NL3D::CPSDot Class Reference

#include <ps_dot.h>

Inheritance diagram for NL3D::CPSDot:

NL3D::CPSParticle NL3D::CPSColoredParticle NL3D::CPSMaterial NL3D::CPSLocatedBindable NLMISC::IStreamable NLMISC::IClassable

Detailed Description

this is just a coloured dot

Definition at line 44 of file ps_dot.h.

Public Types

enum  TBlendingMode { add, modulate, alphaBlend, alphaTest }
 this enum summarize the useful modes for blending to the framebuffer More...


Public Member Functions

virtual void basisChanged (TPSMatrixMode systemBasis)
virtual bool completeBBox (NLMISC::CAABBox &box) const
NLMISC::CVector computeI (void) const
NLMISC::CVector computeJ (void) const
NLMISC::CVector computeK (void) const
 CPSDot ()
 ctor

void disableAutoLOD (bool disable=true)
 Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used.

virtual bool doesProduceBBox (void) const
void enableGlobalColorLighting (bool enabled)
void enableZTest (bool enabled)
 ===================================================================================

virtual void enumTexs (std::vector< NLMISC::CSmartPtr< ITexture > > &dest, IDriver &drv)
void forceModulateConstantColor (bool force, const NLMISC::CRGBA &col=NLMISC::CRGBA::White)
 ===================================================================================

void forceTexturedMaterialStages (uint numStages)
 ===================================================================================

CPSMaterial::TBlendingMode getBlendingMode (void) const
 ===================================================================================

virtual std::string getClassName ()=0
NLMISC::CRGBA getColor (void) const
 Get the color.

const CPSAttribMaker< CRGBA > * getColorScheme (void) const
 get the color scheme (NULL if none) const version

CPSAttribMaker< CRGBA > * getColorScheme (void)
 get the color scheme (NULL if none)

IDrivergetDriver () const
 shortcut to get an instance of the driver

uint32 getExternID (void) const
 get the extern ID of this located bindable

const CFontGeneratorgetFontGenerator (void) const
 Shortcut to get the font generator if one was set (const version).

CFontGeneratorgetFontGenerator (void)
 Shortcut to get the font generator if one was set.

const CFontManagergetFontManager (void) const
 Shortcut to get the font manager if one was set (const version).

CFontManagergetFontManager (void)
 ***************************************************************************************

const NLMISC::CMatrixgetInvertedSysMat (void) const
 shortcut to get the inverted matrix of the system

const NLMISC::CMatrixgetInvertedViewMat (void) const
 shortcut to get the inverted view matrix

const NLMISC::CMatrixgetLocalToWorldMatrix () const
 Shortcut to get the local to world matrix.

TPSLod getLOD (void) const
 get the valid lods for that object

virtual uint32 getMaxNumFaces (void) const
 ===================================================================

std::string getName (void) const
 get the located bindable name (edition purpose)

const CPSLocatedgetOwner (void) const
 get the located that owns this bindable (const version)

CPSLocatedgetOwner (void)
 get the located that owns this bindable

virtual uint32 getPriority (void) const
 return priority

const NLMISC::CMatrixgetSysMat (void) const
 ***************************************************************************************

uint32 getType (void) const
 return this bindable type

virtual bool getUserMatrixUsageCount () const
const NLMISC::CMatrixgetViewMat (void) const
 shortcut to get the view matrix

virtual bool hasEmitters (void) const
 tells wether there are alive emitters

virtual bool hasLightableFaces ()
 from CPSParticle : return true if there are lightable faces in the object

virtual bool hasOpaqueFaces (void)
 ===================================================================

virtual bool hasParticles (void) const
 return true if this located bindable derived class holds alive particles

virtual bool hasTransparentFaces (void)
 ===================================================================

bool isActive () const
bool isAutoLODDisabled () const
 Test wether Auto-LOD is disabled.

bool isZTestEnabled () const
 ===================================================================================

virtual void motionTypeChanged (bool parametric)
 called when a located has switch between incrmental / parametric motion. The default does nothing

 NLMISC_DECLARE_CLASS (CPSDot)
virtual void notifyTargetRemoved (CPSLocated *ptr)
 ***************************************************************************************

virtual void releaseAllRef ()
 ***************************************************************************************

virtual void releaseRefTo (const CParticleSystemProcess *other)
void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
 ===================================================================

void serialColorScheme (NLMISC::IStream &f) throw (NLMISC::EStream)
 serialization.

void serialMaterial (NLMISC::IStream &f) throw (NLMISC::EStream)
 ===================================================================================

void setActive (bool active)
 Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.

void setBlendingMode (CPSMaterial::TBlendingMode mode)
 ===================================================================================

void setColor (NLMISC::CRGBA col)
 Set a constant color for the particles. remove any previous scheme.

void setColorScheme (CPSAttribMaker< CRGBA > *col)
void setExternID (uint32 id)
 ***************************************************************************************

void setLOD (TPSLod lod)
void setName (const std::string &name)
 set the located bindable name (edition purpose)

void setupDriverModelMatrix (void)
 shortcut to setup the model matrix (system basis or world basis)

virtual void setZBias (float value)
virtual void showTool ()
 draw the particles for edition mode. The default behaviour just draw a wireframe model

virtual void step (TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)
virtual bool supportGlobalColorLighting () const
virtual void systemDateChanged ()
bool usesGlobalColorLighting ()

Static Public Member Functions

void initVertexBuffers ()
 init the vertex buffers


Protected Member Functions

virtual void bounceOccured (uint32 index)
void computeSrcStep (uint32 &step, uint &numToProcess)
void deleteColorElement (uint32 index)
void deleteElement (uint32)
 ===================================================================

void displayIcon2d (const NLMISC::CVector tab[], uint nbSegs, float scale)
 ***************************************************************************************

virtual void draw (bool opaque)
 ===================================================================

virtual CPSLocatedgetColorOwner (void)
 deriver must return their owner there

void init (void)
 ===================================================================

void newColorElement (CPSLocated *emitterLocated, uint32 emitterIndex)
void newElement (CPSLocated *emitterLocated, uint32 emitterIndex)
 ===================================================================

void notifyOwnerMaxNumFacesChanged (void) const
void resize (uint32 size)
 ===================================================================

void resizeColor (uint32 size)
virtual void setOwner (CPSLocated *psl)
 ***************************************************************************************

virtual void updateMatAndVbForColor (void)
 ===================================================================


Protected Attributes

bool _Active
CRGBA _Color
CPSAttribMaker< CRGBA > * _ColorScheme
uint32 _ExternID
TPSLod _LOD
 tells when this object must be dealt with

CMaterial _Mat
std::string _Name
CPSLocated_Owner

Static Protected Attributes

CVertexBuffer _DotVb
 static members

CVertexBuffer _DotVbColor

Friends

class CPSLocated


Member Enumeration Documentation

enum NL3D::CPSMaterial::TBlendingMode [inherited]
 

this enum summarize the useful modes for blending to the framebuffer

Enumeration values:
add 
modulate 
alphaBlend 
alphaTest 

Definition at line 809 of file ps_particle_basic.h.


Constructor & Destructor Documentation

NL3D::CPSDot::CPSDot  )  [inline]
 

ctor

Definition at line 48 of file ps_dot.h.

References init().

00049         { 
00050                 init(); 
00051                 if (CParticleSystem::getSerializeIdentifierFlag()); _Name = std::string("point");
00052         }


Member Function Documentation

virtual void NL3D::CPSLocatedBindable::basisChanged TPSMatrixMode  systemBasis  )  [inline, virtual, inherited]
 

Called when the basis of the owner changed. the default behaviour does nothing

Parameters:
newBasis : True if in the system basis, false for the world basis.

