMat(), and nlassert.

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), and NL3D::CPSFaceLookAtHelper::drawLookAt().

02126 {
02127         nlassert(_Owner);
02128         return _Owner->getOwner()->getViewMat();        
02129 }       

virtual bool NL3D::CPSLocatedBindable::hasEmitters void   )  const [inline, virtual, inherited]
 

tells wether there are alive emitters

Definition at line 958 of file ps_located.h.

00958 { return false; }

virtual bool NL3D::CPSShockWave::hasLightableFaces  )  [inline, virtual]
 

from CPSParticle : return true if there are lightable faces in the object

Implements NL3D::CPSParticle.

Definition at line 90 of file ps_shockwave.h.

00090 {       return false; }

bool NL3D::CPSShockWave::hasOpaqueFaces void   )  [virtual]
 

=================================================================================

Implements NL3D::CPSParticle.

Definition at line 212 of file ps_shockwave.cpp.

References hasTransparentFaces().

00213 {
00214         return !hasTransparentFaces();
00215 }

virtual bool NL3D::CPSParticle::hasParticles void   )  const [inline, virtual, inherited]
 

return true if this located bindable derived class holds alive particles

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 69 of file ps_particle_basic.h.

References NL3D::CPSLocated::getSize(), and nlassert.

00069 { nlassert(_Owner); return _Owner->getSize() != 0; }

bool NL3D::CPSShockWave::hasTransparentFaces void   )  [virtual]
 

=================================================================================

Implements NL3D::CPSParticle.

Definition at line 206 of file ps_shockwave.cpp.

References NL3D::CPSMaterial::getBlendingMode().

Referenced by hasOpaqueFaces().

00207 {
00208         return getBlendingMode() != CPSMaterial::alphaTest ;
00209 }

void NL3D::CPSShockWave::init void   )  [private, virtual]
 

=================================================================================

Definition at line 371 of file ps_shockwave.cpp.

References NL3D::CMaterial::setDoubleSided(), NL3D::CMaterial::setLighting(), NL3D::CMaterial::setZFunc(), updateMatAndVbForColor(), and updateMatAndVbForTexture().

Referenced by CPSShockWave().

00372 {
00373         _Mat.setLighting(false);        
00374         _Mat.setZFunc(CMaterial::less);
00375         _Mat.setDoubleSided(true);
00376         updateMatAndVbForColor();
00377         updateMatAndVbForTexture();
00378 }

void NL3D::CPSRotated2DParticle::initRotTable void   )  [static, inherited]
 

===================================================================================

Definition at line 294 of file ps_particle_basic.cpp.

References NL3D::CPSRotated2DParticle::_InitializedRotTab, NL3D::CPSRotated2DParticle::_RotTable, and uint32.

00295 {
00296         float *ptFloat = _RotTable;
00297         for (uint32 k = 0; k < 256; ++k)
00298         {
00299                 const float ca = (float) cos(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
00300                 const float sa = (float) sin(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
00301 
00302                 *ptFloat++ = -ca - sa;
00303                 *ptFloat++ = -sa + ca;
00304 
00305                 *ptFloat++ = ca - sa;
00306                 *ptFloat++ = sa + ca;
00307         }
00308         _InitializedRotTab = true;
00309 }

bool NL3D::CPSLocatedBindable::isActive  )  const [inline, inherited]
 

Definition at line 844 of file ps_located.h.

References NL3D::CPSLocatedBindable::_Active.

Referenced by NL3D::CParticleSystem::hasActiveEmitters().

00844 { return _Active; }                             

bool NL3D::CPSParticle::isAutoLODDisabled  )  const [inline, inherited]
 

Test wether Auto-LOD is disabled.

Definition at line 140 of file ps_particle_basic.h.

References NL3D::CPSParticle::_DisableAutoLOD.

00140 { return _DisableAutoLOD; }     

bool NL3D::CPSMaterial::isZTestEnabled  )  const [inherited]
 

===================================================================================

Definition at line 514 of file ps_particle_basic.cpp.

References NL3D::CMaterial::getZFunc().

00515 {
00516         return _Mat.getZFunc() != CMaterial::always;
00517 }

virtual void NL3D::CPSLocatedBindable::motionTypeChanged bool  parametric  )  [inline, virtual, inherited]
 

called when a located has switch between incrmental / parametric motion. The default does nothing

Reimplemented in NL3D::CPSRibbonBase.

Definition at line 971 of file ps_located.h.

Referenced by NL3D::CPSLocated::bind().

00971 {}

void NL3D::CPSRotated2DParticle::newAngle2DElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected, inherited]
 

Definition at line 376 of file ps_particle_basic.h.

References NL3D::CPSRotated2DParticle::_Angle2DScheme, NL3D::CPSAttribMaker< float >::hasMemory(), NL3D::CPSAttribMaker< float >::newElement(), and uint32.

Referenced by newElement(), NL3D::CPSMesh::newElement(), NL3D::CPSFanLight::newElement(), and NL3D::CPSFaceLookAt::newElement().

00377                 {
00378                         if (_Angle2DScheme && _Angle2DScheme->hasMemory()) _Angle2DScheme->newElement(emitterLocated, emitterIndex);
00379                 }       

void NL3D::CPSColoredParticle::newColorElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected, inherited]
 

Definition at line 233 of file ps_particle_basic.h.

References NL3D::CPSAttribMaker< CRGBA >::hasMemory(), NL3D::CPSAttribMaker< CRGBA >::newElement(), and uint32.

Referenced by NL3D::CPSTailDot::newElement(), newElement(), NL3D::CPSRibbonLookAt::newElement(), NL3D::CPSRibbon::newElement(), NL3D::CPSQuad::newElement(), NL3D::CPSConstraintMesh::newElement(), NL3D::CPSFanLight::newElement(), and NL3D::CPSDot::newElement().

00234                 {
00235                         if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->newElement(emitterLocated, emitterIndex);
00236                 }       

void NL3D::CPSShockWave::newElement CPSLocated emitterLocated,
uint32  emitterIndex
[protected, virtual]
 

=================================================================================

Generate a new element for this bindable. They are generated according to the properties of the class

Implements NL3D::CPSParticle.

Definition at line 451 of file ps_shockwave.cpp.

References NL3D::CPSRotated2DParticle::newAngle2DElement(), NL3D::CPSColoredParticle::newColorElement(), NL3D::CPSSizedParticle::newSizeElement(), NL3D::CPSTexturedParticle::newTextureIndexElement(), and uint32.

00452 {
00453         newColorElement(emitterLocated, emitterIndex);
00454         newTextureIndexElement(emitterLocated, emitterIndex);
00455         newSizeElement(emitterLocated, emitterIndex);
00456         newAngle2DElement(emitterLocated, emitterIndex);
00457 }

void NL3D::CPSRotated3DPlaneParticle::newPlaneBasisElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected, inherited]
 

Definition at line 699 of file ps_particle_basic.h.

References NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme, NL3D::CPSAttribMaker< CPlaneBasis >::hasMemory(), NL3D::CPSAttribMaker< CPlaneBasis >::newElement(), and uint32.

