NL3D::CPSGravity Class Reference

#include <ps_force.h>

Inheritance diagram for NL3D::CPSGravity:

NL3D::CPSForceIntensityHelper NL3D::CPSForce NL3D::CPSForceIntensity NL3D::CPSTargetLocatedBindable NL3D::CPSLocatedBindable NLMISC::IStreamable NLMISC::IClassable

Detailed Description

a gravity class. Mass isn't taken in account (true with a uniform gravity model, near earth )

Definition at line 394 of file ps_force.h.

Public Member Functions

virtual void attachTarget (CPSLocated *ptr)
 inherited from CPSLocatedBindableTarget, we use that to tell wether this force is integrable or not

virtual bool completeBBox (NLMISC::CAABBox &box) const
NLMISC::CVector computeI (void) const
NLMISC::CVector computeJ (void) const
NLMISC::CVector computeK (void) const
 CPSGravity (float g=9.8f)
void detachTarget (CPSLocated *ptr)
virtual bool doesProduceBBox (void) const
 Override of CPSLocatedBindable::doesProduceBBox. forces usually are not part of the bbox.

virtual void enumTexs (std::vector< NLMISC::CSmartPtr< ITexture > > &dest, IDriver &drv)
virtual void finalize (void)
 ***************************************************************************************

virtual std::string getClassName ()=0
IDrivergetDriver () const
 shortcut to get an instance of the driver

uint32 getExternID (void) const
 get the extern ID of this located bindable

const CFontGeneratorgetFontGenerator (void) const
 Shortcut to get the font generator if one was set (const version).

CFontGeneratorgetFontGenerator (void)
 Shortcut to get the font generator if one was set.

const CFontManagergetFontManager (void) const
 Shortcut to get the font manager if one was set (const version).

CFontManagergetFontManager (void)
 ***************************************************************************************

float getIntensity (void) const
 get the constant intensity that was set for the force

const CPSAttribMaker< float > * getIntensityScheme (void) const
CPSAttribMaker< float > * getIntensityScheme (void)
 get the attribute maker for a non constant intensity

const NLMISC::CMatrixgetInvertedSysMat (void) const
 shortcut to get the inverted matrix of the system

const NLMISC::CMatrixgetInvertedViewMat (void) const
 shortcut to get the inverted view matrix

const NLMISC::CMatrixgetLocalToWorldMatrix () const
 Shortcut to get the local to world matrix.

TPSLod getLOD (void) const
 get the valid lods for that object

std::string getName (void) const
 get the located bindable name (edition purpose)

uint32 getNbTargets (void) const
 return the number of targets

const CPSLocatedgetOwner (void) const
 get the located that owns this bindable (const version)

CPSLocatedgetOwner (void)
 get the located that owns this bindable

virtual uint32 getPriority (void) const
 return priority for forces

const NLMISC::CMatrixgetSysMat (void) const
 ***************************************************************************************

const CPSLocatedgetTarget (uint32 index) const
 Return a const ptr on a target. Invalid range -> nlassert.

CPSLocatedgetTarget (uint32 index)
 Return a ptr on a target. Invalid range -> nlassert.

uint32 getType (void) const
 return this bindable type

virtual bool getUserMatrixUsageCount () const
const NLMISC::CMatrixgetViewMat (void) const
 shortcut to get the view matrix

virtual bool hasEmitters (void) const
 tells wether there are alive emitters

virtual bool hasParticles (void) const
 tells wether there are alive entities / particles

virtual void integrate (float date, CPSLocated *src, uint32 startIndex, uint32 numObjects, NLMISC::CVector *destPos=NULL, NLMISC::CVector *destSpeed=NULL, bool accumulate=false, uint posStride=sizeof(NLMISC::CVector), uint speedStride=sizeof(NLMISC::CVector))
 inherited from CPSForce

virtual void integrateSingle (float startDate, float deltaT, uint numStep, CPSLocated *src, uint32 indexInLocated, NLMISC::CVector *destPos, bool accumulate=false, uint posStride=sizeof(NLMISC::CVector))
bool isActive () const
virtual bool isIntegrable (void) const
 check wether this force is integrable over time. The default is false

virtual void motionTypeChanged (bool parametric)
 called when a located has switch between incrmental / parametric motion. The default does nothing

 NLMISC_DECLARE_CLASS (CPSGravity)
virtual void performDynamic (TAnimationTime ellapsedTime)
 Compute the force on the targets.

virtual void releaseAllRef ()
 ***************************************************************************************

virtual void releaseRefTo (const CParticleSystemProcess *other)
 ***************************************************************************************

void releaseTargetRsc (CPSLocated *target)
 inherited from CPSLocatedBindableTarget

virtual void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
 serialization

void serialForceIntensity (NLMISC::IStream &f) throw (NLMISC::EStream)
void setActive (bool active)
 Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.

void setExternID (uint32 id)
 ***************************************************************************************

void setLOD (TPSLod lod)
void setName (const std::string &name)
 set the located bindable name (edition purpose)

void setupDriverModelMatrix (void)
 shortcut to setup the model matrix (system basis or world basis)

virtual void setupFunctor (uint32 indexInLocated)
virtual void setZBias (float value)
virtual void show (TAnimationTime ellapsedTime)
 Show the force (edition mode).

virtual void step (TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEllapsedTime)
virtual void systemDateChanged ()

Protected Types

typedef CPSVector< CPSLocated
* >::V 
TTargetCont

Protected Member Functions

virtual void basisChanged (TPSMatrixMode systemBasis)
virtual void bounceOccured (uint32 index)
void cancelIntegrable (void)
 if this force is not integrable anymore, it tells that to its targets

virtual void deleteElement (uint32 index)
void deleteForceIntensityElement (uint32 index)
void displayIcon2d (const NLMISC::CVector tab[], uint nbSegs, float scale)
 ***************************************************************************************

virtual CPSLocatedgetForceIntensityOwner (void)
 deriver must return the located that own them here

virtual void newElement (CPSLocated *emitterLocated, uint32 emitterIndex)
void newForceIntensityElement (CPSLocated *emitterLocated, uint32 emitterIndex)
virtual void notifyTargetRemoved (CPSLocated *ptr)
 ***************************************************************************************

void registerToTargets (void)
 register integrable and non-integrable forces to the targets

void renewIntegrable (void)
 if this force has become integrable again, this method tells it to the target

virtual void resize (uint32 size)
void resizeForceIntensity (uint32 size)
virtual void setIntensity (float value)
 inherited from CPSForceIntensityHelper

virtual void setIntensityScheme (CPSAttribMaker< float > *scheme)
 inherited from CPSForceIntensityHelper

virtual void setOwner (CPSLocated *psl)
 ***************************************************************************************


Protected Attributes

bool _Active
uint32 _ExternID
CPSAttribMaker< float > * _IntensityScheme
float _K
TPSLod _LOD
 tells when this object must be dealt with

std::string _Name
CPSLocated_Owner
TTargetCont _Targets

Friends

class CPSForceIntensity
class CPSLocated


Member Typedef Documentation

typedef CPSVector<CPSLocated *>::V NL3D::CPSTargetLocatedBindable::TTargetCont [protected, inherited]
 

Definition at line 1122 of file ps_located.h.


Constructor & Destructor Documentation

NL3D::CPSGravity::CPSGravity float  g = 9.8f  )  [inline]
 

Definition at line 405 of file ps_force.h.

References setIntensity().