Reimplemented in NL3D::CPSForce.

Definition at line 968 of file ps_located.h.

00968 {}

virtual void NL3D::CPSLocatedBindable::bounceOccured uint32  index  )  [inline, protected, virtual, inherited]
 

a bounce occured, so some action could be done. The default behaviour does nothing

Parameters:
index the index of the element that bounced

Reimplemented in NL3D::CPSEmitter.

Definition at line 1011 of file ps_located.h.

References index, and uint32.

01011 {}

virtual bool NL3D::CPSLocatedBindable::completeBBox NLMISC::CAABBox box  )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSFanLight, NL3D::CPSQuad, and NL3D::CPSShockWave.

Definition at line 884 of file ps_located.h.

00884 { return false ;}

NLMISC::CVector NL3D::CPSLocatedBindable::computeI void   )  const [inline, inherited]
 

Compute a vector that will map to (1 0 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 931 of file ps_located.h.

References NL3D::CPSLocated::computeI().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSGravity::show(), and NL3D::CPSEmitter::showTool().

00931 { return _Owner->computeI(); }

NLMISC::CVector NL3D::CPSLocatedBindable::computeJ void   )  const [inline, inherited]
 

Compute a vector that will map to (0 1 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 936 of file ps_located.h.

References NL3D::CPSLocated::computeJ().

Referenced by NL3D::CPSFaceLookAtHelper::drawLookAt().

00936 { return _Owner->computeJ(); }

NLMISC::CVector NL3D::CPSLocatedBindable::computeK void   )  const [inline, inherited]
 

Compute a vector that will map to (0 0 1) after view and model transform. This allow to have object that always faces the user, whatever basis they are in

Definition at line 940 of file ps_located.h.

References NL3D::CPSLocated::computeK().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), and NL3D::CPSEmitter::showTool().

00940 { return _Owner->computeK(); }

void NL3D::CPSParticle::computeSrcStep uint32 step,
uint numToProcess
[protected, inherited]
 

System may have hand-tuned LOD, or auto LOD. This compute the number of particles that must really be displayed, and the src step that allow to go through the whole collection. The step in the source is in a fixed point 16:16 format

Definition at line 82 of file ps_particle_basic.cpp.

References NL3D::CPSParticle::_DisableAutoLOD, NLMISC::clamp(), NL3D::CParticleSystem::getAutoLODDegradationExponent(), NL3D::CParticleSystem::getAutoLODMode(), NL3D::CParticleSystem::getAutoLODStartDistPercent(), NL3D::CParticleSystem::getOneMinusCurrentLODRatio(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getSize(), NL3D::CParticleSystem::isAutoLODEnabled(), NL3D::CParticleSystem::isSharingEnabled(), nlassert, r, uint, and uint32.

Referenced by NL3D::CPSShockWave::draw(), NL3D::CPSConstraintMesh::draw(), NL3D::CPSFanLight::draw(), NL3D::CPSFaceLookAt::draw(), draw(), NL3D::CPSTailDot::step(), NL3D::CPSRibbonLookAt::step(), NL3D::CPSRibbon::step(), and NL3D::CPSFace::step().

00083 {               
00084         nlassert(_Owner && _Owner->getOwner());
00085         const CParticleSystem &ps = *(_Owner->getOwner());
00086         if (_DisableAutoLOD || !ps.isAutoLODEnabled() || !ps.isSharingEnabled() || _Owner->getSize() == 0) // Should Auto-LOD be used ?
00087         {
00088                 step = (1 << 16);
00089                 numToProcess = _Owner->getSize();
00090         }
00091         else
00092         {
00093                 float oneMinusLODRatio = ps.getOneMinusCurrentLODRatio();
00094                 float LODRatio = 1.f - oneMinusLODRatio;  
00095                 if (LODRatio > ps.getAutoLODStartDistPercent())
00096                 {
00097                         float factor = (LODRatio - 1.f) / (ps.getAutoLODStartDistPercent() - 1.f);
00098                         NLMISC::clamp(factor, 0.f, 1.f);
00099                         float r = factor;
00100                         for (uint k = 1; k < ps.getAutoLODDegradationExponent(); ++k)
00101                         {
00102                                 r *= factor;
00103                         }
00104                         numToProcess = (uint) (_Owner->getSize() * r);
00105                         if (numToProcess < 1) { numToProcess = 1; }
00106 
00107                         step =   ps.getAutoLODMode() ?                             // skip or limit number, depending on the mode
00108                                 (_Owner->getSize() << 16) / numToProcess : // skip particles
00109                                 (1 << 16);                                                         // just display less particles
00110                 }
00111                 else
00112                 {
00113                         step = (1 << 16);
00114                         numToProcess = _Owner->getSize();
00115                 }
00116         }
00117 
00118 }

void NL3D::CPSColoredParticle::deleteColorElement uint32  index  )  [inline, protected, inherited]
 

Definition at line 237 of file ps_particle_basic.h.

References NL3D::CPSAttribMaker< CRGBA >::deleteElement(), NL3D::CPSAttribMaker< CRGBA >::hasMemory(), index, and uint32.

Referenced by NL3D::CPSTailDot::deleteElement(), NL3D::CPSShockWave::deleteElement(), NL3D::CPSRibbonLookAt::deleteElement(), NL3D::CPSRibbon::deleteElement(), NL3D::CPSQuad::deleteElement(), NL3D::CPSConstraintMesh::deleteElement(), NL3D::CPSFanLight::deleteElement(), and deleteElement().

00238                 {
00239                         if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->deleteElement(index);
00240                 }

void NL3D::CPSDot::deleteElement uint32   )  [protected, virtual]
 

===================================================================

Implements NL3D::CPSParticle.

Definition at line 239 of file ps_dot.cpp.

References NL3D::CPSColoredParticle::deleteColorElement(), index, and uint32.

00240 {
00241         deleteColorElement(index);
00242 }

void NL3D::CPSParticle::disableAutoLOD bool  disable = true  )  [inline, inherited]
 

Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used.

Definition at line 137 of file ps_particle_basic.h.

References NL3D::CPSParticle::_DisableAutoLOD.

00137 { _DisableAutoLOD = disable; }

void NL3D::CPSLocatedBindable::displayIcon2d const NLMISC::CVector  tab[],
uint  nbSegs,
float  scale
[protected, inherited]
 

***************************************************************************************

show an drawing to represent the object, and in red if it is selected

Parameters:
tab : a table of 2 * nbSeg vector. only the x and y coordinates are used
nbSeg : the number of segment
scale : the scale to use for drawing

Definition at line 2038 of file ps_located.cpp.

References NL3D::CPSLocatedBindable::computeI(), NL3D::CPSLocatedBindable::computeK(), NL3D::CParticleSystem::getCurrentEditedElement(), NL3D::CPSLocatedBindable::getDriver(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSize(), index, NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), NL3D::CMaterial::setColor(), NL3D::CMaterial::setLighting(), NL3D::CPSLocatedBindable::setupDriverModelMatrix(), NL3D::CMaterial::setZFunc(), NL3D::CMaterial::setZWrite(), size, uint, uint32, NLMISC::CLine::V0, NLMISC::CLine::V1, NLMISC::CVector::x, and NLMISC::CVector::y.

Referenced by NL3D::CPSSpring::show(), NL3D::CPSCentralGravity::show(), and NL3D::CPSParticle::showTool().