Referenced by NL3D::CPSConstraintMesh::newElement(), NL3D::CPSMesh::newElement(), and NL3D::CPSFace::newElement().

00700                 {
00701                         if (_PlaneBasisScheme && _PlaneBasisScheme->hasMemory()) _PlaneBasisScheme->newElement(emitterLocated, emitterIndex);
00702                 }       

void NL3D::CPSSizedParticle::newSizeElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected, inherited]
 

Definition at line 291 of file ps_particle_basic.h.

References NL3D::CPSSizedParticle::_SizeScheme, NL3D::CPSAttribMaker< float >::hasMemory(), NL3D::CPSAttribMaker< float >::newElement(), and uint32.

Referenced by newElement(), NL3D::CPSRibbonLookAt::newElement(), NL3D::CPSRibbon::newElement(), NL3D::CPSQuad::newElement(), NL3D::CPSConstraintMesh::newElement(), NL3D::CPSMesh::newElement(), and NL3D::CPSFanLight::newElement().

00292                 {
00293                         if (_SizeScheme && _SizeScheme->hasMemory()) _SizeScheme->newElement(emitterLocated, emitterIndex);
00294                 }       

void NL3D::CPSTexturedParticle::newTextureIndexElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected, inherited]
 

Definition at line 485 of file ps_particle_basic.h.

References NL3D::CPSTexturedParticle::_TextureIndexScheme, NL3D::CPSAttribMaker< sint32 >::hasMemory(), NL3D::CPSAttribMaker< sint32 >::newElement(), and uint32.

Referenced by newElement(), and NL3D::CPSQuad::newElement().

00486                 {
00487                         if (_TextureIndexScheme && _TextureIndexScheme->hasMemory()) _TextureIndexScheme->newElement(emitterLocated, emitterIndex);
00488                 }       

NL3D::CPSShockWave::NLMISC_DECLARE_CLASS CPSShockWave   ) 
 

void NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged void   )  const [inline, protected, inherited]
 

Shortcut to notify that the max number of faces has changed This must be called when a geometric property of the particle has been modified This needn't to be called during CPSParticle::resize overrides

Definition at line 151 of file ps_particle_basic.h.

References NL3D::CPSLocated::notifyMaxNumFacesChanged().

Referenced by NL3D::CPSFanLight::setNbFans(), setNbSegs(), and NL3D::CPSConstraintMesh::update().

00152         {
00153                 if (_Owner)
00154                 {
00155                         _Owner->notifyMaxNumFacesChanged();
00156                 }
00157         }

void NL3D::CPSLocatedBindable::notifyTargetRemoved CPSLocated ptr  )  [virtual, inherited]
 

***************************************************************************************

Can be used by located bindable that have located as targets (emitter, collision zone, forces) to be notified that one of their target has been removed. To do this : The object that focus the target must call registerDTorObserver on the target, with himself as a parameter When the target is removed, this target will call this method for all registered CPSLocated The default behaviour remove this object as an observer

See also:
CPSLocated::registerDTorObserver()

Reimplemented in NL3D::CPSEmitter, and NL3D::CPSTargetLocatedBindable.

Definition at line 1996 of file ps_located.cpp.

References NL3D::CPSLocated::unregisterDtorObserver().

Referenced by NL3D::CPSLocated::releaseRefTo().

01997 {
01998         ptr->unregisterDtorObserver(this);
01999 }

void NL3D::CPSLocatedBindable::releaseAllRef  )  [virtual, inherited]
 

***************************************************************************************

Release any reference this obj may have to other process of the system For example, this is used when detaching a located bindable from a system.

Reimplemented in NL3D::CPSEmitter, NL3D::CPSLight, NL3D::CPSTargetLocatedBindable, and NL3D::CPSMesh.

Definition at line 2170 of file ps_located.cpp.

Referenced by NL3D::CPSLocatedBindable::setOwner().

02171 {
02172 }

virtual void NL3D::CPSLocatedBindable::releaseRefTo const CParticleSystemProcess other  )  [inline, virtual, inherited]
 

Release any reference this obj may have on the given process. For example, this is used when detaching a located bindable from a system.

Reimplemented in NL3D::CPSEmitter, and NL3D::CPSTargetLocatedBindable.

Definition at line 871 of file ps_located.h.

00871 {}

void NL3D::CPSShockWave::resize uint32  size  )  [protected, virtual]
 

=================================================================================

Resize the bindable attributes containers. Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION should not be called directly. Call CPSLocated::resize instead

Implements NL3D::CPSParticle.

Definition at line 469 of file ps_shockwave.cpp.

References nlassert, NL3D::CPSRotated2DParticle::resizeAngle2D(), NL3D::CPSColoredParticle::resizeColor(), NL3D::CPSSizedParticle::resizeSize(), NL3D::CPSTexturedParticle::resizeTextureIndex(), and uint32.

Referenced by setNbSegs(), setRadiusCut(), setUFactor(), and updateMatAndVbForColor().

00470 {
00471         nlassert(aSize < (1 << 16));
00472         resizeColor(aSize);
00473         resizeTextureIndex(aSize);
00474         resizeSize(aSize);
00475         resizeAngle2D(aSize);   
00476 }

void NL3D::CPSRotated2DParticle::resizeAngle2D uint32  size  )  [inline, protected, inherited]
 

Definition at line 384 of file ps_particle_basic.h.

References NL3D::CPSRotated2DParticle::_Angle2DScheme, NL3D::CPSRotated2DParticle::getAngle2DOwner(), NL3D::CPSAttribMaker< float >::hasMemory(), nlassert, NL3D::CPSAttribMaker< float >::resize(), size, and uint32.

Referenced by resize(), NL3D::CPSMesh::resize(), NL3D::CPSFanLight::resize(), and NL3D::CPSFaceLookAt::resize().

00385                 {
00386                         nlassert(size < (1 << 16));
00387                         if (_Angle2DScheme && _Angle2DScheme->hasMemory()) _Angle2DScheme->resize(size, getAngle2DOwner()->getSize());
00388                 }

void NL3D::CPSColoredParticle::resizeColor uint32  size  )  [inline, protected, inherited]
 

Definition at line 241 of file ps_particle_basic.h.

References NL3D::CPSColoredParticle::getColorOwner(), NL3D::CPSAttribMaker< CRGBA >::hasMemory(), nlassert, NL3D::CPSAttribMaker< CRGBA >::resize(), size, and uint32.

Referenced by NL3D::CPSTailDot::resize(), resize(), NL3D::CPSRibbonLookAt::resize(), NL3D::CPSRibbon::resize(), NL3D::CPSQuad::resize(), NL3D::CPSConstraintMesh::resize(), NL3D::CPSFanLight::resize(), and NL3D::CPSDot::resize().

00242                 {
00243                         nlassert(size < (1 << 16));
00244                         if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->resize(size, getColorOwner()->getSize());
00245                 }

void NL3D::CPSRotated3DPlaneParticle::resizePlaneBasis uint32  size  )  [inline, protected, inherited]
 

Definition at line 707 of file ps_particle_basic.h.

References NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme, NL3D::CPSRotated3DPlaneParticle::getPlaneBasisOwner(), NL3D::CPSAttribMaker< CPlaneBasis >::hasMemory(), nlassert, NL3D::CPSAttribMaker< CPlaneBasis >::resize(), size, and uint32.

Referenced by NL3D::CPSConstraintMesh::resize(), NL3D::CPSMesh::resize(), and NL3D::CPSFace::resize().

00708                 {
00709                         nlassert(size < (1 << 16));
00710                         if (_PlaneBasisScheme && _PlaneBasisScheme->hasMemory()) _PlaneBasisScheme->resize(size, getPlaneBasisOwner()->getSize());
00711                 }

void NL3D::CPSSizedParticle::resizeSize uint32  size  )  [inline, protected, inherited]
 

Definition at line 299 of file ps_particle_basic.h.

References NL3D::CPSSizedParticle::_SizeScheme, NL3D::CPSSizedParticle::getSize(), NL3D::CPSSizedParticle::getSizeOwner(), NL3D::CPSAttribMaker< float >::hasMemory(), nlassert, NL3D::CPSAttribMaker< float >::resize(), size, and uint32.

Referenced by resize(), NL3D::CPSRibbonLookAt::resize(), NL3D::CPSRibbon::resize(), NL3D::CPSQuad::resize(), NL3D::CPSConstraintMesh::resize(), NL3D::CPSMesh::resize(), and NL3D::CPSFanLight::resize().

00300                 {
00301                         nlassert(size < (1 << 16));
00302                         if (_SizeScheme && _SizeScheme->hasMemory()) _SizeScheme->resize(size, getSizeOwner()->getSize());
00303                 }

void NL3D::CPSTexturedParticle::resizeTextureIndex uint32  size  )  [inline, protected, inherited]
 

Definition at line 493 of file ps_particle_basic.h.

References NL3D::CPSTexturedParticle::_TextureIndexScheme, NL3D::CPSTexturedParticle::getTextureIndexOwner(), NL3D::CPSAttribMaker< sint32 >::hasMemory(), nlassert, NL3D::CPSAttribMaker< sint32 >::resize(), size, and uint32.

Referenced by resize(), and NL3D::CPSQuad::resize().

00494                 {
00495                         nlassert(size < (1 << 16));
00496                         if (_TextureIndexScheme && _TextureIndexScheme->hasMemory()) _TextureIndexScheme->resize(size, getTextureIndexOwner()->getSize() );
00497                 }

void NL3D::CPSShockWave::serial NLMISC::IStream f  )  throw (NLMISC::EStream) [virtual]
 

=================================================================================

Reimplemented from NL3D::CPSParticle.

Definition at line 248 of file ps_shockwave.cpp.

References sint.

00249 {       
00250         sint ver  = f.serialVersion(2);
00251         CPSParticle::serial(f);
00252         CPSColoredParticle::serialColorScheme(f);
00253         CPSSizedParticle::serialSizeScheme(f);
00254         CPSTexturedParticle::serialTextureScheme(f);
00255         CPSRotated3DPlaneParticle::serialPlaneBasisScheme(f);
00256         CPSRotated2DParticle::serialAngle2DScheme(f);
00257         serialMaterial(f);
00258         f.serial(_NbSeg, _RadiusCut);
00259         if (ver > 1)
00260         {
00261                 f.serial(_UFactor);
00262         }
00263         init(); 
00264 }

void NL3D::CPSRotated2DParticle::serialAngle2DScheme NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

===================================================================================

Definition at line 270 of file ps_particle_basic.cpp.

Referenced by NL3D::CPSRibbon::serial().

00271 {
00272         f.serialVersion(1);     
00273         if (f.isReading())
00274         {
00275                 if (_Angle2DScheme)
00276                 {
00277                         delete _Angle2DScheme;
00278                         _Angle2DScheme = NULL;
00279                 }
00280         }
00281         bool useAngle2DScheme = _Angle2DScheme != NULL;
00282         f.serial(useAngle2DScheme);
00283         if (useAngle2DScheme)
00284         {
00285                 f.serialPolyPtr(_Angle2DScheme);
00286         }
00287         else
00288         {               
00289                 f.serial(_Angle2D);
00290         }       
00291 }

void NL3D::CPSColoredParticle::serialColorScheme NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

serialization.

Definition at line 155 of file ps_particle_basic.cpp.

00156 {       
00157         f.serialVersion(1);     
00158         if (f.isReading())
00159         {
00160                 if (_ColorScheme)
00161                 {
00162                         delete _ColorScheme;
00163                         _ColorScheme = NULL;
00164                 }
00165         }
00166         bool useColorScheme = _ColorScheme != NULL;
00167         f.serial(useColorScheme);
00168         if (useColorScheme)
00169         {
00170                 f.serialPolyPtr(_ColorScheme);
00171         }
00172         else
00173         {
00174                 f.serial(_Color);
00175         }
00176 }

void NL3D::CPSMaterial::serialMaterial NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

===================================================================================

Definition at line 493 of file ps_particle_basic.cpp.

References sint.

00494 {
00495         sint ver = f.serialVersion(2);  
00496         TBlendingMode m = getBlendingMode();
00497         f.serialEnum(m);
00498         setBlendingMode(m);     
00499         if (ver >= 2)
00500         {       
00501                 bool zTest = isZTestEnabled();
00502                 f.serial(zTest);
00503                 enableZTest(zTest);
00504         }
00505 }

void NL3D::CPSRotated3DPlaneParticle::serialPlaneBasisScheme NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

===================================================================================

Definition at line 469 of file ps_particle_basic.cpp.

00470 {
00471         f.serialVersion(1);     
00472         f.serialPolyPtr(_PlaneBasisScheme);     
00473         bool usePlaneBasisScheme = _PlaneBasisScheme != NULL;   
00474         if (!usePlaneBasisScheme)
00475         {
00476                 f.serial(_PlaneBasis);
00477         }
00478 }

void NL3D::CPSSizedParticle::serialSizeScheme NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

serialization. We choose a different name because of multiple-inheritance

Definition at line 211 of file ps_particle_basic.cpp.

00212 {
00213         f.serialVersion(1);     
00214         if (f.isReading())
00215         {
00216                 if (_SizeScheme)
00217                 {
00218                         delete _SizeScheme;
00219                         _SizeScheme = NULL;
00220                 }
00221         }
00222         bool useSizeScheme = _SizeScheme != NULL;
00223         f.serial(useSizeScheme);
00224         if (useSizeScheme)
00225         {               
00226                 f.serialPolyPtr(_SizeScheme);
00227         }
00228         else
00229         {
00230                 f.serial(_ParticleSize);
00231         }       
00232 };

void NL3D::CPSTexturedParticle::serialTextureScheme NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

===================================================================================

Definition at line 372 of file ps_particle_basic.cpp.