00406         { 
00407                 if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("Gravity"); 
00408                 setIntensity(g); 
00409         }


Member Function Documentation

void NL3D::CPSForce::attachTarget CPSLocated ptr  )  [virtual, inherited]
 

inherited from CPSLocatedBindableTarget, we use that to tell wether this force is integrable or not

Reimplemented from NL3D::CPSTargetLocatedBindable.

Definition at line 94 of file ps_force.cpp.

References NL3D::CPSLocated::addNonIntegrableForceRef(), NL3D::CPSForce::isIntegrable(), nlassert, and NL3D::CPSLocated::registerIntegrableForce().

00095 {
00096         nlassert(_Owner);       
00097         CPSTargetLocatedBindable::attachTarget(ptr);
00098         // check wether we are integrable, and if so, add us to the list
00099         if (this->isIntegrable())
00100         {
00101                 ptr->registerIntegrableForce(this);
00102         }
00103         else
00104         {
00105                 ptr->addNonIntegrableForceRef();
00106         }
00107 }

void NL3D::CPSForce::basisChanged TPSMatrixMode  systemBasis  )  [protected, virtual, inherited]
 

inherited from CPSLocatedBindable. When we deal with integrable forces, they must be in the same basis than their target. If this change, we must notify the target of it.

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 123 of file ps_force.cpp.

References NL3D::CPSForce::isIntegrable().

00124 {
00125         if (!this->isIntegrable()) return;
00126         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
00127         {       
00128                 (*it)->integrableForceBasisChanged(matrixMode);
00129         }               
00130 }

virtual void NL3D::CPSLocatedBindable::bounceOccured uint32  index  )  [inline, protected, virtual, inherited]
 

a bounce occured, so some action could be done. The default behaviour does nothing

Parameters:
index the index of the element that bounced

Reimplemented in NL3D::CPSEmitter.

Definition at line 1011 of file ps_located.h.

References index, and uint32.

01011 {}

void NL3D::CPSForce::cancelIntegrable void   )  [protected, inherited]
 

if this force is not integrable anymore, it tells that to its targets

Definition at line 133 of file ps_force.cpp.

References NL3D::CParticleSystemProcess::getMatrixMode(), and nlassert.

Referenced by NL3D::CPSBrownianForce::setIntensityScheme(), and setIntensityScheme().

00134 {
00135         nlassert(_Owner);       
00136         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
00137         {
00138                 if ((*it)->getMatrixMode() == _Owner->getMatrixMode())
00139                 {
00140                         (*it)->unregisterIntegrableForce(this);
00141                         (*it)->addNonIntegrableForceRef();
00142                 }
00143         }
00144 }

virtual bool NL3D::CPSLocatedBindable::completeBBox NLMISC::CAABBox box  )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSFanLight, NL3D::CPSQuad, and NL3D::CPSShockWave.

Definition at line 884 of file ps_located.h.

00884 { return false ;}

NLMISC::CVector NL3D::CPSLocatedBindable::computeI void   )  const [inline, inherited]
 

Compute a vector that will map to (1 0 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 931 of file ps_located.h.

References NL3D::CPSLocated::computeI().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), show(), and NL3D::CPSEmitter::showTool().

00931 { return _Owner->computeI(); }

NLMISC::CVector NL3D::CPSLocatedBindable::computeJ void   )  const [inline, inherited]
 

Compute a vector that will map to (0 1 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 936 of file ps_located.h.

References NL3D::CPSLocated::computeJ().

Referenced by NL3D::CPSFaceLookAtHelper::drawLookAt().

00936 { return _Owner->computeJ(); }

NLMISC::CVector NL3D::CPSLocatedBindable::computeK void   )  const [inline, inherited]
 

Compute a vector that will map to (0 0 1) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 940 of file ps_located.h.

References NL3D::CPSLocated::computeK().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), and NL3D::CPSEmitter::showTool().

00940 { return _Owner->computeK(); }

virtual void NL3D::CPSForceIntensityHelper::deleteElement uint32  index  )  [inline, protected, virtual, inherited]
 

Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -> nl_assert

Implements NL3D::CPSForce.

Reimplemented in NL3D::CPSBrownianForce, and NL3D::CPSCylindricVortex.

Definition at line 226 of file ps_force.h.

References NL3D::CPSForceIntensity::deleteForceIntensityElement(), index, and uint32.

00226 { deleteForceIntensityElement(index); }

void NL3D::CPSForceIntensity::deleteForceIntensityElement uint32  index  )  [inline, protected, inherited]
 

Definition at line 203 of file ps_force.h.

References NL3D::CPSForceIntensity::_IntensityScheme, NL3D::CPSAttribMaker< float >::deleteElement(), NL3D::CPSAttribMaker< float >::hasMemory(), index, and uint32.

Referenced by NL3D::CPSTurbul::deleteElement(), NL3D::CPSBrownianForce::deleteElement(), NL3D::CPSFluidFriction::deleteElement(), and NL3D::CPSForceIntensityHelper::deleteElement().

00204         {
00205                 if (_IntensityScheme && _IntensityScheme->hasMemory()) _IntensityScheme->deleteElement(index);
00206         }

void NL3D::CPSTargetLocatedBindable::detachTarget CPSLocated ptr  )  [inline, inherited]
 

remove a target

See also:
attachTarget

Definition at line 1076 of file ps_located.h.

References NL3D::CPSTargetLocatedBindable::notifyTargetRemoved().

01077         {
01078                 notifyTargetRemoved(ptr);
01079         }

void NL3D::CPSLocatedBindable::displayIcon2d const NLMISC::CVector  tab[],
uint  nbSegs,
float  scale
[protected, inherited]
 

***************************************************************************************

show an drawing to represent the object, and in red if it is selected

Parameters:
tab : a table of 2 * nbSeg vector. only the x and y coordinates are used
nbSeg : the number of segment
scale : the scale to use for drawing

Definition at line 2038 of file ps_located.cpp.

References NL3D::CPSLocatedBindable::computeI(), NL3D::CPSLocatedBindable::computeK(), NL3D::CParticleSystem::getCurrentEditedElement(), NL3D::CPSLocatedBindable::getDriver(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSize(), index, NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), NL3D::CMaterial::setColor(), NL3D::CMaterial::setLighting(), NL3D::CPSLocatedBindable::setupDriverModelMatrix(), NL3D::CMaterial::setZFunc(), NL3D::CMaterial::setZWrite(), size, uint, uint32, NLMISC::CLine::V0, NLMISC::CLine::V1, NLMISC::CVector::x, and NLMISC::CVector::y.

Referenced by NL3D::CPSSpring::show(), NL3D::CPSCentralGravity::show(), and NL3D::CPSParticle::showTool().