02039 {
02040         uint32 size = _Owner->getSize();
02041         if (!size) return;              
02042         setupDriverModelMatrix();       
02043 
02044         const CVector I = computeI();
02045         const CVector K = computeK();
02046 
02047         static std::vector<NLMISC::CLine> lines;
02048         
02049         lines.clear();
02050 
02051         // ugly slow code, but not for runtime
02052         for (uint  k = 0; k < size; ++k)
02053         {
02054                 // center of the current particle
02055                 const CVector p = _Owner->getPos()[k];
02056                 
02057                 
02058 
02059                 for (uint l = 0; l < nbSegs; ++l)
02060                 {
02061                         NLMISC::CLine li;
02062                         li.V0 = p + scale * (tab[l << 1].x * I + tab[l << 1].y * K);
02063                         li.V1 = p + scale * (tab[(l << 1) + 1].x * I + tab[(l << 1) + 1].y * K);
02064                         lines.push_back(li);
02065                 }
02066         
02067                 CMaterial mat;
02068 
02069                 mat.setBlendFunc(CMaterial::one, CMaterial::one);
02070                 mat.setZWrite(false);
02071                 mat.setLighting(false);
02072                 mat.setBlend(true);
02073                 mat.setZFunc(CMaterial::less);
02074                 
02075         
02076 
02077                 CPSLocated *loc;
02078                 uint32 index;           
02079                 CPSLocatedBindable *lb;
02080                 _Owner->getOwner()->getCurrentEditedElement(loc, index, lb);
02081         
02082                 mat.setColor((lb == NULL || this == lb) && loc == _Owner && index == k  ? CRGBA::Red : CRGBA(127, 127, 127));
02083                 
02084 
02085                 CDRU::drawLinesUnlit(lines, mat, *getDriver() );
02086         }
02087 
02088 }

virtual bool NL3D::CPSLocatedBindable::doesProduceBBox void   )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSForce.

Definition at line 888 of file ps_located.h.

00888 { return true; }

void NL3D::CPSDot::draw bool  opaque  )  [protected, virtual]
 

===================================================================

update the material if the global color of the system is variable

Reimplemented from NL3D::CPSParticle.

Definition at line 122 of file ps_dot.cpp.

References _DotVb, _DotVbColor, NL3D::IDriver::activeVertexBuffer(), NL3D::CPSAttrib< T >::begin(), NL3D::CPSParticle::computeSrcStep(), NL3D::DrawDot(), NL3D::CPSMaterial::forceTexturedMaterialStages(), NL3D::CParticleSystem::getColorAttenuationScheme(), NL3D::CPSLocatedBindable::getDriver(), NL3D::CParticleSystem::getForceGlobalColorLightingFlag(), NL3D::CParticleSystem::getGlobalColor(), NL3D::CParticleSystem::getGlobalColorLighted(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSize(), NL3D::CPSLocated::incrementNbDrawnParticles(), NL3D::CParticleSystem::isUserColorUsed(), NLMISC::CRGBA::modulateFromColor(), PARTICLES_CHECK_MEM, NL3D::CMaterial::setColor(), NL3D::CPSLocatedBindable::setupDriverModelMatrix(), NL3D::SetupModulatedStage(), NL3D::CMaterial::texConstantColor(), NL3D::TIteratorVectStep1616, uint, uint32, and NL3D::CPSParticle::usesGlobalColorLighting().

00123 {       
00124         PARTICLES_CHECK_MEM;    
00125         if (!_Owner->getSize()) return; 
00126 
00127         uint32 step;
00128         uint   numToProcess;
00129         computeSrcStep(step, numToProcess);     
00130         if (!numToProcess) return;
00131 
00132         _Owner->incrementNbDrawnParticles(numToProcess); // for benchmark purpose               
00133         setupDriverModelMatrix();       
00134         IDriver *driver = getDriver();
00135         CVertexBuffer &vb = _ColorScheme ? _DotVbColor : _DotVb;
00136         driver->activeVertexBuffer(vb);
00137 
00138 
00140         CParticleSystem &ps = *(_Owner->getOwner());
00141         if (_ColorScheme == NULL)
00142         {                                       
00143                 NLMISC::CRGBA col;
00144                 if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
00145                 {
00146                         col.modulateFromColor(ps.getGlobalColorLighted(), _Color);
00147                 }
00148                 else if (ps.getColorAttenuationScheme() != NULL || ps.isUserColorUsed())
00149                 {                       
00150                         col.modulateFromColor(ps.getGlobalColor(), _Color);
00151                 }
00152                 else
00153                 {
00154                         col = _Color;
00155                 }
00156                 _Mat.setColor(col);             
00157                 forceTexturedMaterialStages(0);
00158         }
00159         else
00160         {                       
00161                 forceTexturedMaterialStages(1);
00162                 if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
00163                 {
00164                         _Mat.texConstantColor(0, ps.getGlobalColorLighted());
00165                 }
00166                 else
00167                 {
00168                         _Mat.texConstantColor(0, ps.getGlobalColor());
00169                 }
00170                 SetupModulatedStage(_Mat, 0, CMaterial::Diffuse, CMaterial::Constant);
00171         }
00173 
00174 
00175 
00176         // Use the right drawing routine (auto-lod and non auto-lod)
00177         if (step == (1 << 16))
00178         {
00179                 DrawDot(_Owner->getPos().begin(),
00180                                 vb,
00181                                 _ColorScheme,                       
00182                                 numToProcess,
00183                             _Owner,
00184                                 _Mat,
00185                                 driver,
00186                                 step
00187                            );
00188         }
00189         else
00190         {               
00191                 DrawDot(TIteratorVectStep1616(_Owner->getPos().begin(), 0, step),
00192                                 vb,
00193                                 _ColorScheme,                       
00194                                 numToProcess,
00195                             _Owner,
00196                                 _Mat,
00197                                 driver,
00198                                 step
00199                            );
00200         }
00201         
00202         PARTICLES_CHECK_MEM;
00203 }

void NL3D::CPSParticle::enableGlobalColorLighting bool  enabled  )  [inline, inherited]
 

Definition at line 105 of file ps_particle_basic.h.

References NL3D::CPSParticle::_UsesGlobalColorLighting.

00105 { _UsesGlobalColorLighting = enabled; }         

void NL3D::CPSMaterial::enableZTest bool  enabled  )  [inherited]
 

===================================================================================

Definition at line 508 of file ps_particle_basic.cpp.

References NL3D::CMaterial::setZFunc().

00509 {
00510         _Mat.setZFunc(enabled ? CMaterial::less : CMaterial::always);
00511 }

virtual void NL3D::CPSLocatedBindable::enumTexs std::vector< NLMISC::CSmartPtr< ITexture > > &  dest,
IDriver drv
[inline, virtual, inherited]
 

Reimplemented in NL3D::CPSFanLight, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, and NL3D::CPSShockWave.

Definition at line 977 of file ps_located.h.

00977 {}

void NL3D::CPSLocatedBindable::finalize void   )  [virtual, inherited]
 

***************************************************************************************

this should be called before to delete any bindable inserted in a system, but this is done by the system, so you should never need calling it. This has been introduced because calls in dtor are not polymorphic to derived class (which are already destroyed anyway), and some infos are needed in some dtor. The default behaviour does nothing

Reimplemented in NL3D::CPSTargetLocatedBindable.

Definition at line 1975 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocatedBindable::getUserMatrixUsageCount(), and NL3D::CParticleSystem::releaseRefForUserSysCoordInfo().

01976 {
01977         if (_Owner && _Owner->getOwner())
01978         {
01979                 _Owner->getOwner()->releaseRefForUserSysCoordInfo(getUserMatrixUsageCount());
01980         }
01981 }       

void NL3D::CPSMaterial::forceModulateConstantColor bool  force,
const NLMISC::CRGBA col = NLMISC::CRGBA::White
[inherited]
 

===================================================================================

Force the material to have one texture that is modulated by diffuse, and a constant color and its diffuse color. This is not compatible with multitextureing, however.