00373 {
00374         f.serialVersion(1);     
00375         if (f.isReading())
00376         {
00377                 if (_TextureIndexScheme)
00378                 {
00379                         delete _TextureIndexScheme;
00380                         _TextureIndexScheme = NULL;                     
00381                         _Tex = NULL;
00382                         _TexGroup = NULL;
00383                 }
00384         }
00385 
00386         bool useAnimatedTexture;        
00387         if (!f.isReading())
00388         {
00389                 useAnimatedTexture = (_TexGroup != NULL);
00390         }
00391         f.serial(useAnimatedTexture);
00392         if (useAnimatedTexture)
00393         {
00394                 if (f.isReading())
00395                 {
00396                         CTextureGrouped *ptTex = NULL;
00397                         f.serialPolyPtr(ptTex);
00398                         _TexGroup = ptTex;
00399                 }
00400                 else
00401                 {
00402                         CTextureGrouped *ptTex = _TexGroup;
00403                         f.serialPolyPtr(ptTex);
00404                 }
00405                 
00406                 bool useTextureIndexScheme = _TextureIndexScheme != NULL;               
00407                 f.serial(useTextureIndexScheme);
00408                 if (useTextureIndexScheme)
00409                 {
00410                         f.serialPolyPtr(_TextureIndexScheme);
00411                         _TextureIndex = 0;                      
00412                 }
00413                 else
00414                 {                       
00415                         f.serial(_TextureIndex);
00416                 }
00417         }
00418         else
00419         {
00420                 if (f.isReading())
00421                 {
00422                         ITexture *ptTex = NULL;
00423                         f.serialPolyPtr(ptTex);
00424                         _Tex = ptTex;
00425                 }
00426                 else
00427                 {
00428                         ITexture *ptTex = _Tex;
00429                         f.serialPolyPtr(ptTex);
00430                 }
00431         }       
00432 }

void NL3D::CPSLocatedBindable::setActive bool  active  )  [inline, inherited]
 

Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.

Definition at line 843 of file ps_located.h.

References NL3D::CPSLocatedBindable::_Active.

Referenced by NL3D::CParticleSystem::activateEmitters(), and NL3D::CParticleSystemInstanceUser::setActive().

00843 { _Active = active; }

void NL3D::CPSRotated2DParticle::setAngle2D float  angle  )  [inherited]
 

===================================================================================

Set a constant angle for the particle. Angles range from 0.0f to 256.0f (2 pi) This discrad any previous scheme

See also:
setAngle2DScheme()

Definition at line 251 of file ps_particle_basic.cpp.

References NL3D::CPSRotated2DParticle::_Angle2D, and NL3D::CPSRotated2DParticle::_Angle2DScheme.

00252 {       
00253         delete _Angle2DScheme;
00254         _Angle2DScheme = NULL;  
00255         _Angle2D = angle2DScheme;
00256 }

void NL3D::CPSRotated2DParticle::setAngle2DScheme CPSAttribMaker< float > *  scheme  )  [inherited]
 

===================================================================================

Set an attribute maker that produce a float It must have been allocated by new It will be deleted by this object Output angles must range from 0.0f to 256.0f

Definition at line 242 of file ps_particle_basic.cpp.

References NL3D::CPSRotated2DParticle::_Angle2DScheme, NL3D::CPSRotated2DParticle::getAngle2DOwner(), nlassert, and NL3D::CPSAttribMaker< T >::resize().

00243 {
00244         nlassert(angle2DScheme);
00245         delete _Angle2DScheme;  
00246         _Angle2DScheme = angle2DScheme;
00247         if (getAngle2DOwner() && angle2DScheme->hasMemory()) angle2DScheme->resize(getAngle2DOwner()->getMaxSize(), getAngle2DOwner()->getSize());
00248 }

void NL3D::CPSMaterial::setBlendingMode CPSMaterial::TBlendingMode  mode  )  [inherited]
 

===================================================================================

Definition at line 520 of file ps_particle_basic.cpp.

References NL3D::CPSMaterial::alphaBlend, NL3D::CPSMaterial::alphaTest, NL3D::CMaterial::setAlphaTest(), NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), and NL3D::CMaterial::setZWrite().

00521 {
00522         switch (mode)
00523         {               
00524                 case add:
00525                         _Mat.setBlend(true);
00526                         _Mat.setBlendFunc(CMaterial::one, CMaterial::one);
00527                         _Mat.setZWrite(false);
00528                         _Mat.setAlphaTest(false);
00529                 break;
00530                 case modulate:
00531                         _Mat.setBlend(true);
00532                         _Mat.setBlendFunc(CMaterial::zero, CMaterial::srccolor);
00533                         _Mat.setZWrite(false);
00534                         _Mat.setAlphaTest(false);
00535                 break;
00536                 case alphaBlend:
00537                         _Mat.setBlend(true);
00538                         _Mat.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha);
00539                         _Mat.setZWrite(false);
00540                         _Mat.setAlphaTest(false);
00541                 break;
00542                 case alphaTest:
00543                         _Mat.setBlend(false);
00544                         _Mat.setZWrite(true);
00545                         _Mat.setAlphaTest(true);
00546                 break;
00547         }
00548 }

void NL3D::CPSColoredParticle::setColor NLMISC::CRGBA  col  )  [inherited]
 

Set a constant color for the particles. remove any previous scheme.

Definition at line 135 of file ps_particle_basic.cpp.

References NL3D::CPSColoredParticle::updateMatAndVbForColor().

00136 {       
00137         delete _ColorScheme;
00138         _ColorScheme = NULL;
00139         _Color = col;
00140         updateMatAndVbForColor();
00141 }

void NL3D::CPSColoredParticle::setColorScheme CPSAttribMaker< CRGBA > *  col  )  [inherited]
 

Set an attribute maker that produce a color It must have been allocated by new It will be deleted by this object

Definition at line 125 of file ps_particle_basic.cpp.

References NL3D::CPSColoredParticle::getColorOwner(), nlassert, NL3D::CPSAttribMaker< T >::resize(), and NL3D::CPSColoredParticle::updateMatAndVbForColor().

00126 {       
00127         nlassert(col);
00128         delete _ColorScheme;            
00129         _ColorScheme = col;
00130         if (getColorOwner() && col->hasMemory()) col->resize(getColorOwner()->getMaxSize(), getColorOwner()->getSize());
00131         updateMatAndVbForColor();
00132 }

void NL3D::CPSLocatedBindable::setExternID uint32  id  )  [inherited]
 

***************************************************************************************

set the extern ID of this located bindable. 0 means no extern access. The map of ID-locatedBindable. Is in th particle system, so this located bindable must have been attached to a particle system, otherwise an assertion is raised

Definition at line 2149 of file ps_located.cpp.

References NL3D::CPSLocatedBindable::_ExternID, NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::registerLocatedBindableExternID(), uint32, and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

02150 {
02151         if (id == _ExternID) return;
02152         CParticleSystem *ps = NULL;
02153         if (_Owner && _Owner->getOwner())
02154         {
02155                 ps = _Owner->getOwner();
02156         }       
02157         if (ps) 
02158         {
02159                 ps->unregisterLocatedBindableExternID(this);
02160                 _ExternID = 0;          
02161         }
02162         if (id != 0)
02163         {       
02164                 if (ps) ps->registerLocatedBindableExternID(id, this);
02165                 _ExternID = id;
02166         }       
02167 }

void NL3D::CPSLocatedBindable::setLOD TPSLod  lod  )  [inline, inherited]
 

set the LODs that apply to that object (warning : it is based on the position of the system, and don't act on a per instance basis ...) To have per instance precision, you must use an attribute maker that has LOD as its input

Definition at line 952 of file ps_located.h.