02039 {
02040         uint32 size = _Owner->getSize();
02041         if (!size) return;              
02042         setupDriverModelMatrix();       
02043 
02044         const CVector I = computeI();
02045         const CVector K = computeK();
02046 
02047         static std::vector<NLMISC::CLine> lines;
02048         
02049         lines.clear();
02050 
02051         // ugly slow code, but not for runtime
02052         for (uint  k = 0; k < size; ++k)
02053         {
02054                 // center of the current particle
02055                 const CVector p = _Owner->getPos()[k];
02056                 
02057                 
02058 
02059                 for (uint l = 0; l < nbSegs; ++l)
02060                 {
02061                         NLMISC::CLine li;
02062                         li.V0 = p + scale * (tab[l << 1].x * I + tab[l << 1].y * K);
02063                         li.V1 = p + scale * (tab[(l << 1) + 1].x * I + tab[(l << 1) + 1].y * K);
02064                         lines.push_back(li);
02065                 }
02066         
02067                 CMaterial mat;
02068 
02069                 mat.setBlendFunc(CMaterial::one, CMaterial::one);
02070                 mat.setZWrite(false);
02071                 mat.setLighting(false);
02072                 mat.setBlend(true);
02073                 mat.setZFunc(CMaterial::less);
02074                 
02075         
02076 
02077                 CPSLocated *loc;
02078                 uint32 index;           
02079                 CPSLocatedBindable *lb;
02080                 _Owner->getOwner()->getCurrentEditedElement(loc, index, lb);
02081         
02082                 mat.setColor((lb == NULL || this == lb) && loc == _Owner && index == k  ? CRGBA::Red : CRGBA(127, 127, 127));
02083                 
02084 
02085                 CDRU::drawLinesUnlit(lines, mat, *getDriver() );
02086         }
02087 
02088 }

virtual bool NL3D::CPSForce::doesProduceBBox void   )  const [inline, virtual, inherited]
 

Override of CPSLocatedBindable::doesProduceBBox. forces usually are not part of the bbox.

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 67 of file ps_force.h.

00067 { return false; }

virtual void NL3D::CPSLocatedBindable::enumTexs std::vector< NLMISC::CSmartPtr< ITexture > > &  dest,
IDriver drv
[inline, virtual, inherited]
 

Reimplemented in NL3D::CPSFanLight, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, and NL3D::CPSShockWave.

Definition at line 977 of file ps_located.h.

00977 {}

void NL3D::CPSTargetLocatedBindable::finalize void   )  [virtual, inherited]
 

***************************************************************************************

Release the collisionInfos we've querried. We can't do it in the dtor, as calls to releaseTargetRsc wouldn't be polymorphics for derived class! And the behaviour of releaseTergetRsc is implemented in derived class

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 2238 of file ps_located.cpp.

References NL3D::CPSTargetLocatedBindable::_Targets, and NL3D::CPSTargetLocatedBindable::releaseTargetRsc().

02239 {       
02243         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
02244         {               
02245                 releaseTargetRsc(*it);
02246         }
02247         CPSLocatedBindable::finalize(); 
02248 }

virtual std::string NLMISC::IClassable::getClassName  )  [pure virtual, inherited]
 

Implemented in NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, and CAutomataDesc.

Referenced by NLMISC::CClassRegistry::checkObject(), and NL3D::GetTextureSize().

IDriver* NL3D::CPSLocatedBindable::getDriver void   )  const [inline, inherited]
 

shortcut to get an instance of the driver

Definition at line 890 of file ps_located.h.

References NL3D::CPSLocated::getDriver(), and nlassert.

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSTailDot::displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), NL3D::CPSDot::draw(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZoneSphere::show(), NL3D::CPSZonePlane::show(), NL3D::CPSLight::show(), NL3D::CPSCylindricVortex::show(), show(), NL3D::CPSDirectionnalForce::show(), NL3D::CPSSphericalEmitter::showTool(), NL3D::CPSEmitterRectangle::showTool(), and NL3D::CPSEmitter::showTool().

00891          { 
00892                  nlassert(_Owner);
00893                  nlassert(_Owner->getDriver());
00894                  return _Owner->getDriver();
00895          }              

uint32 NL3D::CPSLocatedBindable::getExternID void   )  const [inline, inherited]
 

get the extern ID of this located bindable

Definition at line 964 of file ps_located.h.

References NL3D::CPSLocatedBindable::_ExternID, and uint32.

Referenced by NL3D::CPSLocated::bind(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

00964 { return _ExternID; }

const CFontGenerator* NL3D::CPSLocatedBindable::getFontGenerator void   )  const [inline, inherited]
 

Shortcut to get the font generator if one was set (const version).

Definition at line 904 of file ps_located.h.

References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert.

00905          {
00906                 nlassert(_Owner);
00907                 return _Owner->getFontGenerator();
00908          }

CFontGenerator* NL3D::CPSLocatedBindable::getFontGenerator void   )  [inline, inherited]
 

Shortcut to get the font generator if one was set.

Definition at line 897 of file ps_located.h.

References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert.

Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), show(), and NL3D::CPSEmitterRectangle::showTool().

00898          {
00899                 nlassert(_Owner);
00900                 return _Owner->getFontGenerator();
00901          }

const CFontManager * NL3D::CPSLocatedBindable::getFontManager void   )  const [inherited]
 

Shortcut to get the font manager if one was set (const version).

Definition at line 2099 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getFontManager(), and nlassert.

02100 {
02101         nlassert(_Owner);
02102         return _Owner->getFontManager();
02103 }

CFontManager * NL3D::CPSLocatedBindable::getFontManager void   )  [inherited]
 

***************************************************************************************

Definition at line 2091 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getFontManager(), and nlassert.

Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), show(), and NL3D::CPSEmitterRectangle::showTool().

02092 {
02093         nlassert(_Owner);
02094         return _Owner->getFontManager();
02095 }

virtual CPSLocated* NL3D::CPSForceIntensityHelper::getForceIntensityOwner void   )  [inline, protected, virtual, inherited]
 

deriver must return the located that own them here

Implements NL3D::CPSForceIntensity.

Reimplemented in NL3D::CPSBrownianForce, and NL3D::CPSCylindricVortex.

Definition at line 224 of file ps_force.h.

00224 { return _Owner; }

float NL3D::CPSForceIntensity::getIntensity void   )  const [inline, inherited]
 

get the constant intensity that was set for the force

Definition at line 173 of file ps_force.h.

References NL3D::CPSForceIntensity::_K.

00173 { return _K; }

const CPSAttribMaker<float>* NL3D::CPSForceIntensity::getIntensityScheme void   )  const [inline, inherited]
 

Definition at line 186 of file ps_force.h.

References NL3D::CPSForceIntensity::_IntensityScheme.

00186 { return _IntensityScheme; }

CPSAttribMaker<float>* NL3D::CPSForceIntensity::getIntensityScheme void   )  [inline, inherited]
 

get the attribute maker for a non constant intensity

Definition at line 185 of file ps_force.h.

References NL3D::CPSForceIntensity::_IntensityScheme.

00185 { return _IntensityScheme; }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getInvertedSysMat void   )  const [inherited]
 

shortcut to get the inverted matrix of the system

Definition at line 2116 of file ps_located.cpp.

References NL3D::CParticleSystem::getInvertedSysMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.

02117 {
02118         nlassert(_Owner);
02119                 return _Owner->getOwner()->getInvertedSysMat();
02120 
02121 }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getInvertedViewMat void   )  const [inherited]
 

shortcut to get the inverted view matrix

Definition at line 2134 of file ps_located.cpp.

References NL3D::CParticleSystem::getInvertedViewMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.

02135 {
02136         nlassert(_Owner);
02137         return _Owner->getOwner()->getInvertedViewMat();        
02138 }       

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getLocalToWorldMatrix  )  const [inline, inherited]
 

Shortcut to get the local to world matrix.

Definition at line 1144 of file ps_located.h.

References NL3D::CPSLocated::getLocalToWorldMatrix(), and nlassert.

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSSound::newElement(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSLight::show(), show(), NL3D::CPSEmitterRectangle::showTool(), NL3D::CPSLight::step(), and NL3D::CPSMesh::updatePos().