Parameters:
force true to force constant color modulation

Definition at line 573 of file ps_particle_basic.cpp.

References NL3D::CPSMaterial::forceTexturedMaterialStages(), NL3D::CMaterial::getTexture(), NL3D::CMaterial::setTexture(), NL3D::CMaterial::texConstantColor(), NL3D::CMaterial::texEnvArg0Alpha(), NL3D::CMaterial::texEnvArg0RGB(), NL3D::CMaterial::texEnvArg1Alpha(), NL3D::CMaterial::texEnvArg1RGB(), NL3D::CMaterial::texEnvOpAlpha(), and NL3D::CMaterial::texEnvOpRGB().

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSShockWave::draw(), and NL3D::CPSQuad::updateMatBeforeRendering().

00574 {
00575         if (force)
00576         {
00578                 _Mat.texConstantColor(1, col);
00579                 _Mat.texEnvOpRGB(1, CMaterial::Modulate);
00580                 _Mat.texEnvOpAlpha(1, CMaterial::Modulate);
00581                 _Mat.texEnvArg0RGB(1, CMaterial::Previous, CMaterial::SrcColor);
00582                 _Mat.texEnvArg1RGB(1, CMaterial::Constant, CMaterial::SrcColor);
00583                 _Mat.texEnvArg0Alpha(1, CMaterial::Previous, CMaterial::SrcAlpha);
00584                 _Mat.texEnvArg1Alpha(1, CMaterial::Constant, CMaterial::SrcAlpha);
00585                 forceTexturedMaterialStages(2);
00586         }
00587         else
00588         {               
00589                 if (_Mat.getTexture(1) != NULL)
00590                 {
00591                         _Mat.setTexture(1, NULL);
00592                 }
00593         }
00594 }

void NL3D::CPSMaterial::forceTexturedMaterialStages uint  numStages  )  [inherited]
 

===================================================================================

This setup n stage of a material with at least texture.

  • If a texture was present for a given stage it still is
  • If a texture wasn't present, it create a dummy white texture there
  • Above numStages, textures are disabled. It can be used to do extra math with stages that have no textures (required by the driver)

Definition at line 598 of file ps_particle_basic.cpp.

References NL3D::CMaterial::getTexture(), NL3D::IDRV_MAT_MAXTEXTURES, NL3D::CMaterial::setTexture(), and uint.

Referenced by draw(), NL3D::CPSMaterial::forceModulateConstantColor(), and NL3D::CPSFanLight::setupMaterial().

00599 {
00600         ITexture *blankTex = NULL;
00601         uint k;
00602         for (k = 0; k < numStages; ++k)
00603         {
00604                 if (_Mat.getTexture(k) == NULL)
00605                 {
00606                         if (!blankTex)
00607                         {
00608                                 blankTex = CTextureMem::Create1x1WhiteTex();
00609                         }
00610                         _Mat.setTexture(k, blankTex);
00611                 }
00612         }
00613         for (; k < IDRV_MAT_MAXTEXTURES; ++k)
00614         {
00615                 if (_Mat.getTexture(k) != NULL)
00616                 {
00617                         _Mat.setTexture(k, NULL);
00618                 }               
00619         }
00620 }

CPSMaterial::TBlendingMode NL3D::CPSMaterial::getBlendingMode void   )  const [inherited]
 

===================================================================================

Definition at line 551 of file ps_particle_basic.cpp.

References NL3D::CPSMaterial::alphaBlend, NL3D::CPSMaterial::alphaTest, NL3D::CMaterial::getBlend(), NL3D::CMaterial::getDstBlend(), NL3D::CMaterial::getSrcBlend(), and nlassert.

Referenced by NL3D::CPSTailDot::hasTransparentFaces(), NL3D::CPSShockWave::hasTransparentFaces(), NL3D::CPSRibbonLookAt::hasTransparentFaces(), NL3D::CPSRibbon::hasTransparentFaces(), NL3D::CPSQuad::hasTransparentFaces(), NL3D::CPSFanLight::hasTransparentFaces(), and hasTransparentFaces().

00552 {
00553         if (_Mat.getBlend())
00554         {
00555                 CMaterial::TBlend srcBlend = _Mat.getSrcBlend();        
00556                 CMaterial::TBlend destBlend = _Mat.getDstBlend();
00557 
00558                 if (srcBlend == CMaterial::one && destBlend == CMaterial::one) return add;
00559                 if (srcBlend == CMaterial::zero && destBlend == CMaterial::srccolor) return modulate;
00560                 if (srcBlend == CMaterial::srcalpha && destBlend == CMaterial::invsrcalpha) return alphaBlend;
00561 
00562                 // unrecognized mode
00563                 nlassert(0);
00564                 return alphaTest; // to avoid a warning only ...
00565         }
00566         else
00567         {
00568                 return alphaTest;
00569         }
00570 }

virtual std::string NLMISC::IClassable::getClassName  )  [pure virtual, inherited]
 

Implemented in NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, and CAutomataDesc.

Referenced by NLMISC::CClassRegistry::checkObject(), and NL3D::GetTextureSize().

NLMISC::CRGBA NL3D::CPSColoredParticle::getColor void   )  const [inline, inherited]
 

Get the color.

Definition at line 211 of file ps_particle_basic.h.

00211 { return _Color; }

virtual CPSLocated* NL3D::CPSDot::getColorOwner void   )  [inline, protected, virtual]
 

deriver must return their owner there

Implements NL3D::CPSColoredParticle.

Definition at line 82 of file ps_dot.h.

00082 { return _Owner; }

const CPSAttribMaker<CRGBA>* NL3D::CPSColoredParticle::getColorScheme void   )  const [inline, inherited]
 

get the color scheme (NULL if none) const version

Definition at line 205 of file ps_particle_basic.h.

00205 { return _ColorScheme; }

CPSAttribMaker<CRGBA>* NL3D::CPSColoredParticle::getColorScheme void   )  [inline, inherited]
 

get the color scheme (NULL if none)

Definition at line 202 of file ps_particle_basic.h.

00202 { return _ColorScheme; }

IDriver* NL3D::CPSLocatedBindable::getDriver void   )  const [inline, inherited]
 

shortcut to get an instance of the driver

Definition at line 890 of file ps_located.h.

References NL3D::CPSLocated::getDriver(), and nlassert.

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSTailDot::displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), draw(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZoneSphere::show(), NL3D::CPSZonePlane::show(), NL3D::CPSLight::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), NL3D::CPSDirectionnalForce::show(), NL3D::CPSSphericalEmitter::showTool(), NL3D::CPSEmitterRectangle::showTool(), and NL3D::CPSEmitter::showTool().

00891          { 
00892                  nlassert(_Owner);
00893                  nlassert(_Owner->getDriver());
00894                  return _Owner->getDriver();
00895          }              

uint32 NL3D::CPSLocatedBindable::getExternID void   )  const [inline, inherited]
 

get the extern ID of this located bindable

Definition at line 964 of file ps_located.h.

References NL3D::CPSLocatedBindable::_ExternID, and uint32.

Referenced by NL3D::CPSLocated::bind(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

00964 { return _ExternID; }

const CFontGenerator* NL3D::CPSLocatedBindable::getFontGenerator void   )  const [inline, inherited]
 

Shortcut to get the font generator if one was set (const version).

Definition at line 904 of file ps_located.h.

References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert.

00905          {
00906                 nlassert(_Owner);
00907                 return _Owner->getFontGenerator();
00908          }

CFontGenerator* NL3D::CPSLocatedBindable::getFontGenerator void   )  [inline, inherited]
 

Shortcut to get the font generator if one was set.

