#include <lod_character_texture.h>
Nevrax France
Definition at line 51 of file lod_character_texture.h.
Public Member Functions | |
| CLodCharacterTexture () | |
| Constructor. | |
| uint | getHeight () const |
| uint | getWidth () const |
| void | serial (NLMISC::IStream &f) |
Data Fields | |
| std::vector< CTUVQ > | Texture |
Private Attributes | |
| uint32 | _Height |
| uint32 | _Width |
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Constructor.
Definition at line 35 of file lod_character_texture.cpp. References NL3D_CLOD_TEXT_HEIGHT, and NL3D_CLOD_TEXT_WIDTH.
00036 {
00037 _Width= NL3D_CLOD_TEXT_WIDTH;
00038 _Height= NL3D_CLOD_TEXT_HEIGHT;
00039 }
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Definition at line 80 of file lod_character_texture.h. References uint.
00080 {return _Height;}
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Definition at line 79 of file lod_character_texture.h. References uint.
00079 {return _Width;}
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Definition at line 43 of file lod_character_texture.cpp. References NLMISC::IStream::serial(), NLMISC::IStream::serialCont(), NLMISC::IStream::serialVersion(), and sint.
00044 {
00045 sint ver= f.serialVersion(0);
00046
00047 f.serial(_Width, _Height);
00048 f.serialCont(Texture);
00049 }
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Definition at line 87 of file lod_character_texture.h. |
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Definition at line 87 of file lod_character_texture.h. |
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Definition at line 73 of file lod_character_texture.h. Referenced by NL3D::CLodCharacterManager::addTextureCompute(). |
1.3.6