01145 {
01146         nlassert(_Owner);
01147         return _Owner->getLocalToWorldMatrix();
01148 }

TPSLod NL3D::CPSLocatedBindable::getLOD void   )  const [inline, inherited]
 

get the valid lods for that object

Definition at line 954 of file ps_located.h.

References NL3D::CPSLocatedBindable::_LOD, and NL3D::TPSLod.

00954 { return _LOD; }

std::string NL3D::CPSLocatedBindable::getName void   )  const [inline, inherited]
 

get the located bindable name (edition purpose)

Definition at line 948 of file ps_located.h.

00948 { return _Name; }       

uint32 NL3D::CPSTargetLocatedBindable::getNbTargets void   )  const [inline, inherited]
 

return the number of targets

Definition at line 1091 of file ps_located.h.

References NL3D::CPSTargetLocatedBindable::_Targets, and uint32.

Referenced by NL3D::CParticleSystem::getTargeters().

01091 { return _Targets.size(); }

const CPSLocated* NL3D::CPSLocatedBindable::getOwner void   )  const [inline, inherited]
 

get the located that owns this bindable (const version)

Definition at line 944 of file ps_located.h.

00944 { return _Owner; }              

CPSLocated* NL3D::CPSLocatedBindable::getOwner void   )  [inline, inherited]
 

get the located that owns this bindable

Definition at line 942 of file ps_located.h.

Referenced by NL3D::CPSLocated::deleteElement(), NL3D::CParticleSystemInstanceUser::emit(), NL3D::CPSFaceLookAt::CSecondSize::getSizeOwner(), NL3D::CPSSound::newElement(), NL3D::CPSLocated::registerIntegrableForce(), NL3D::CParticleSystem::registerLocatedBindableExternID(), NL3D::CParticleSystemInstanceUser::removeByID(), NL3D::CPSSound::resize(), NL3D::CPSLight::resize(), NL3D::CPSSound::step(), NL3D::CPSLocated::unregisterIntegrableForce(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

00942 { return _Owner; }

virtual uint32 NL3D::CPSForce::getPriority void   )  const [inline, virtual, inherited]
 

return priority for forces

Implements NL3D::CPSLocatedBindable.

Definition at line 64 of file ps_force.h.

References uint32.

00064 { return 4000; }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getSysMat void   )  const [inherited]
 

***************************************************************************************

Definition at line 2108 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getSysMat(), and nlassert.

02109 {
02110         nlassert(_Owner);               
02111         return _Owner->getOwner()->getSysMat();
02112 }

const CPSLocated* NL3D::CPSTargetLocatedBindable::getTarget uint32  index  )  const [inline, inherited]
 

Return a const ptr on a target. Invalid range -> nlassert.

Definition at line 1099 of file ps_located.h.

References NL3D::CPSTargetLocatedBindable::_Targets, index, nlassert, and uint32.

01100         {
01101                 nlassert(index < _Targets.size());
01102                 return _Targets[index];
01103         }               

CPSLocated* NL3D::CPSTargetLocatedBindable::getTarget uint32  index  )  [inline, inherited]
 

Return a ptr on a target. Invalid range -> nlassert.

Definition at line 1093 of file ps_located.h.

References NL3D::CPSTargetLocatedBindable::_Targets, index, nlassert, and uint32.

Referenced by NL3D::CParticleSystem::getTargeters().

01094         {
01095                 nlassert(index < _Targets.size());
01096                 return _Targets[index];
01097         }

uint32 NL3D::CPSForce::getType void   )  const [inline, virtual, inherited]
 

return this bindable type

Implements NL3D::CPSLocatedBindable.

Definition at line 59 of file ps_force.h.

References NL3D::PSForce, and uint32.

00059 { return PSForce; }

virtual bool NL3D::CPSLocatedBindable::getUserMatrixUsageCount  )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSEmitter.

Definition at line 974 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::finalize(), and NL3D::CPSLocatedBindable::setOwner().

00974 { return 0; }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getViewMat void   )  const [inherited]
 

shortcut to get the view matrix

Definition at line 2125 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getViewMat(), and nlassert.

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), and NL3D::CPSFaceLookAtHelper::drawLookAt().

02126 {
02127         nlassert(_Owner);
02128         return _Owner->getOwner()->getViewMat();        
02129 }       

virtual bool NL3D::CPSLocatedBindable::hasEmitters void   )  const [inline, virtual, inherited]
 

tells wether there are alive emitters

Definition at line 958 of file ps_located.h.

00958 { return false; }

virtual bool NL3D::CPSLocatedBindable::hasParticles void   )  const [inline, virtual, inherited]
 

tells wether there are alive entities / particles

Reimplemented in NL3D::CPSParticle.

Definition at line 956 of file ps_located.h.

00956 { return false; }

void NL3D::CPSGravity::integrate float  date,
CPSLocated src,
uint32  startIndex,
uint32  numObjects,
NLMISC::CVector destPos = NULL,
NLMISC::CVector destSpeed = NULL,
bool  accumulate = false,
uint  posStride = sizeof(NLMISC::CVector),
uint  speedStride = sizeof(NLMISC::CVector)
[virtual]
 

inherited from CPSForce

Reimplemented from NL3D::CPSForce.

Definition at line 493 of file ps_force.cpp.

References NEXT_POS, NEXT_SPEED, src, uint, uint32, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.

00497 {
00498         #define NEXT_SPEED destSpeed = (NLMISC::CVector *) ((uint8 *) destSpeed + speedStride);
00499         #define NEXT_POS   destPos   = (NLMISC::CVector *) ((uint8 *) destPos   + posStride);
00500 
00501         float deltaT;
00502 
00503         if (!destPos && !destSpeed) return;
00504 
00505         CPSLocated::TPSAttribParametricInfo::const_iterator it = src->_PInfo.begin() + startIndex,
00506                                                                                                                 endIt = src->_PInfo.begin() + startIndex + numObjects;  
00507         if (!accumulate) // compute coords from initial condition, and applying this force
00508         {
00509                 if (destPos && !destSpeed) // fills dest pos only
00510                 {
00511                         while (it != endIt)
00512                         {
00513                                 deltaT = date - it->Date;                               
00514                                 destPos->x = it->Pos.x + deltaT * it->Speed.x;                          
00515                                 destPos->y = it->Pos.y + deltaT * it->Speed.y;
00516                                 destPos->z = it->Pos.z + deltaT * it->Speed.z - 0.5f * deltaT * deltaT * _K;
00517                                 ++it;
00518                                 NEXT_POS;       
00519                         }
00520                 }
00521                 else if (!destPos && destSpeed) // fills dest speed only
00522                 {
00523                         while (it != endIt)
00524                         {
00525                                 deltaT = date - it->Date;                               
00526                                 destSpeed->x = it->Speed.x;                             
00527                                 destSpeed->y = it->Speed.y;
00528                                 destSpeed->z = it->Speed.z - deltaT * _K;
00529                                 ++it;
00530                                 NEXT_SPEED;     
00531                         }
00532                 }
00533                 else // fills both speed and pos
00534                 {
00535                         while (it != endIt)
00536                         {
00537                                 deltaT = date - it->Date;                               
00538                                 destPos->x = it->Pos.x + deltaT * it->Speed.x;                          
00539                                 destPos->y = it->Pos.y + deltaT * it->Speed.y;
00540                                 destPos->z = it->Pos.z + deltaT * it->Speed.z - 0.5f * deltaT * deltaT * _K;
00541 
00542                                 destSpeed->x = it->Speed.x;                             
00543                                 destSpeed->y = it->Speed.y;
00544                                 destSpeed->z = it->Speed.z - deltaT * _K;
00545 
00546                                 ++it;
00547                                 NEXT_POS;
00548                                 NEXT_SPEED;
00549                         }
00550                 }
00551         }
00552         else // accumulate datas
00553         {
00554                 if (destPos && !destSpeed) // fills dest pos only
00555                 {
00556                         while (it != endIt)
00557                         {
00558                                 deltaT = date - it->Date;                                                               
00559                                 destPos->z -= 0.5f * deltaT * deltaT * _K;                              
00560                                 ++it;
00561                                 NEXT_POS;       
00562                         }
00563                 }
00564                 else if (!destPos && destSpeed) // fills dest speed only
00565                 {
00566                         while (it != endIt)
00567                         {
00568                                 deltaT = date - it->Date;                                                               
00569                                 destSpeed->z -= deltaT * _K;                            
00570                                 ++it;
00571                                 NEXT_SPEED;     
00572                         }
00573                 }
00574                 else // fills both speed and pos
00575                 {
00576                         while (it != endIt)
00577                         {
00578                                 deltaT = date - it->Date;                                                               
00579                                 destPos->z -= 0.5f * deltaT * deltaT * _K;
00580                                 destSpeed->z -= deltaT * _K;
00581                                 ++it;
00582                                 NEXT_POS;
00583                                 NEXT_SPEED;
00584                         }
00585                 }
00586         }
00587         
00588 }