Definition at line 897 of file ps_located.h.

References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert.

Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), and NL3D::CPSEmitterRectangle::showTool().

00898          {
00899                 nlassert(_Owner);
00900                 return _Owner->getFontGenerator();
00901          }

const CFontManager * NL3D::CPSLocatedBindable::getFontManager void   )  const [inherited]
 

Shortcut to get the font manager if one was set (const version).

Definition at line 2099 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getFontManager(), and nlassert.

02100 {
02101         nlassert(_Owner);
02102         return _Owner->getFontManager();
02103 }

CFontManager * NL3D::CPSLocatedBindable::getFontManager void   )  [inherited]
 

***************************************************************************************

Definition at line 2091 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getFontManager(), and nlassert.

Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), and NL3D::CPSEmitterRectangle::showTool().

02092 {
02093         nlassert(_Owner);
02094         return _Owner->getFontManager();
02095 }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getInvertedSysMat void   )  const [inherited]
 

shortcut to get the inverted matrix of the system

Definition at line 2116 of file ps_located.cpp.

References NL3D::CParticleSystem::getInvertedSysMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.

02117 {
02118         nlassert(_Owner);
02119                 return _Owner->getOwner()->getInvertedSysMat();
02120 
02121 }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getInvertedViewMat void   )  const [inherited]
 

shortcut to get the inverted view matrix

Definition at line 2134 of file ps_located.cpp.

References NL3D::CParticleSystem::getInvertedViewMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.

02135 {
02136         nlassert(_Owner);
02137         return _Owner->getOwner()->getInvertedViewMat();        
02138 }       

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getLocalToWorldMatrix  )  const [inline, inherited]
 

Shortcut to get the local to world matrix.

Definition at line 1144 of file ps_located.h.

References NL3D::CPSLocated::getLocalToWorldMatrix(), and nlassert.

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSSound::newElement(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSLight::show(), NL3D::CPSGravity::show(), NL3D::CPSEmitterRectangle::showTool(), NL3D::CPSLight::step(), and NL3D::CPSMesh::updatePos().

01145 {
01146         nlassert(_Owner);
01147         return _Owner->getLocalToWorldMatrix();
01148 }

TPSLod NL3D::CPSLocatedBindable::getLOD void   )  const [inline, inherited]
 

get the valid lods for that object

Definition at line 954 of file ps_located.h.

References NL3D::CPSLocatedBindable::_LOD, and NL3D::TPSLod.

00954 { return _LOD; }

uint32 NL3D::CPSDot::getMaxNumFaces void   )  const [virtual]
 

===================================================================

Implements NL3D::CPSParticle.

Definition at line 226 of file ps_dot.cpp.

References NL3D::CPSLocated::getMaxSize(), nlassert, and uint32.

00227 {
00228         nlassert(_Owner);
00229         return _Owner->getMaxSize();
00230 }

std::string NL3D::CPSLocatedBindable::getName void   )  const [inline, inherited]
 

get the located bindable name (edition purpose)

Definition at line 948 of file ps_located.h.

00948 { return _Name; }       

const CPSLocated* NL3D::CPSLocatedBindable::getOwner void   )  const [inline, inherited]
 

get the located that owns this bindable (const version)

Definition at line 944 of file ps_located.h.

00944 { return _Owner; }              

CPSLocated* NL3D::CPSLocatedBindable::getOwner void   )  [inline, inherited]
 

get the located that owns this bindable

Definition at line 942 of file ps_located.h.

Referenced by NL3D::CPSLocated::deleteElement(), NL3D::CParticleSystemInstanceUser::emit(), NL3D::CPSFaceLookAt::CSecondSize::getSizeOwner(), NL3D::CPSSound::newElement(), NL3D::CPSLocated::registerIntegrableForce(), NL3D::CParticleSystem::registerLocatedBindableExternID(), NL3D::CParticleSystemInstanceUser::removeByID(), NL3D::CPSSound::resize(), NL3D::CPSLight::resize(), NL3D::CPSSound::step(), NL3D::CPSLocated::unregisterIntegrableForce(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

00942 { return _Owner; }

virtual uint32 NL3D::CPSParticle::getPriority void   )  const [inline, virtual, inherited]
 

return priority

Implements NL3D::CPSLocatedBindable.

Definition at line 66 of file ps_particle_basic.h.

References uint32.

00066 { return 1000; }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getSysMat void   )  const [inherited]
 

***************************************************************************************

Definition at line 2108 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getSysMat(), and nlassert.

02109 {
02110         nlassert(_Owner);               
02111         return _Owner->getOwner()->getSysMat();
02112 }

uint32 NL3D::CPSParticle::getType void   )  const [inline, virtual, inherited]
 

return this bindable type

Implements NL3D::CPSLocatedBindable.

Definition at line 63 of file ps_particle_basic.h.

References NL3D::PSParticle, and uint32.

00063 { return PSParticle; }

virtual bool NL3D::CPSLocatedBindable::getUserMatrixUsageCount  )  const [inline, virtual, inherited]
 

Reimplemented in NL3D::CPSEmitter.

Definition at line 974 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::finalize(), and NL3D::CPSLocatedBindable::setOwner().

00974 { return 0; }

const NLMISC::CMatrix & NL3D::CPSLocatedBindable::getViewMat void   )  const [inherited]
 

shortcut to get the view matrix

Definition at line 2125 of file ps_located.cpp.

References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getViewMat(), and nlassert.

Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), and NL3D::CPSFaceLookAtHelper::drawLookAt().

02126 {
02127         nlassert(_Owner);
02128         return _Owner->getOwner()->getViewMat();        
02129 }       

virtual bool NL3D::CPSLocatedBindable::hasEmitters void   )  const [inline, virtual, inherited]
 

tells wether there are alive emitters

Definition at line 958 of file ps_located.h.

00958 { return false; }

virtual bool NL3D::CPSDot::hasLightableFaces  )  [inline, virtual]
 

from CPSParticle : return true if there are lightable faces in the object

Implements NL3D::CPSParticle.

Definition at line 66 of file ps_dot.h.

00066 {       return false; } 

bool NL3D::CPSDot::hasOpaqueFaces void   )  [virtual]
 

===================================================================

Implements NL3D::CPSParticle.

Definition at line 256 of file ps_dot.cpp.

References hasTransparentFaces().

00257 {
00258         return !hasTransparentFaces();
00259 }

virtual bool NL3D::CPSParticle::hasParticles void   )  const [inline, virtual, inherited]
 

return true if this located bindable derived class holds alive particles

Reimplemented from NL3D::CPSLocatedBindable.

Definition at line 69 of file ps_particle_basic.h.

References NL3D::CPSLocated::getSize(), and nlassert.

00069 { nlassert(_Owner); return _Owner->getSize() != 0; }

bool NL3D::CPSDot::hasTransparentFaces void   )  [virtual]
 

===================================================================

Implements NL3D::CPSParticle.

Definition at line 250 of file ps_dot.cpp.

References NL3D::CPSMaterial::getBlendingMode().

Referenced by hasOpaqueFaces().

00251 {
00252         return getBlendingMode() != CPSMaterial::alphaTest ;
00253 }

void NL3D::CPSDot::init void   )  [protected]
 

===================================================================

Definition at line 217 of file ps_dot.cpp.

References NL3D::CMaterial::setLighting(), NL3D::CMaterial::setZFunc(), and updateMatAndVbForColor().

Referenced by CPSDot().