References NL3D::CPSLocatedBindable::_LOD.

00952 { _LOD = lod; }

void NL3D::CPSLocatedBindable::setName const std::string &  name  )  [inline, inherited]
 

set the located bindable name (edition purpose)

Definition at line 946 of file ps_located.h.

00946 { _Name = name; }

void NL3D::CPSShockWave::setNbSegs uint  nbSeg  ) 
 

=================================================================================

set a new number of seg (mus be >= 3 and <= 64)

See also:
CPSShockWave()

Definition at line 218 of file ps_shockwave.cpp.

References _NbSeg, NL3D::CPSLocated::getMaxSize(), nlassert, NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged(), resize(), and uint.

00219 {
00220         nlassert(nbSeg > 2 && nbSeg <= 64);
00221         _NbSeg = nbSeg;
00222         if (_Owner)
00223         {
00224                 resize(_Owner->getMaxSize());
00225                 notifyOwnerMaxNumFacesChanged();
00226         }
00227 }

void NL3D::CPSLocatedBindable::setOwner CPSLocated psl  )  [protected, virtual, inherited]
 

***************************************************************************************

Reimplemented in NL3D::CPSEmitter.

Definition at line 1948 of file ps_located.cpp.

References NL3D::CParticleSystem::addRefForUserSysCoordInfo(), NL3D::CPSLocatedBindable::deleteElement(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getSize(), NL3D::CPSLocatedBindable::getUserMatrixUsageCount(), NL3D::CPSLocatedBindable::releaseAllRef(), NL3D::CParticleSystem::releaseRefForUserSysCoordInfo(), and uint.

Referenced by NL3D::CPSLocated::bind(), and NL3D::CPSLocated::unbind().

01949 { 
01950         if (psl == _Owner) return;
01951         if (psl == NULL)
01952         {
01953                 releaseAllRef();
01954                 if (_Owner)
01955                 {
01956                         // empty this located bindable. Need to be empty if it must be rebound to another located.
01957                         for (uint k = 0; k < _Owner->getSize(); ++k)
01958                         {
01959                                 deleteElement(0);
01960                         }
01961                 }                               
01962         }       
01963         if (_Owner && _Owner->getOwner())
01964         {
01965                 _Owner->getOwner()->releaseRefForUserSysCoordInfo(getUserMatrixUsageCount());
01966         }
01967         _Owner = psl;
01968         if (_Owner && _Owner->getOwner())
01969         {
01970                 _Owner->getOwner()->addRefForUserSysCoordInfo(getUserMatrixUsageCount());
01971         } 
01972 }

void NL3D::CPSRotated3DPlaneParticle::setPlaneBasis const CPlaneBasis basis  )  [inherited]
 

===================================================================================

Definition at line 448 of file ps_particle_basic.cpp.

References NL3D::CPSRotated3DPlaneParticle::_PlaneBasis, and NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme.

00449 {       
00450         delete _PlaneBasisScheme;               
00451         _PlaneBasisScheme = NULL;       
00452         _PlaneBasis = basis;
00453 }

void NL3D::CPSRotated3DPlaneParticle::setPlaneBasisScheme CPSAttribMaker< CPlaneBasis > *  basisMaker  )  [inherited]
 

===================================================================================

Set an attribute maker that produce a basis It must have been allocated by new It will be deleted by this object

Definition at line 439 of file ps_particle_basic.cpp.

References NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme, NL3D::CPSRotated3DPlaneParticle::getPlaneBasisOwner(), nlassert, and NL3D::CPSAttribMaker< T >::resize().

00440 {
00441         nlassert(basisMaker);
00442         delete _PlaneBasisScheme;       
00443         _PlaneBasisScheme = basisMaker;
00444         if (getPlaneBasisOwner() && basisMaker->hasMemory()) basisMaker->resize(getPlaneBasisOwner()->getMaxSize(), getPlaneBasisOwner()->getSize());
00445 }

void NL3D::CPSShockWave::setRadiusCut float  aRatio  ) 
 

=================================================================================

set a new radius cut

See also:
CPSShockWave()

Definition at line 230 of file ps_shockwave.cpp.

References _RadiusCut, NL3D::CPSLocated::getMaxSize(), and resize().

00231 {
00232         _RadiusCut = radiusCut; 
00233         if (_Owner)
00234         {
00235                 resize(_Owner->getMaxSize());
00236         }
00237 }

void NL3D::CPSSizedParticle::setSize float  size  )  [inherited]
 

Set a constant size for the particles.

Definition at line 192 of file ps_particle_basic.cpp.

References NL3D::CPSSizedParticle::_ParticleSize, NL3D::CPSSizedParticle::_SizeScheme, and size.

00193 {       
00194         delete _SizeScheme;
00195         _SizeScheme = NULL;     
00196         _ParticleSize = size;
00197 }

void NL3D::CPSSizedParticle::setSizeScheme CPSAttribMaker< float > *  size  )  [inherited]
 

Set an attribute maker that produce a size It must have been allocated by new It will be deleted by this object

Definition at line 183 of file ps_particle_basic.cpp.

References NL3D::CPSSizedParticle::_SizeScheme, NL3D::CPSSizedParticle::getSize(), NL3D::CPSSizedParticle::getSizeOwner(), nlassert, and size.

00184 {       
00185         nlassert(size != NULL);
00186         delete _SizeScheme;     
00187         _SizeScheme = size;
00188         if (getSizeOwner() && size->hasMemory()) size->resize(getSizeOwner()->getMaxSize(), getSizeOwner()->getSize());
00189 }

void NL3D::CPSTexturedParticle::setTexture CSmartPtr< ITexture tex  )  [inherited]
 

===================================================================================

Set a constant texture for the particle This discard any previous scheme

See also:
setTextureScheme()

Definition at line 349 of file ps_particle_basic.cpp.

References NL3D::CPSTexturedParticle::_TexGroup, NL3D::CPSTexturedParticle::_TextureIndexScheme, and NL3D::CPSTexturedParticle::updateMatAndVbForTexture().

Referenced by NL3D::CPSQuad::CPSQuad(), and CPSShockWave().

00350 {       
00351         delete _TextureIndexScheme;
00352         _TextureIndexScheme = NULL;     
00353         _Tex = tex;
00354         _TexGroup = NULL; // release any grouped texture if one was set before
00355         updateMatAndVbForTexture();
00356 }

void NL3D::CPSTexturedParticle::setTextureGroup NLMISC::CSmartPtr< CTextureGrouped texGroup  )  [inherited]
 

===================================================================================

Definition at line 337 of file ps_particle_basic.cpp.