void NL3D::CPSGravity::integrateSingle float  startDate,
float  deltaT,
uint  numStep,
CPSLocated src,
uint32  indexInLocated,
NLMISC::CVector destPos,
bool  accumulate = false,
uint  stride = sizeof(NLMISC::CVector)
[virtual]
 

Compute a trajectory on several steps for a single object, rather than a step for several object. If the start date is lower than the creation date, the initial position is used NB : works only with integrable forces

Reimplemented from NL3D::CPSForce.

Definition at line 592 of file ps_force.cpp.

References NL3D::CPSLocated::CParametricInfo::Date, NL3D::FillBufUsingSubdiv(), nlassert, NL3D::CPSLocated::CParametricInfo::Pos, NL3D::ScaleFloatGE(), NL3D::CPSLocated::CParametricInfo::Speed, src, stride, uint, uint32, uint8, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.

00597 {               
00598         nlassert(src->isParametricMotionEnabled());
00599         nlassert(deltaT > 0);
00600         nlassert(numStep > 0);
00601         #ifdef NL_DEBUG
00602                 NLMISC::CVector *endPos = (NLMISC::CVector *) ( (uint8 *) destPos + stride * numStep);
00603         #endif
00604         const CPSLocated::CParametricInfo &pi = src->_PInfo[indexInLocated];
00605         const NLMISC::CVector &startPos   = pi.Pos;     
00606         if (numStep != 0)
00607         {
00608                 if (!accumulate)
00609                 {                               
00610                         destPos = FillBufUsingSubdiv(startPos, pi.Date, startDate, deltaT, numStep, destPos, stride);
00611                         if (numStep != 0)
00612                         {
00613                                 float currDate = startDate - pi.Date;
00614                                 nlassert(currDate >= 0);
00615                                 const NLMISC::CVector &startSpeed = pi.Speed;                   
00616                                 do
00617                                 {
00618                                         #ifdef NL_DEBUG
00619                                                 nlassert(destPos < endPos);
00620                                         #endif
00621                                         float halfTimeSquare  = 0.5f * currDate * currDate;
00622                                         destPos->x = startPos.x + currDate * startSpeed.x;
00623                                         destPos->y = startPos.y + currDate * startSpeed.y;
00624                                         destPos->z = startPos.z + currDate * startSpeed.z - _K * halfTimeSquare;
00625                                         currDate += deltaT;
00626                                         destPos = (NLMISC::CVector *) ( (uint8 *) destPos + stride);
00627                                 }
00628                                 while (--numStep);
00629                         }
00630                 }
00631                 else
00632                 {
00633                         uint numToSkip = ScaleFloatGE(startDate, deltaT, pi.Date, numStep);             
00634                         if (numToSkip < numStep)
00635                         {
00636                                 numStep -= numToSkip;
00637                                 float currDate = startDate + deltaT * numToSkip - pi.Date;
00638                                 do
00639                                 {
00640                                         #ifdef NL_DEBUG
00641                                                 nlassert(destPos < endPos);
00642                                         #endif
00643                                         float halfTimeSquare  = 0.5f * currDate * currDate;                             
00644                                         destPos->z -=  _K * halfTimeSquare;
00645                                         currDate += deltaT;
00646                                         destPos = (NLMISC::CVector *) ( (uint8 *) destPos + stride);
00647                                 }
00648                                 while (--numStep);
00649                         }                               
00650                 }
00651         }
00652 }

bool NL3D::CPSLocatedBindable::isActive  )  const [inline, inherited]
 

Definition at line 844 of file ps_located.h.

References NL3D::CPSLocatedBindable::_Active.

Referenced by NL3D::CParticleSystem::hasActiveEmitters().

00844 { return _Active; }                             

bool NL3D::CPSGravity::isIntegrable void   )  const [virtual]
 

check wether this force is integrable over time. The default is false

Reimplemented from NL3D::CPSForce.

Definition at line 488 of file ps_force.cpp.

00489 {
00490         return _IntensityScheme == NULL;
00491 }

virtual void NL3D::CPSLocatedBindable::motionTypeChanged bool  parametric  )  [inline, virtual, inherited]
 

called when a located has switch between incrmental / parametric motion. The default does nothing

Reimplemented in NL3D::CPSRibbonBase.

Definition at line 971 of file ps_located.h.

Referenced by NL3D::CPSLocated::bind().

00971 {}

virtual void NL3D::CPSForceIntensityHelper::newElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected, virtual, inherited]
 

Generate a new element for this bindable. They are generated according to the propertie of the class

Implements NL3D::CPSForce.

Reimplemented in NL3D::CPSBrownianForce, and NL3D::CPSCylindricVortex.

Definition at line 225 of file ps_force.h.

References NL3D::CPSForceIntensity::newForceIntensityElement(), and uint32.

00225 { newForceIntensityElement(emitterLocated, emitterIndex); }

void NL3D::CPSForceIntensity::newForceIntensityElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected, inherited]
 

Definition at line 199 of file ps_force.h.

References NL3D::CPSForceIntensity::_IntensityScheme, NL3D::CPSAttribMaker< float >::hasMemory(), NL3D::CPSAttribMaker< float >::newElement(), and uint32.

Referenced by NL3D::CPSTurbul::newElement(), NL3D::CPSBrownianForce::newElement(), NL3D::CPSFluidFriction::newElement(), and NL3D::CPSForceIntensityHelper::newElement().

00200         {
00201                 if (_IntensityScheme && _IntensityScheme->hasMemory()) _IntensityScheme->newElement(emitterLocated, emitterIndex);
00202         }       

NL3D::CPSGravity::NLMISC_DECLARE_CLASS CPSGravity   ) 
 

void NL3D::CPSTargetLocatedBindable::notifyTargetRemoved CPSLocated ptr  )  [protected, virtual, inherited]
 

***************************************************************************************

Inherited from CPSLocatedBindable. A target has been remove If not present -> assert This also call releaseTargetRsc for clean up

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 2223 of file ps_located.cpp.

References NL3D::CPSTargetLocatedBindable::_Targets, nlassert, and NL3D::CPSTargetLocatedBindable::releaseTargetRsc().