00218 {               
00219         _Mat.setLighting(false);        
00220         _Mat.setZFunc(CMaterial::less);
00221         
00222         updateMatAndVbForColor();
00223 }

void NL3D::CPSDot::initVertexBuffers  )  [static]
 

init the vertex buffers

=================================================================== init the vertex buffers

Definition at line 208 of file ps_dot.cpp.

References _DotVb, _DotVbColor, NL3D::CVertexBuffer::setNumVertices(), and NL3D::CVertexBuffer::setVertexFormat().

00209 {
00210         _DotVb.setVertexFormat(CVertexBuffer::PositionFlag);
00211         _DotVbColor.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag);
00212         _DotVb.setNumVertices(dotBufSize);
00213         _DotVbColor.setNumVertices(dotBufSize);
00214 }

bool NL3D::CPSLocatedBindable::isActive  )  const [inline, inherited]
 

Definition at line 844 of file ps_located.h.

References NL3D::CPSLocatedBindable::_Active.

Referenced by NL3D::CParticleSystem::hasActiveEmitters().

00844 { return _Active; }                             

bool NL3D::CPSParticle::isAutoLODDisabled  )  const [inline, inherited]
 

Test wether Auto-LOD is disabled.

Definition at line 140 of file ps_particle_basic.h.

References NL3D::CPSParticle::_DisableAutoLOD.

00140 { return _DisableAutoLOD; }     

bool NL3D::CPSMaterial::isZTestEnabled  )  const [inherited]
 

===================================================================================

Definition at line 514 of file ps_particle_basic.cpp.

References NL3D::CMaterial::getZFunc().

00515 {
00516         return _Mat.getZFunc() != CMaterial::always;
00517 }

virtual void NL3D::CPSLocatedBindable::motionTypeChanged bool  parametric  )  [inline, virtual, inherited]
 

called when a located has switch between incrmental / parametric motion. The default does nothing

Reimplemented in NL3D::CPSRibbonBase.

Definition at line 971 of file ps_located.h.

Referenced by NL3D::CPSLocated::bind().

00971 {}

void NL3D::CPSColoredParticle::newColorElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected, inherited]
 

Definition at line 233 of file ps_particle_basic.h.

References NL3D::CPSAttribMaker< CRGBA >::hasMemory(), NL3D::CPSAttribMaker< CRGBA >::newElement(), and uint32.

Referenced by NL3D::CPSTailDot::newElement(), NL3D::CPSShockWave::newElement(), NL3D::CPSRibbonLookAt::newElement(), NL3D::CPSRibbon::newElement(), NL3D::CPSQuad::newElement(), NL3D::CPSConstraintMesh::newElement(), NL3D::CPSFanLight::newElement(), and newElement().

00234                 {
00235                         if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->newElement(emitterLocated, emitterIndex);
00236                 }       

void NL3D::CPSDot::newElement CPSLocated emitterLocated,
uint32  emitterIndex
[protected, virtual]
 

===================================================================

Implements NL3D::CPSParticle.

Definition at line 233 of file ps_dot.cpp.

References NL3D::CPSColoredParticle::newColorElement(), and uint32.

00234 {
00235         newColorElement(emitterLocated, emitterIndex);
00236 }

NL3D::CPSDot::NLMISC_DECLARE_CLASS CPSDot   ) 
 

void NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged void   )  const [inline, protected, inherited]
 

Shortcut to notify that the max number of faces has changed This must be called when a geometric property of the particle has been modified This needn't to be called during CPSParticle::resize overrides

Definition at line 151 of file ps_particle_basic.h.

References NL3D::CPSLocated::notifyMaxNumFacesChanged().

Referenced by NL3D::CPSFanLight::setNbFans(), NL3D::CPSShockWave::setNbSegs(), and NL3D::CPSConstraintMesh::update().

00152         {
00153                 if (_Owner)
00154                 {
00155                         _Owner->notifyMaxNumFacesChanged();
00156                 }
00157         }

void NL3D::CPSLocatedBindable::notifyTargetRemoved CPSLocated ptr  )  [virtual, inherited]
 

***************************************************************************************

Can be used by located bindable that have located as targets (emitter, collision zone, forces) to be notified that one of their target has been removed. To do this : The object that focus the target must call registerDTorObserver on the target, with himself as a parameter When the target is removed, this target will call this method for all registered CPSLocated The default behaviour remove this object as an observer

See also:
CPSLocated::registerDTorObserver()

Reimplemented in NL3D::CPSEmitter, and NL3D::CPSTargetLocatedBindable.

Definition at line 1996 of file ps_located.cpp.

References NL3D::CPSLocated::unregisterDtorObserver().

Referenced by NL3D::CPSLocated::releaseRefTo().

01997 {
01998         ptr->unregisterDtorObserver(this);
01999 }

void NL3D::CPSLocatedBindable::releaseAllRef  )  [virtual, inherited]
 

***************************************************************************************

Release any reference this obj may have to other process of the system For example, this is used when detaching a located bindable from a system.

Reimplemented in NL3D::CPSEmitter, NL3D::CPSLight, NL3D::CPSTargetLocatedBindable, and NL3D::CPSMesh.

Definition at line 2170 of file ps_located.cpp.

Referenced by NL3D::CPSLocatedBindable::setOwner().

02171 {
02172 }

virtual void NL3D::CPSLocatedBindable::releaseRefTo const CParticleSystemProcess other  )  [inline, virtual, inherited]
 

Release any reference this obj may have on the given process. For example, this is used when detaching a located bindable from a system.

Reimplemented in NL3D::CPSEmitter, and NL3D::CPSTargetLocatedBindable.

Definition at line 871 of file ps_located.h.

00871 {}

void NL3D::CPSDot::resize uint32  size  )  [protected, virtual]
 

===================================================================

Set the max number of dot

Implements NL3D::CPSParticle.

Definition at line 262 of file ps_dot.cpp.

References nlassert, NL3D::CPSColoredParticle::resizeColor(), size, and uint32.

00263 {       
00264         nlassert(size < (1 << 16));
00265         resizeColor(size);
00266 }

void NL3D::CPSColoredParticle::resizeColor uint32  size  )  [inline, protected, inherited]
 

Definition at line 241 of file ps_particle_basic.h.

References NL3D::CPSColoredParticle::getColorOwner(), NL3D::CPSAttribMaker< CRGBA >::hasMemory(), nlassert, NL3D::CPSAttribMaker< CRGBA >::resize(), size, and uint32.

Referenced by NL3D::CPSTailDot::resize(), NL3D::CPSShockWave::resize(), NL3D::CPSRibbonLookAt::resize(), NL3D::CPSRibbon::resize(), NL3D::CPSQuad::resize(), NL3D::CPSConstraintMesh::resize(), NL3D::CPSFanLight::resize(), and resize().

00242                 {
00243                         nlassert(size < (1 << 16));
00244                         if (_ColorScheme && _ColorScheme->hasMemory()) _ColorScheme->resize(size, getColorOwner()->getSize());
00245                 }

void NL3D::CPSDot::serial NLMISC::IStream f  )  throw (NLMISC::EStream) [virtual]
 

===================================================================

Reimplemented from NL3D::CPSParticle.

Definition at line 269 of file ps_dot.cpp.

00270 {
00271         
00272         f.serialVersion(1);     
00273 
00274 
00275         CPSParticle::serial(f);
00276         CPSColoredParticle::serialColorScheme(f);
00277         serialMaterial(f);
00278         if (f.isReading())
00279         {
00280                 init();         
00281         }
00282 }

void NL3D::CPSColoredParticle::serialColorScheme NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

serialization.

Definition at line 155 of file ps_particle_basic.cpp.