References NL3D::CPSTexturedParticle::_TexGroup, nlassert, and NL3D::CPSTexturedParticle::updateMatAndVbForTexture().

00338 {
00339         nlassert(texGroup);
00340         if (_Tex)
00341         {
00342                 _Tex = NULL;
00343         }
00344         _TexGroup = texGroup;
00345         updateMatAndVbForTexture();
00346 }

void NL3D::CPSTexturedParticle::setTextureIndex sint32  index  )  [inherited]
 

===================================================================================

Definition at line 329 of file ps_particle_basic.cpp.

References NL3D::CPSTexturedParticle::_TextureIndex, NL3D::CPSTexturedParticle::_TextureIndexScheme, index, and sint32.

00330 {       
00331         delete _TextureIndexScheme;     
00332         _TextureIndexScheme = NULL;     
00333         _TextureIndex = index;
00334 }

void NL3D::CPSTexturedParticle::setTextureIndexScheme CPSAttribMaker< sint32 > *  animOrder  )  [inherited]
 

===================================================================================

Set an attribute maker that produce a sint32 It must have been allocated by new It will be deleted by this object a texture group must have been set before this, an assertion occurs otherwise The integer is used as an index in a grouped texture. It tells which frame to use

Definition at line 316 of file ps_particle_basic.cpp.

References NL3D::CPSTexturedParticle::_TexGroup, NL3D::CPSTexturedParticle::_TextureIndexScheme, NL3D::CPSTexturedParticle::getTextureIndexOwner(), nlassert, NL3D::CPSAttribMaker< T >::resize(), and NL3D::CPSTexturedParticle::updateMatAndVbForTexture().

00317 {
00318         nlassert(animOrder);
00319         nlassert(_TexGroup); // setTextureGroup must have been called before this       
00320         delete _TextureIndexScheme;             
00321         _TextureIndexScheme = animOrder;
00322         if (getTextureIndexOwner() && animOrder->hasMemory()) animOrder->resize(getTextureIndexOwner()->getMaxSize(), getTextureIndexOwner()->getSize());
00323 
00324 
00325         updateMatAndVbForTexture();
00326 }

void NL3D::CPSShockWave::setUFactor float  value  ) 
 

=================================================================================

Definition at line 240 of file ps_shockwave.cpp.

References NL3D::CPSLocated::getSize(), nlassert, resize(), and value.

00241 {
00242         nlassert(_Owner); // must be attached to an owner before to call this method
00243         _UFactor = value;
00244         resize(_Owner->getSize()); // resize also recomputes the UVs..
00245 }

void NL3D::CPSLocatedBindable::setupDriverModelMatrix void   )  [inherited]
 

shortcut to setup the model matrix (system basis or world basis)

Definition at line 2142 of file ps_located.cpp.

References nlassert, and NL3D::CPSLocated::setupDriverModelMatrix().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSTailDot::displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), NL3D::CPSDot::draw(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZoneSphere::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSDirectionnalForce::show(), NL3D::CPSSphericalEmitter::showTool(), NL3D::CPSEmitterRectangle::showTool(), and NL3D::CPSEmitter::showTool().

02143 {
02144         nlassert(_Owner);
02145         _Owner->setupDriverModelMatrix();
02146 }

void NL3D::CPSShockWave::setupUFactor  )  [inline, private]
 

=================================================================================

Definition at line 267 of file ps_shockwave.cpp.

References NL3D::CMaterial::enableUserTexMat(), NLMISC::CMatrix::setRot(), and NL3D::CMaterial::setUserTexMat().

Referenced by draw().

00268 {       
00269         if (_UFactor != 1.f)
00270         {
00271                 _Mat.enableUserTexMat(0);
00272                 CMatrix texMat;
00273                 texMat.setRot(_UFactor  * NLMISC::CVector::I,
00274                                           NLMISC::CVector::J,
00275                                           NLMISC::CVector::K
00276                                          );
00277                 _Mat.setUserTexMat(0, texMat);
00278         }
00279         else
00280         {
00281                 _Mat.enableUserTexMat(0, false);
00282         }       
00283 }

virtual void NL3D::CPSShockWave::setZBias float  value  )  [inline, virtual]
 

Implements NL3D::CPSParticle.

Definition at line 99 of file ps_shockwave.h.

References value.

00099 { CPSMaterial::setZBias(value); }       

void NL3D::CPSParticle::showTool  )  [virtual, inherited]
 

draw the particles for edition mode. The default behaviour just draw a wireframe model

Definition at line 55 of file ps_particle_basic.cpp.

References NL3D::CPSLocatedBindable::displayIcon2d(), PARTICLES_CHECK_MEM, and uint.

Referenced by NL3D::CPSParticle::step(), NL3D::CPSConstraintMesh::step(), NL3D::CPSMesh::step(), and NL3D::CPSFace::step().

00056 {
00057         PARTICLES_CHECK_MEM;
00058 
00059         CVector I = CVector::I;
00060         CVector J = CVector::J;
00061 
00062         const CVector tab[] = { 2 * J, I + J
00063                                                         , I + J, 2 * I + J
00064                                                         , 2 * I + J, I
00065                                                         , I,  2 * I - J
00066                                                         , 2 * I - J, - .5f * J
00067                                                         , - .5f * J, -2 * I - J
00068                                                         , -2 * I - J, - I
00069                                                         , - I, -2 * I + J
00070                                                         , -2 * I + J, - I + J
00071                                                         , - I + J, 2 * J
00072                                                 };
00073         const uint tabSize = sizeof(tab) / (2 * sizeof(CVector));
00074 
00075         const float sSize = 0.1f;
00076         displayIcon2d(tab, tabSize, sSize);
00077 
00078         PARTICLES_CHECK_MEM;
00079 }

virtual void NL3D::CPSParticle::step TPSProcessPass  pass,
TAnimationTime  ellapsedTime,
TAnimationTime  realEt
[inline, virtual, inherited]
 

process one pass for the particles. The default behaviour shows the particles

Implements NL3D::CPSLocatedBindable.

Reimplemented in NL3D::CPSFace, NL3D::CPSMesh, NL3D::CPSConstraintMesh, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, and NL3D::CPSTailDot.

Definition at line 74 of file ps_particle_basic.h.

References NL3D::CPSParticle::draw(), NL3D::CPSParticle::hasOpaqueFaces(), NL3D::CPSParticle::hasTransparentFaces(), NL3D::PSBlendRender, NL3D::PSSolidRender, NL3D::PSToolRender, NL3D::CPSParticle::showTool(), and NL3D::TAnimationTime.

00075         {
00076                 if (
00077                         (pass == PSBlendRender && hasTransparentFaces())
00078                         || (pass == PSSolidRender && hasOpaqueFaces())
00079                         )
00080                 {
00081                         draw(pass == PSSolidRender);
00082                 }
00083                 else 
00084                 if (pass == PSToolRender) // edition mode only
00085                 {                       
00086                         showTool();
00087                 }
00088         }

virtual bool NL3D::CPSShockWave::supportGlobalColorLighting  )  const [inline, virtual]
 

Implements NL3D::CPSParticle.