Referenced by NL3D::CPSTargetLocatedBindable::detachTarget().

02224 {       
02225         TTargetCont::iterator it = std::find(_Targets.begin(), _Targets.end(), ptr);
02226         nlassert(it != _Targets.end());
02227         releaseTargetRsc(*it);  
02228         _Targets.erase(it);
02229 
02230         CPSLocatedBindable::notifyTargetRemoved(ptr);   
02231 }

void NL3D::CPSGravity::performDynamic TAnimationTime  ellapsedTime  )  [virtual]
 

Compute the force on the targets.

Implements NL3D::CPSForce.

Definition at line 380 of file ps_force.cpp.

References NL3D::CPSAttribMaker< float >::get(), NL3D::CPSLocated::getSize(), NL3D::TAnimationTime, uint32, NLMISC::CVector::x, NLMISC::CVector::y, and NLMISC::CVector::z.

00381 {       
00382         
00383         // perform the operation on each target
00384         CVector toAdd;
00385         for (uint32 k = 0; k < _Owner->getSize(); ++k)
00386         {       
00387                 CVector toAddLocal = ellapsedTime * CVector(0, 0, _IntensityScheme ? - _IntensityScheme->get(_Owner, k) : - _K);
00388                 for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
00389                 {
00390                         toAdd = CPSLocated::getConversionMatrix(*it, this->_Owner).mulVector(toAddLocal); // express this in the target basis
00391                         TPSAttribVector::iterator it2 = (*it)->getSpeed().begin(), it2end = (*it)->getSpeed().end();
00392                         
00393                         if (toAdd.x && toAdd.y)
00394                         {
00395                                 for (; it2 != it2end; ++it2)
00396                                 {
00397                                         (*it2) += toAdd;                                
00398                                         
00399                                 }
00400                         }
00401                         else // only the z component is not null, which should be the majority of cases ...
00402                         {
00403                                 for (; it2 != it2end; ++it2)
00404                                 {
00405                                         it2->z += toAdd.z;                              
00406                                         
00407                                 }
00408                         }
00409                 }
00410         }
00411 }

void NL3D::CPSForce::registerToTargets void   )  [protected, inherited]
 

register integrable and non-integrable forces to the targets

Definition at line 62 of file ps_force.cpp.

References NL3D::CPSForce::isIntegrable().

Referenced by NL3D::CPSTurbul::NLMISC_DECLARE_CLASS(), and NL3D::CPSFluidFriction::NLMISC_DECLARE_CLASS().

00063 {
00064         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
00065         {
00066                 if (this->isIntegrable())
00067                 {                                               
00068                         (*it)->registerIntegrableForce(this);
00069                 }
00070                 else
00071                 {
00072                         (*it)->addNonIntegrableForceRef();
00073                 }
00074         }
00075 }

void NL3D::CPSTargetLocatedBindable::releaseAllRef  )  [virtual, inherited]
 

***************************************************************************************

From CPSLocatedBindable Release any reference this obj may have to other process of the system For example, this is used when detaching a located bindable from a system.

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 2272 of file ps_located.cpp.

References NL3D::CPSTargetLocatedBindable::_Targets, and NL3D::CPSTargetLocatedBindable::releaseTargetRsc().

02273 {
02274         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
02275         {
02276                 releaseTargetRsc(*it);
02277                 (*it)->unregisterDtorObserver(this);            
02278         }
02279         _Targets.clear();
02280         CPSLocatedBindable::releaseAllRef();
02281 }

void NL3D::CPSTargetLocatedBindable::releaseRefTo const CParticleSystemProcess other  )  [virtual, inherited]
 

***************************************************************************************

From CPSLocatedBindable. Release any reference this obj may have on the given process. For example, this is used when detaching a located of a system.

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 2261 of file ps_located.cpp.

References NL3D::CPSTargetLocatedBindable::_Targets, nlassert, and NL3D::CPSTargetLocatedBindable::releaseTargetRsc().

02262 {
02263         TTargetCont::iterator it = std::find(_Targets.begin(), _Targets.end(), other);
02264         if (it == _Targets.end()) return;
02265         releaseTargetRsc(*it);
02266         (*it)->unregisterDtorObserver(this);
02267         _Targets.erase(it);
02268         nlassert(std::find(_Targets.begin(), _Targets.end(), other) == _Targets.end());
02269 }

void NL3D::CPSForce::releaseTargetRsc CPSLocated target  )  [virtual, inherited]
 

inherited from CPSLocatedBindableTarget

Reimplemented from NL3D::CPSTargetLocatedBindable.

Definition at line 109 of file ps_force.cpp.

References NL3D::CPSForce::isIntegrable(), NL3D::CPSLocated::releaseNonIntegrableForceRef(), and NL3D::CPSLocated::unregisterIntegrableForce().

00110 {
00111         if (this->isIntegrable())
00112         {
00113                 target->unregisterIntegrableForce(this);
00114         }
00115         else
00116         {
00117                 target->releaseNonIntegrableForceRef();
00118         }       
00119 }

void NL3D::CPSForce::renewIntegrable void   )  [protected, inherited]
 

if this force has become integrable again, this method tells it to the target

Definition at line 147 of file ps_force.cpp.

References NL3D::CParticleSystemProcess::getMatrixMode(), and nlassert.

Referenced by NL3D::CPSBrownianForce::setIntensity(), and setIntensity().

00148 {
00149         nlassert(_Owner);       
00150         for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
00151         {
00152                 if ((*it)->getMatrixMode() == _Owner->getMatrixMode())
00153                 {
00154                         (*it)->registerIntegrableForce(this);
00155                         (*it)->releaseNonIntegrableForceRef();
00156                 }
00157         }
00158 }

virtual void NL3D::CPSForceIntensityHelper::resize uint32  size  )  [inline, protected, virtual, inherited]
 

Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly. Call CPSLOcated::resize instead

Implements NL3D::CPSForce.

Reimplemented in NL3D::CPSBrownianForce, and NL3D::CPSCylindricVortex.

Definition at line 227 of file ps_force.h.

References NL3D::CPSForceIntensity::resizeForceIntensity(), size, and uint32.

00227 { resizeForceIntensity(size); }

void NL3D::CPSForceIntensity::resizeForceIntensity uint32  size  )  [inline, protected, inherited]
 

Definition at line 207 of file ps_force.h.

References NL3D::CPSForceIntensity::_IntensityScheme, NL3D::CPSForceIntensity::getForceIntensityOwner(), NL3D::CPSAttribMaker< float >::hasMemory(), NL3D::CPSAttribMaker< float >::resize(), size, and uint32.

Referenced by NL3D::CPSTurbul::resize(), NL3D::CPSBrownianForce::resize(), NL3D::CPSFluidFriction::resize(), and NL3D::CPSForceIntensityHelper::resize().

00208         {
00209                 if (_IntensityScheme && _IntensityScheme->hasMemory()) _IntensityScheme->resize(size, getForceIntensityOwner()->getSize());
00210         }

void NL3D::CPSGravity::serial NLMISC::IStream f  )  throw (NLMISC::EStream) [virtual]
 

serialization

Reimplemented from NL3D::CPSForceIntensityHelper.

Definition at line 481 of file ps_force.cpp.

00482 {
00483         f.serialVersion(1);     
00484         CPSForceIntensityHelper::serial(f);     
00485 }

void NL3D::CPSForceIntensity::serialForceIntensity NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

Definition at line 190 of file ps_force.cpp.