00156 {       
00157         f.serialVersion(1);     
00158         if (f.isReading())
00159         {
00160                 if (_ColorScheme)
00161                 {
00162                         delete _ColorScheme;
00163                         _ColorScheme = NULL;
00164                 }
00165         }
00166         bool useColorScheme = _ColorScheme != NULL;
00167         f.serial(useColorScheme);
00168         if (useColorScheme)
00169         {
00170                 f.serialPolyPtr(_ColorScheme);
00171         }
00172         else
00173         {
00174                 f.serial(_Color);
00175         }
00176 }

void NL3D::CPSMaterial::serialMaterial NLMISC::IStream f  )  throw (NLMISC::EStream) [inherited]
 

===================================================================================

Definition at line 493 of file ps_particle_basic.cpp.

References sint.

00494 {
00495         sint ver = f.serialVersion(2);  
00496         TBlendingMode m = getBlendingMode();
00497         f.serialEnum(m);
00498         setBlendingMode(m);     
00499         if (ver >= 2)
00500         {       
00501                 bool zTest = isZTestEnabled();
00502                 f.serial(zTest);
00503                 enableZTest(zTest);
00504         }
00505 }

void NL3D::CPSLocatedBindable::setActive bool  active  )  [inline, inherited]
 

Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.

Definition at line 843 of file ps_located.h.

References NL3D::CPSLocatedBindable::_Active.

Referenced by NL3D::CParticleSystem::activateEmitters(), and NL3D::CParticleSystemInstanceUser::setActive().

00843 { _Active = active; }

void NL3D::CPSMaterial::setBlendingMode CPSMaterial::TBlendingMode  mode  )  [inherited]
 

===================================================================================

Definition at line 520 of file ps_particle_basic.cpp.

References NL3D::CPSMaterial::alphaBlend, NL3D::CPSMaterial::alphaTest, NL3D::CMaterial::setAlphaTest(), NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), and NL3D::CMaterial::setZWrite().

00521 {
00522         switch (mode)
00523         {               
00524                 case add:
00525                         _Mat.setBlend(true);
00526                         _Mat.setBlendFunc(CMaterial::one, CMaterial::one);
00527                         _Mat.setZWrite(false);
00528                         _Mat.setAlphaTest(false);
00529                 break;
00530                 case modulate:
00531                         _Mat.setBlend(true);
00532                         _Mat.setBlendFunc(CMaterial::zero, CMaterial::srccolor);
00533                         _Mat.setZWrite(false);
00534                         _Mat.setAlphaTest(false);
00535                 break;
00536                 case alphaBlend:
00537                         _Mat.setBlend(true);
00538                         _Mat.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha);
00539                         _Mat.setZWrite(false);
00540                         _Mat.setAlphaTest(false);
00541                 break;
00542                 case alphaTest:
00543                         _Mat.setBlend(false);
00544                         _Mat.setZWrite(true);
00545                         _Mat.setAlphaTest(true);
00546                 break;
00547         }
00548 }

void NL3D::CPSColoredParticle::setColor NLMISC::CRGBA  col  )  [inherited]
 

Set a constant color for the particles. remove any previous scheme.

Definition at line 135 of file ps_particle_basic.cpp.

References NL3D::CPSColoredParticle::updateMatAndVbForColor().

00136 {       
00137         delete _ColorScheme;
00138         _ColorScheme = NULL;
00139         _Color = col;
00140         updateMatAndVbForColor();
00141 }

void NL3D::CPSColoredParticle::setColorScheme CPSAttribMaker< CRGBA > *  col  )  [inherited]
 

Set an attribute maker that produce a color It must have been allocated by new It will be deleted by this object

Definition at line 125 of file ps_particle_basic.cpp.

References NL3D::CPSColoredParticle::getColorOwner(), nlassert, NL3D::CPSAttribMaker< T >::resize(), and NL3D::CPSColoredParticle::updateMatAndVbForColor().

00126 {       
00127         nlassert(col);
00128         delete _ColorScheme;            
00129         _ColorScheme = col;
00130         if (getColorOwner() && col->hasMemory()) col->resize(getColorOwner()->getMaxSize(), getColorOwner()->getSize());
00131         updateMatAndVbForColor();
00132 }

void NL3D::CPSLocatedBindable::setExternID uint32  id  )  [inherited]
 

***************************************************************************************

set the extern ID of this located bindable. 0 means no extern access. The map of ID-locatedBindable. Is in th particle system, so this located bindable must have been attached to a particle system, otherwise an assertion is raised

Definition at line 2149 of file ps_located.cpp.

References NL3D::CPSLocatedBindable::_ExternID, NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::registerLocatedBindableExternID(), uint32, and NL3D::CParticleSystem::unregisterLocatedBindableExternID().

02150 {
02151         if (id == _ExternID) return;
02152         CParticleSystem *ps = NULL;
02153         if (_Owner && _Owner->getOwner())
02154         {
02155                 ps = _Owner->getOwner();
02156         }       
02157         if (ps) 
02158         {
02159                 ps->unregisterLocatedBindableExternID(this);
02160                 _ExternID = 0;          
02161         }
02162         if (id != 0)
02163         {       
02164                 if (ps) ps->registerLocatedBindableExternID(id, this);
02165                 _ExternID = id;
02166         }       
02167 }

void NL3D::CPSLocatedBindable::setLOD TPSLod  lod  )  [inline, inherited]
 

set the LODs that apply to that object (warning : it is based on the position of the system, and don't act on a per instance basis ...) To have per instance precision, you must use an attribute maker that has LOD as its input

Definition at line 952 of file ps_located.h.

References NL3D::CPSLocatedBindable::_LOD.

00952 { _LOD = lod; }

void NL3D::CPSLocatedBindable::setName const std::string &  name  )  [inline, inherited]
 

set the located bindable name (edition purpose)

Definition at line 946 of file ps_located.h.

00946 { _Name = name; }

void NL3D::CPSLocatedBindable::setOwner CPSLocated psl  )  [protected, virtual, inherited]
 

***************************************************************************************

Reimplemented in NL3D::CPSEmitter.

Definition at line 1948 of file ps_located.cpp.

References NL3D::CParticleSystem::addRefForUserSysCoordInfo(), NL3D::CPSLocatedBindable::deleteElement(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getSize(), NL3D::CPSLocatedBindable::getUserMatrixUsageCount(), NL3D::CPSLocatedBindable::releaseAllRef(), NL3D::CParticleSystem::releaseRefForUserSysCoordInfo(), and uint.

Referenced by NL3D::CPSLocated::bind(), and NL3D::CPSLocated::unbind().

01949 { 
01950         if (psl == _Owner) return;
01951         if (psl == NULL)
01952         {
01953                 releaseAllRef();
01954                 if (_Owner)
01955                 {
01956                         // empty this located bindable. Need to be empty if it must be rebound to another located.
01957                         for (uint k = 0; k < _Owner->getSize(); ++k)
01958                         {
01959                                 deleteElement(0);
01960                         }
01961                 }                               
01962         }       
01963         if (_Owner && _Owner->getOwner())
01964         {
01965                 _Owner->getOwner()->releaseRefForUserSysCoordInfo(getUserMatrixUsageCount());
01966         }
01967         _Owner = psl;
01968         if (_Owner && _Owner->getOwner())
01969         {
01970                 _Owner->getOwner()->addRefForUserSysCoordInfo(getUserMatrixUsageCount());
01971         } 
01972 }

void NL3D::CPSLocatedBindable::setupDriverModelMatrix void   )  [inherited]
 

shortcut to setup the model matrix (system basis or world basis)

Definition at line 2142 of file ps_located.cpp.

References nlassert, and NL3D::CPSLocated::setupDriverModelMatrix().