Definition at line 93 of file ps_shockwave.h.

00093 { return true; }

virtual void NL3D::CPSLocatedBindable::systemDateChanged  )  [inline, virtual, inherited]
 

PRIVATE USE : called by the system when its date has been manually changed. This his usually for object that expect time to be always increasing, so that they can reset their datas

Reimplemented in NL3D::CPSRibbonBase.

Definition at line 1038 of file ps_located.h.

01038 {}

void NL3D::CPSShockWave::updateMatAndVbForColor void   )  [protected, virtual]
 

=================================================================================

Implements NL3D::CPSColoredParticle.

Definition at line 435 of file ps_shockwave.cpp.

References NL3D::CPSLocated::getMaxSize(), and resize().

Referenced by init().

00436 {       
00437 
00438         if (_Owner)
00439         {
00440                 resize(_Owner->getMaxSize());
00441         }       
00442 }

void NL3D::CPSShockWave::updateMatAndVbForTexture void   )  [protected, virtual]
 

=================================================================================

Implements NL3D::CPSTexturedParticle.

Definition at line 445 of file ps_shockwave.cpp.

References NL3D::CMaterial::setTexture().

Referenced by init().

00446 {
00447         _Mat.setTexture(0, _TexGroup ? (ITexture *) _TexGroup : (ITexture *) _Tex);     
00448 }

void NL3D::CPSShockWave::updateVbColNUVForRender uint32  startIndex,
uint32  size,
uint32  srcStep,
CVertexBuffer vb
[protected]
 

=================================================================================

calculate current color and texture coordinate before any rendering size can't be higher that shockWaveBufSize ...

Definition at line 381 of file ps_shockwave.cpp.

References _NbSeg, NL3D::CVertexBuffer::getColorPointer(), NL3D::CVertexBuffer::getTexCoordPointer(), NL3D::CVertexBuffer::getVertexSize(), NL3D::CPSAttribMaker< sint32 >::make(), NL3D::CPSAttribMaker< CRGBA >::makeN(), nlassert, NL3D::ShockWaveBufSize, sint32, size, stride, uint, uint32, uint8, NL3D::CTextureGrouped::TFourUV::uv0, and NL3D::CTextureGrouped::TFourUV::uv3.

00382 {
00383         nlassert(_Owner);
00384         if (!size) return;
00385         if (_ColorScheme)
00386         {
00387                 // compute the colors, each color is replicated n times...
00388                 _ColorScheme->makeN(_Owner, startIndex, vb.getColorPointer(), vb.getVertexSize(), size, (_NbSeg + 1) << 1, srcStep);
00389         }
00390 
00391         if (_TexGroup) // if it has a constant texture we are sure it has been setupped before...
00392         {       
00393                 sint32 textureIndex[ShockWaveBufSize];
00394                 const uint32 stride = vb.getVertexSize(), stride2 = stride << 1;
00395                 uint8 *currUV = (uint8 *) vb.getTexCoordPointer();                              
00396                 uint k;         
00397 
00398                 uint32 currIndexIncr;
00399                 const sint32 *currIndex;                
00400 
00401                 if (_TextureIndexScheme)
00402                 {
00403                         currIndex  = (sint32 *) (_TextureIndexScheme->make(_Owner, startIndex, textureIndex, sizeof(sint32), size, true, srcStep));                     
00404                         currIndexIncr = 1;
00405                 }
00406                 else
00407                 {       
00408                         currIndex = &_TextureIndex;
00409                         currIndexIncr = 0;
00410                 }
00411                 
00412                 while (size--)
00413                 {
00414                         // for now, we don't make texture index wrapping
00415                         const CTextureGrouped::TFourUV &uvGroup = _TexGroup->getUVQuad((uint32) *currIndex);
00416 
00417                         k = _NbSeg + 1;
00418 
00419                         for (k = 0; k <= _NbSeg; ++k)
00420                         {
00421                                 
00422                                 *(CUV *) currUV = uvGroup.uv0 + CUV(k * _UFactor, 0);
00423                                 *(CUV *) (currUV + stride) = uvGroup.uv3 + CUV(k * _UFactor, 0);                                
00424                                 // point the next quad
00425                                 currUV += stride2;
00426                         }
00427                         while (--k);
00428 
00429                         currIndex += currIndexIncr;
00430                 }               
00431         }       
00432 }

bool NL3D::CPSParticle::usesGlobalColorLighting  )  [inline, inherited]
 

Returns true if the object can use global lighting color. (example : 'lookat' particle do not have normals, so they use global lighting color instead

Definition at line 103 of file ps_particle_basic.h.

References NL3D::CPSParticle::_UsesGlobalColorLighting.

Referenced by NL3D::CPSTailDot::displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), draw(), NL3D::CPSDot::draw(), NL3D::CPSTailDot::setupGlobalColor(), NL3D::CPSFanLight::setupMaterial(), NL3D::CPSRibbon::setupTexturedGlobalColor(), NL3D::CPSRibbon::setupUntexturedGlobalColor(), NL3D::CPSTailDot::step(), NL3D::CPSRibbonLookAt::step(), NL3D::CPSRibbon::step(), NL3D::CPSQuad::updateMatBeforeRendering(), NL3D::CPSTailDot::updateMaterial(), NL3D::CPSRibbon::updateTexturedMaterial(), and NL3D::CPSRibbon::updateUntexturedMaterial().

00103 { return _UsesGlobalColorLighting; }


Friends And Related Function Documentation

friend class CPSLocated [friend, inherited]
 

Reimplemented in NL3D::CPSForce.

Definition at line 986 of file ps_located.h.

friend class CPSShockWaveHelper [friend]
 

Definition at line 151 of file ps_shockwave.h.


Field Documentation

bool NL3D::CPSLocatedBindable::_Active [protected, inherited]
 

Definition at line 1033 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::isActive(), and NL3D::CPSLocatedBindable::setActive().

float NL3D::CPSRotated2DParticle::_Angle2D [protected, inherited]
 

Definition at line 367 of file ps_particle_basic.h.

Referenced by NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSRotated2DParticle::getAngle2D(), and NL3D::CPSRotated2DParticle::setAngle2D().

CPSAttribMaker<float>* NL3D::CPSRotated2DParticle::_Angle2DScheme [protected, inherited]
 

Definition at line 368 of file ps_particle_basic.h.

Referenced by NL3D::CPSRotated2DParticle::deleteAngle2DElement(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSRotated2DParticle::getAngle2DScheme(), NL3D::CPSRotated2DParticle::newAngle2DElement(), NL3D::CPSRotated2DParticle::resizeAngle2D(), NL3D::CPSRotated2DParticle::setAngle2D(), NL3D::CPSRotated2DParticle::setAngle2DScheme(), and NL3D::CPSRotated2DParticle::~CPSRotated2DParticle().

CPSShockWave::TVBMap NL3D::CPSShockWave::_AnimTexVBMap [static, private]
 

Definition at line 52 of file ps_shockwave.cpp.

Referenced by getVBnPB().