Referenced by NL3D::CPSTurbul::NLMISC_DECLARE_CLASS(), and NL3D::CPSFluidFriction::NLMISC_DECLARE_CLASS().

00191 {       
00192         f.serialVersion(1);
00193         if (!f.isReading())
00194         {
00195                 if (_IntensityScheme)
00196                 {
00197                         bool bFalse = false;
00198                         f.serial(bFalse);
00199                         f.serialPolyPtr(_IntensityScheme);
00200                 }
00201                 else
00202                 {
00203                         bool bTrue = true;
00204                         f.serial(bTrue);
00205                         f.serial(_K);
00206                 }
00207         }
00208         else
00209         {
00210                 bool constantIntensity;
00211                 f.serial(constantIntensity);
00212                 if (constantIntensity)
00213                 {
00214                         f.serial(_K);
00215                 }
00216                 else
00217                 {
00218                         f.serialPolyPtr(_IntensityScheme);
00219                 }
00220         }       
00221 }

void NL3D::CPSLocatedBindable::setActive bool  active  )  [inline, inherited]
 

Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.

Definition at line 843 of file ps_located.h.

References NL3D::CPSLocatedBindable::_Active.

Referenced by NL3D::CParticleSystem::activateEmitters(), and NL3D::CParticleSystemInstanceUser::setActive().

00843 { _Active = active; }

void NL3D::CPSLocatedBindable::setExternID uint32  id  )  [inherited]
 

***************************************************************************************

set the extern ID of this located bindable. 0 means no extern access. The map of ID-locatedBindable. Is in th particle system, so this located bindable must have been attached to a particle system, otherwise an assertion is raised

Definition at line 2149 of file ps_located.cpp.

References NL3D::CPSLocatedBindable::_ExternID, NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::registerLocatedBindableExternID(), uint32, and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

02150 {
02151         if (id == _ExternID) return;
02152         CParticleSystem *ps = NULL;
02153         if (_Owner && _Owner->getOwner())
02154         {
02155                 ps = _Owner->getOwner();
02156         }       
02157         if (ps) 
02158         {
02159                 ps->unregisterLocatedBindableExternID(this);
02160                 _ExternID = 0;          
02161         }
02162         if (id != 0)
02163         {       
02164                 if (ps) ps->registerLocatedBindableExternID(id, this);
02165                 _ExternID = id;
02166         }       
02167 }

void NL3D::CPSGravity::setIntensity float  value  )  [protected, virtual]
 

inherited from CPSForceIntensityHelper

Reimplemented from NL3D::CPSForceIntensity.

Definition at line 655 of file ps_force.cpp.

References NL3D::CPSForce::renewIntegrable(), and value.

Referenced by CPSGravity().

00656 {
00657         if (_IntensityScheme)
00658         {
00659                 CPSForceIntensityHelper::setIntensity(value);
00660                 renewIntegrable(); // integrable again
00661         }
00662         else
00663         {
00664                 CPSForceIntensityHelper::setIntensity(value);
00665         }
00666 }

void NL3D::CPSGravity::setIntensityScheme CPSAttribMaker< float > *  scheme  )  [protected, virtual]
 

inherited from CPSForceIntensityHelper

Reimplemented from NL3D::CPSForceIntensity.

Definition at line 668 of file ps_force.cpp.

References NL3D::CPSForce::cancelIntegrable().

00669 {
00670         if (!_IntensityScheme)
00671         {
00672                 cancelIntegrable(); // not integrable anymore
00673         }                       
00674         CPSForceIntensityHelper::setIntensityScheme(scheme);    
00675 }

void NL3D::CPSLocatedBindable::setLOD TPSLod  lod  )  [inline, inherited]
 

set the LODs that apply to that object (warning : it is based on the position of the system, and don't act on a per instance basis ...) To have per instance precision, you must use an attribute maker that has LOD as its input

Definition at line 952 of file ps_located.h.

References NL3D::CPSLocatedBindable::_LOD.

00952 { _LOD = lod; }

void NL3D::CPSLocatedBindable::setName const std::string &  name  )  [inline, inherited]
 

set the located bindable name (edition purpose)

Definition at line 946 of file ps_located.h.

00946 { _Name = name; }

void NL3D::CPSLocatedBindable::setOwner CPSLocated psl  )  [protected, virtual, inherited]
 

***************************************************************************************

Reimplemented in NL3D::CPSEmitter.

Definition at line 1948 of file ps_located.cpp.

References NL3D::CParticleSystem::addRefForUserSysCoordInfo(), NL3D::CPSLocatedBindable::deleteElement(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getSize(), NL3D::CPSLocatedBindable::getUserMatrixUsageCount(), NL3D::CPSLocatedBindable::releaseAllRef(), NL3D::CParticleSystem::releaseRefForUserSysCoordInfo(), and uint.

Referenced by NL3D::CPSLocated::bind(), and NL3D::CPSLocated::unbind().

01949 { 
01950         if (psl == _Owner) return;
01951         if (psl == NULL)
01952         {
01953                 releaseAllRef();
01954                 if (_Owner)
01955                 {
01956                         // empty this located bindable. Need to be empty if it must be rebound to another located.
01957                         for (uint k = 0; k < _Owner->getSize(); ++k)
01958                         {
01959                                 deleteElement(0);
01960                         }
01961                 }                               
01962         }       
01963         if (_Owner && _Owner->getOwner())
01964         {
01965                 _Owner->getOwner()->releaseRefForUserSysCoordInfo(getUserMatrixUsageCount());
01966         }
01967         _Owner = psl;
01968         if (_Owner && _Owner->getOwner())
01969         {
01970                 _Owner->getOwner()->addRefForUserSysCoordInfo(getUserMatrixUsageCount());
01971         } 
01972 }

void NL3D::CPSLocatedBindable::setupDriverModelMatrix void   )  [inherited]
 

shortcut to setup the model matrix (system basis or world basis)

Definition at line 2142 of file ps_located.cpp.

References nlassert, and NL3D::CPSLocated::setupDriverModelMatrix().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSTailDot::displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), NL3D::CPSDot::draw(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZoneSphere::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSDirectionnalForce::show(), NL3D::CPSSphericalEmitter::showTool(), NL3D::CPSEmitterRectangle::showTool(), and NL3D::CPSEmitter::showTool().

02143 {
02144         nlassert(_Owner);
02145         _Owner->setupDriverModelMatrix();
02146 }

virtual void NL3D::CPSForceIntensity::setupFunctor uint32  indexInLocated  )  [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSFluidFriction, and NL3D::CPSTurbul.

Definition at line 182 of file ps_force.h.

References uint32.

00182 { }

virtual void NL3D::CPSLocatedBindable::setZBias float  value  )  [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSDot, NL3D::CPSFanLight, NL3D::CPSMesh, NL3D::CPSConstraintMesh, NL3D::CPSParticle, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, NL3D::CPSShockWave, and NL3D::CPSTailDot.

Definition at line 980 of file ps_located.h.

References value.

00980 {}

void NL3D::CPSGravity::show TAnimationTime  ellapsedTime  )  [virtual]
 

Show the force (edition mode).

Implements NL3D::CPSForce.

Definition at line 413 of file ps_force.cpp.