Referenced by NL3D::CPSLocatedBindable::displayIcon2d(), NL3D::CPSTailDot::displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), draw(), NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZoneSphere::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSDirectionnalForce::show(), NL3D::CPSSphericalEmitter::showTool(), NL3D::CPSEmitterRectangle::showTool(), and NL3D::CPSEmitter::showTool().

02143 {
02144         nlassert(_Owner);
02145         _Owner->setupDriverModelMatrix();
02146 }

virtual void NL3D::CPSDot::setZBias float  value  )  [inline, virtual]
 

Implements NL3D::CPSParticle.

Definition at line 78 of file ps_dot.h.

References value.

00078 { CPSMaterial::setZBias(value); }       

void NL3D::CPSParticle::showTool  )  [virtual, inherited]
 

draw the particles for edition mode. The default behaviour just draw a wireframe model

Definition at line 55 of file ps_particle_basic.cpp.

References NL3D::CPSLocatedBindable::displayIcon2d(), PARTICLES_CHECK_MEM, and uint.

Referenced by NL3D::CPSParticle::step(), NL3D::CPSConstraintMesh::step(), NL3D::CPSMesh::step(), and NL3D::CPSFace::step().

00056 {
00057         PARTICLES_CHECK_MEM;
00058 
00059         CVector I = CVector::I;
00060         CVector J = CVector::J;
00061 
00062         const CVector tab[] = { 2 * J, I + J
00063                                                         , I + J, 2 * I + J
00064                                                         , 2 * I + J, I
00065                                                         , I,  2 * I - J
00066                                                         , 2 * I - J, - .5f * J
00067                                                         , - .5f * J, -2 * I - J
00068                                                         , -2 * I - J, - I
00069                                                         , - I, -2 * I + J
00070                                                         , -2 * I + J, - I + J
00071                                                         , - I + J, 2 * J
00072                                                 };
00073         const uint tabSize = sizeof(tab) / (2 * sizeof(CVector));
00074 
00075         const float sSize = 0.1f;
00076         displayIcon2d(tab, tabSize, sSize);
00077 
00078         PARTICLES_CHECK_MEM;
00079 }

virtual void NL3D::CPSParticle::step TPSProcessPass  pass,
TAnimationTime  ellapsedTime,
TAnimationTime  realEt
[inline, virtual, inherited]
 

process one pass for the particles. The default behaviour shows the particles

Implements NL3D::CPSLocatedBindable.

Reimplemented in NL3D::CPSFace, NL3D::CPSMesh, NL3D::CPSConstraintMesh, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, and NL3D::CPSTailDot.

Definition at line 74 of file ps_particle_basic.h.

References NL3D::CPSParticle::draw(), NL3D::CPSParticle::hasOpaqueFaces(), NL3D::CPSParticle::hasTransparentFaces(), NL3D::PSBlendRender, NL3D::PSSolidRender, NL3D::PSToolRender, NL3D::CPSParticle::showTool(), and NL3D::TAnimationTime.

00075         {
00076                 if (
00077                         (pass == PSBlendRender && hasTransparentFaces())
00078                         || (pass == PSSolidRender && hasOpaqueFaces())
00079                         )
00080                 {
00081                         draw(pass == PSSolidRender);
00082                 }
00083                 else 
00084                 if (pass == PSToolRender) // edition mode only
00085                 {                       
00086                         showTool();
00087                 }
00088         }

virtual bool NL3D::CPSDot::supportGlobalColorLighting  )  const [inline, virtual]
 

Implements NL3D::CPSParticle.

Definition at line 75 of file ps_dot.h.

00075 { return true; }

virtual void NL3D::CPSLocatedBindable::systemDateChanged  )  [inline, virtual, inherited]
 

PRIVATE USE : called by the system when its date has been manually changed. This his usually for object that expect time to be always increasing, so that they can reset their datas

Reimplemented in NL3D::CPSRibbonBase.

Definition at line 1038 of file ps_located.h.

01038 {}

void NL3D::CPSDot::updateMatAndVbForColor void   )  [protected, virtual]
 

===================================================================

Implements NL3D::CPSColoredParticle.

Definition at line 245 of file ps_dot.cpp.

Referenced by init().

00246 {       
00247 }

bool NL3D::CPSParticle::usesGlobalColorLighting  )  [inline, inherited]
 

Returns true if the object can use global lighting color. (example : 'lookat' particle do not have normals, so they use global lighting color instead

Definition at line 103 of file ps_particle_basic.h.

References NL3D::CPSParticle::_UsesGlobalColorLighting.

Referenced by NL3D::CPSTailDot::displayRibbons(), NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSRibbon::displayRibbons(), NL3D::CPSShockWave::draw(), draw(), NL3D::CPSTailDot::setupGlobalColor(), NL3D::CPSFanLight::setupMaterial(), NL3D::CPSRibbon::setupTexturedGlobalColor(), NL3D::CPSRibbon::setupUntexturedGlobalColor(), NL3D::CPSTailDot::step(), NL3D::CPSRibbonLookAt::step(), NL3D::CPSRibbon::step(), NL3D::CPSQuad::updateMatBeforeRendering(), NL3D::CPSTailDot::updateMaterial(), NL3D::CPSRibbon::updateTexturedMaterial(), and NL3D::CPSRibbon::updateUntexturedMaterial().

00103 { return _UsesGlobalColorLighting; }


Friends And Related Function Documentation

friend class CPSLocated [friend, inherited]
 

Reimplemented in NL3D::CPSForce.

Definition at line 986 of file ps_located.h.


Field Documentation

bool NL3D::CPSLocatedBindable::_Active [protected, inherited]
 

Definition at line 1033 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::isActive(), and NL3D::CPSLocatedBindable::setActive().

CRGBA NL3D::CPSColoredParticle::_Color [protected, inherited]
 

Definition at line 226 of file ps_particle_basic.h.

CPSAttribMaker<CRGBA>* NL3D::CPSColoredParticle::_ColorScheme [protected, inherited]
 

Definition at line 228 of file ps_particle_basic.h.

Referenced by NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSConstraintMeshHelper::drawMeshs(), and NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs().

CVertexBuffer NL3D::CPSDot::_DotVb [static, protected]
 

static members

Definition at line 46 of file ps_dot.cpp.

Referenced by draw(), and initVertexBuffers().

CVertexBuffer NL3D::CPSDot::_DotVbColor [static, protected]
 

Definition at line 47 of file ps_dot.cpp.

Referenced by draw(), and initVertexBuffers().

uint32 NL3D::CPSLocatedBindable::_ExternID [protected, inherited]
 

Definition at line 1027 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::getExternID(), NL3D::CPSLocatedBindable::setExternID(), and NL3D::CPSLocatedBindable::~CPSLocatedBindable().

TPSLod NL3D::CPSLocatedBindable::_LOD [protected, inherited]
 

tells when this object must be dealt with

Definition at line 1029 of file ps_located.h.

Referenced by NL3D::CPSLocatedBindable::getLOD(), and NL3D::CPSLocatedBindable::setLOD().

CMaterial NL3D::CPSMaterial::_Mat [protected, inherited]
 

Definition at line 844 of file ps_particle_basic.h.

Referenced by NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), and NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion().

std::string NL3D::CPSLocatedBindable::_Name [protected, inherited]
 

Definition at line 1031 of file ps_located.h.

CPSLocated* NL3D::CPSLocatedBindable::_Owner [protected, inherited]
 

Definition at line 1026 of file ps_located.h.

Referenced by NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSConstraintMeshHelper::drawMeshs(), and NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs().


The documentation for this class was generated from the following files:
Generated on Tue Mar 16 07:07:36 2004 for NeL by doxygen 1.3.6