CRGBA NL3D::CPSColoredParticle::_Color [protected, inherited]
 

Definition at line 226 of file ps_particle_basic.h.

CPSShockWave::TVBMap NL3D::CPSShockWave::_ColoredAnimTexVBMap [static, private]
 

Definition at line 54 of file ps_shockwave.cpp.

Referenced by getVBnPB().

CPSShockWave::TVBMap NL3D::CPSShockWave::_ColoredVBMap [static, private]
 

Definition at line 53 of file ps_shockwave.cpp.

CPSAttribMaker<CRGBA>* NL3D::CPSColoredParticle::_ColorScheme [protected, inherited]
 

Definition at line 228 of file ps_particle_basic.h.

Referenced by NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSConstraintMeshHelper::drawMeshs(), and NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs().

uint32 NL3D::CPSLocatedBindable::_ExternID [protected, inherited]
 

Definition at line 1027 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::getExternID(), NL3D::CPSLocatedBindable::setExternID(), and NL3D::CPSLocatedBindable::~CPSLocatedBindable().

bool NL3D::CPSRotated2DParticle::_InitializedRotTab = false [static, protected, inherited]
 

it is true if the table has been initialized, for debug purposes

Definition at line 239 of file ps_particle_basic.cpp.

Referenced by NL3D::CPSRotated2DParticle::getRotTable(), and NL3D::CPSRotated2DParticle::initRotTable().

TPSLod NL3D::CPSLocatedBindable::_LOD [protected, inherited]
 

tells when this object must be dealt with

Definition at line 1029 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::getLOD(), and NL3D::CPSLocatedBindable::setLOD().

CMaterial NL3D::CPSMaterial::_Mat [protected, inherited]
 

Definition at line 844 of file ps_particle_basic.h.

Referenced by NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), and NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion().

std::string NL3D::CPSLocatedBindable::_Name [protected, inherited]
 

Definition at line 1031 of file ps_located.h.

uint32 NL3D::CPSShockWave::_NbSeg [private]
 

Definition at line 145 of file ps_shockwave.h.

Referenced by getMaxNumFaces(), getNbSegs(), getNumShockWavesInVB(), getVBnPB(), setNbSegs(), and updateVbColNUVForRender().

CPSLocated* NL3D::CPSLocatedBindable::_Owner [protected, inherited]
 

Definition at line 1026 of file ps_located.h.

Referenced by NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), and NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs().

float NL3D::CPSSizedParticle::_ParticleSize [protected, inherited]
 

Definition at line 289 of file ps_particle_basic.h.

Referenced by NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSSizedParticle::getSize(), and NL3D::CPSSizedParticle::setSize().

CPSShockWave::TPBMap NL3D::CPSShockWave::_PBMap [static, private]
 

Definition at line 50 of file ps_shockwave.cpp.

Referenced by getVBnPB().

CPlaneBasis NL3D::CPSRotated3DPlaneParticle::_PlaneBasis [protected, inherited]
 

Definition at line 697 of file ps_particle_basic.h.

Referenced by NL3D::CPSRotated3DPlaneParticle::CPSRotated3DPlaneParticle(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSRotated3DPlaneParticle::getPlaneBasis(), and NL3D::CPSRotated3DPlaneParticle::setPlaneBasis().

CPSAttribMaker<CPlaneBasis>* NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme [protected, inherited]
 

Definition at line 695 of file ps_particle_basic.h.

Referenced by NL3D::CPSRotated3DPlaneParticle::deletePlaneBasisElement(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSRotated3DPlaneParticle::getPlaneBasisScheme(), NL3D::CPSRotated3DPlaneParticle::newPlaneBasisElement(), NL3D::CPSRotated3DPlaneParticle::resizePlaneBasis(), NL3D::CPSRotated3DPlaneParticle::setPlaneBasis(), NL3D::CPSRotated3DPlaneParticle::setPlaneBasisScheme(), and NL3D::CPSRotated3DPlaneParticle::~CPSRotated3DPlaneParticle().

float NL3D::CPSShockWave::_RadiusCut [private]
 

Definition at line 147 of file ps_shockwave.h.

Referenced by getRadiusCut(), and setRadiusCut().

float NL3D::CPSRotated2DParticle::_RotTable [static, protected, inherited]
 

Definition at line 238 of file ps_particle_basic.cpp.

Referenced by NL3D::CPSRotated2DParticle::getRotTable(), and NL3D::CPSRotated2DParticle::initRotTable().

CPSAttribMaker<float>* NL3D::CPSSizedParticle::_SizeScheme [protected, inherited]
 

Definition at line 290 of file ps_particle_basic.h.

Referenced by NL3D::CPSSizedParticle::deleteSizeElement(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSSizedParticle::getSizeScheme(), NL3D::CPSSizedParticle::newSizeElement(), NL3D::CPSSizedParticle::resizeSize(), NL3D::CPSSizedParticle::setSize(), NL3D::CPSSizedParticle::setSizeScheme(), and NL3D::CPSSizedParticle::~CPSSizedParticle().

CSmartPtr<ITexture> NL3D::CPSTexturedParticle::_Tex [protected, inherited]
 

Definition at line 472 of file ps_particle_basic.h.

Referenced by NL3D::CPSFaceHelper::drawFaces().

CSmartPtr<CTextureGrouped> NL3D::CPSTexturedParticle::_TexGroup [protected, inherited]
 

Definition at line 475 of file ps_particle_basic.h.

Referenced by NL3D::CPSTexturedParticle::getTextureGroup(), NL3D::CPSTexturedParticle::setTexture(), NL3D::CPSTexturedParticle::setTextureGroup(), and NL3D::CPSTexturedParticle::setTextureIndexScheme().

sint32 NL3D::CPSTexturedParticle::_TextureIndex [protected, inherited]
 

Definition at line 480 of file ps_particle_basic.h.

Referenced by NL3D::CPSTexturedParticle::getTextureIndex(), and NL3D::CPSTexturedParticle::setTextureIndex().

CPSAttribMaker<sint32>* NL3D::CPSTexturedParticle::_TextureIndexScheme [protected, inherited]
 

Definition at line 477 of file ps_particle_basic.h.

Referenced by NL3D::CPSTexturedParticle::deleteTextureIndexElement(), NL3D::CPSTexturedParticle::getTextureIndexScheme(), NL3D::CPSTexturedParticle::newTextureIndexElement(), NL3D::CPSTexturedParticle::resizeTextureIndex(), NL3D::CPSTexturedParticle::setTexture(), NL3D::CPSTexturedParticle::setTextureIndex(), NL3D::CPSTexturedParticle::setTextureIndexScheme(), and NL3D::CPSTexturedParticle::~CPSTexturedParticle().

float NL3D::CPSShockWave::_UFactor [private]
 

Definition at line 149 of file ps_shockwave.h.

CPSShockWave::TVBMap NL3D::CPSShockWave::_VBMap [static, private]
 

Definition at line 51 of file ps_shockwave.cpp.


The documentation for this class was generated from the following files:
Generated on Tue Mar 16 07:25:13 2004 for NeL by doxygen 1.3.6