References NL3D::IDriver::activeVertexBuffer(), NL3D::CPrimitiveBlock::addLine(), NL3D::CPSAttrib< T >::begin(), NL3D::CPSLocatedBindable::computeI(), NL3D::CPSAttrib< T >::end(), NL3D::CPSLocatedBindable::getDriver(), NL3D::CPSLocatedBindable::getFontGenerator(), NL3D::CPSLocatedBindable::getFontManager(), NL3D::CPSLocatedBindable::getLocalToWorldMatrix(), NL3D::CPSLocated::getPos(), NLMISC::CMatrix::identity(), nlassert, NL3D::IDriver::render(), NL3D::CPrimitiveBlock::reserveLine(), NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), NL3D::CMaterial::setColor(), NL3D::CMaterial::setLighting(), NL3D::CVertexBuffer::setNumVertices(), NL3D::IDriver::setupModelMatrix(), NL3D::CVertexBuffer::setVertexCoord(), NL3D::CVertexBuffer::setVertexFormat(), NL3D::CMaterial::setZWrite(), NL3D::TAnimationTime, and NLMISC::CMatrix::translate().

00414 {       
00415         CVector I = computeI();
00416         CVector K = CVector(0,0,1);         
00417 
00418         // this is not designed for efficiency (target : edition code)
00419         CPrimitiveBlock  pb;
00420         CVertexBuffer vb;
00421         CMaterial material;
00422         IDriver *driver = getDriver();
00423         const float toolSize = 0.2f;
00424 
00425         vb.setVertexFormat(CVertexBuffer::PositionFlag);
00426         vb.setNumVertices(6);
00427         vb.setVertexCoord(0, -toolSize * I);
00428         vb.setVertexCoord(1, toolSize * I);
00429         vb.setVertexCoord(2, CVector(0, 0, 0));
00430         vb.setVertexCoord(3, -6.0f * toolSize * K);
00431         vb.setVertexCoord(4, -toolSize * I  - 5.0f * toolSize * K);
00432         vb.setVertexCoord(5, toolSize * I - 5.0f * toolSize * K);
00433 
00434         pb.reserveLine(4);
00435         pb.addLine(0, 1);
00436         pb.addLine(2, 3);
00437         pb.addLine(4, 3);
00438         pb.addLine(3, 5);       
00439         
00440         material.setColor(CRGBA(127, 127, 127));
00441         material.setLighting(false);
00442         material.setBlendFunc(CMaterial::one, CMaterial::one);
00443         material.setZWrite(false);
00444         material.setBlend(true);
00445 
00446         
00447         CMatrix mat;
00448 
00449         for (TPSAttribVector::const_iterator it = _Owner->getPos().begin(); it != _Owner->getPos().end(); ++it)
00450         {
00451                 mat.identity();
00452                 mat.translate(*it);             
00453                 mat = getLocalToWorldMatrix() * mat;            
00454                 
00455                 driver->setupModelMatrix(mat);
00456                 driver->activeVertexBuffer(vb);
00457                 driver->render(pb, material);
00458         
00459 
00460 
00461                 // affiche un g a cote de la force
00462 
00463                 CVector pos = *it + CVector(1.5f * toolSize, 0, -1.2f * toolSize);
00464                 
00465                 pos = getLocalToWorldMatrix() * pos;
00466                 
00467 
00468                 // must have set this
00469                 nlassert(getFontGenerator() && getFontGenerator());
00470                 
00471                 CPSUtil::print(driver, std::string("G")
00472                                                         , *getFontGenerator()
00473                                                         , *getFontManager()
00474                                                         , pos
00475                                                         , 80.0f * toolSize );                                                           
00476         }
00477 
00478         
00479 }

void NL3D::CPSForce::step TPSProcessPass  pass,
TAnimationTime  ellapsedTime,
TAnimationTime  realEllapsedTime
[virtual, inherited]
 

process one pass for the force

Implements NL3D::CPSLocatedBindable.

Definition at line 78 of file ps_force.cpp.

References NL3D::CPSForce::performDynamic(), NL3D::PSMotion, NL3D::PSToolRender, NL3D::CPSForce::show(), and NL3D::TAnimationTime.

00079 {
00080         switch(pass)
00081         {
00082                 case PSMotion:
00083                         performDynamic(ellapsedTime);
00084                         break;
00085                 case PSToolRender:
00086                         show(ellapsedTime);
00087                         break;
00088                 default: break;
00089         }
00090 }

virtual void NL3D::CPSLocatedBindable::systemDateChanged  )  [inline, virtual, inherited]
 

PRIVATE USE : called by the system when its date has been manually changed. This his usually for object that expect time to be always increasing, so that they can reset their datas

Reimplemented in NL3D::CPSRibbonBase.

Definition at line 1038 of file ps_located.h.

01038 {}


Friends And Related Function Documentation

friend class CPSForceIntensity [friend, inherited]
 

Definition at line 128 of file ps_force.h.

friend class CPSLocated [friend, inherited]
 

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 127 of file ps_force.h.


Field Documentation

bool NL3D::CPSLocatedBindable::_Active [protected, inherited]
 

Definition at line 1033 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::isActive(), and NL3D::CPSLocatedBindable::setActive().

uint32 NL3D::CPSLocatedBindable::_ExternID [protected, inherited]
 

Definition at line 1027 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::getExternID(), NL3D::CPSLocatedBindable::setExternID(), and NL3D::CPSLocatedBindable::~CPSLocatedBindable().

CPSAttribMaker<float>* NL3D::CPSForceIntensity::_IntensityScheme [protected, inherited]
 

Definition at line 197 of file ps_force.h.

Referenced by NL3D::CPSForceIntensity::CPSForceIntensity(), NL3D::CPSForceIntensity::deleteForceIntensityElement(), NL3D::CPSForceIntensity::getIntensityScheme(), NL3D::CPSForceIntensity::newForceIntensityElement(), NL3D::CPSForceIntensity::resizeForceIntensity(), NL3D::CPSForceIntensity::setIntensity(), NL3D::CPSForceIntensity::setIntensityScheme(), and NL3D::CPSForceIntensity::~CPSForceIntensity().

float NL3D::CPSForceIntensity::_K [protected, inherited]
 

Definition at line 196 of file ps_force.h.

Referenced by NL3D::CPSForceIntensity::getIntensity(), and NL3D::CPSForceIntensity::setIntensity().

TPSLod NL3D::CPSLocatedBindable::_LOD [protected, inherited]
 

tells when this object must be dealt with

Definition at line 1029 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::getLOD(), and NL3D::CPSLocatedBindable::setLOD().

std::string NL3D::CPSLocatedBindable::_Name [protected, inherited]
 

Definition at line 1031 of file ps_located.h.

CPSLocated* NL3D::CPSLocatedBindable::_Owner [protected, inherited]
 

Definition at line 1026 of file ps_located.h.

Referenced by NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), and NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs().

TTargetCont NL3D::CPSTargetLocatedBindable::_Targets [protected, inherited]
 

Definition at line 1123 of file ps_located.h.

Referenced by NL3D::CPSTargetLocatedBindable::attachTarget(), NL3D::CPSTargetLocatedBindable::finalize(), NL3D::CPSTargetLocatedBindable::getNbTargets(), NL3D::CPSTargetLocatedBindable::getTarget(), NL3D::CPSTargetLocatedBindable::notifyTargetRemoved(), NL3D::CPSTargetLocatedBindable::releaseAllRef(), NL3D::CPSTargetLocatedBindable::releaseRefTo(), and NL3D::CPSTargetLocatedBindable::~CPSTargetLocatedBindable().


The documentation for this class was generated from the following files:
Generated on Tue Mar 16 07:15:22 2004 for NeL by doxygen 1.3.6