#include <ps_located.h>
Inheritance diagram for NL3D::CPSLocatedBindable:
Definition at line 818 of file ps_located.h.
Object | |
CPSLocatedBindable () | |
*************************************************************************************** | |
virtual void | finalize (void) |
*************************************************************************************** | |
virtual void | serial (NLMISC::IStream &f) throw (NLMISC::EStream) |
*************************************************************************************** | |
virtual | ~CPSLocatedBindable () |
*************************************************************************************** | |
Public Member Functions | |
virtual void | basisChanged (TPSMatrixMode systemBasis) |
virtual bool | completeBBox (NLMISC::CAABBox &box) const |
NLMISC::CVector | computeI (void) const |
NLMISC::CVector | computeJ (void) const |
NLMISC::CVector | computeK (void) const |
virtual bool | doesProduceBBox (void) const |
virtual void | enumTexs (std::vector< NLMISC::CSmartPtr< ITexture > > &dest, IDriver &drv) |
virtual std::string | getClassName ()=0 |
IDriver * | getDriver () const |
shortcut to get an instance of the driver | |
uint32 | getExternID (void) const |
get the extern ID of this located bindable | |
const CFontGenerator * | getFontGenerator (void) const |
Shortcut to get the font generator if one was set (const version). | |
CFontGenerator * | getFontGenerator (void) |
Shortcut to get the font generator if one was set. | |
const CFontManager * | getFontManager (void) const |
Shortcut to get the font manager if one was set (const version). | |
CFontManager * | getFontManager (void) |
*************************************************************************************** | |
const NLMISC::CMatrix & | getInvertedSysMat (void) const |
shortcut to get the inverted matrix of the system | |
const NLMISC::CMatrix & | getInvertedViewMat (void) const |
shortcut to get the inverted view matrix | |
const NLMISC::CMatrix & | getLocalToWorldMatrix () const |
Shortcut to get the local to world matrix. | |
TPSLod | getLOD (void) const |
get the valid lods for that object | |
std::string | getName (void) const |
get the located bindable name (edition purpose) | |
const CPSLocated * | getOwner (void) const |
get the located that owns this bindable (const version) | |
CPSLocated * | getOwner (void) |
get the located that owns this bindable | |
virtual uint32 | getPriority (void) const=0 |
const NLMISC::CMatrix & | getSysMat (void) const |
*************************************************************************************** | |
virtual uint32 | getType (void) const=0 |
virtual bool | getUserMatrixUsageCount () const |
const NLMISC::CMatrix & | getViewMat (void) const |
shortcut to get the view matrix | |
virtual bool | hasEmitters (void) const |
tells wether there are alive emitters | |
virtual bool | hasParticles (void) const |
tells wether there are alive entities / particles | |
bool | isActive () const |
virtual void | motionTypeChanged (bool parametric) |
called when a located has switch between incrmental / parametric motion. The default does nothing | |
virtual void | notifyTargetRemoved (CPSLocated *ptr) |
*************************************************************************************** | |
virtual void | releaseAllRef () |
*************************************************************************************** | |
virtual void | releaseRefTo (const CParticleSystemProcess *other) |
void | setActive (bool active) |
Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method. | |
void | setExternID (uint32 id) |
*************************************************************************************** | |
void | setLOD (TPSLod lod) |
void | setName (const std::string &name) |
set the located bindable name (edition purpose) | |
void | setupDriverModelMatrix (void) |
shortcut to setup the model matrix (system basis or world basis) | |
virtual void | setZBias (float value) |
virtual void | step (TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)=0 |
process one pass for this bindable | |
virtual void | systemDateChanged () |
Protected Member Functions | |
virtual void | bounceOccured (uint32 index) |
virtual void | deleteElement (uint32 index)=0 |
void | displayIcon2d (const NLMISC::CVector tab[], uint nbSegs, float scale) |
*************************************************************************************** | |
virtual void | newElement (CPSLocated *emitterLocated, uint32 emitterIndex)=0 |
virtual void | resize (uint32 size)=0 |
virtual void | setOwner (CPSLocated *psl) |
*************************************************************************************** | |
Protected Attributes | |
bool | _Active |
uint32 | _ExternID |
TPSLod | _LOD |
tells when this object must be dealt with | |
std::string | _Name |
CPSLocated * | _Owner |
Friends | |
class | CPSLocated |
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***************************************************************************************
Definition at line 1942 of file ps_located.cpp. References NL3D::PSLod1n2.
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***************************************************************************************
Definition at line 1984 of file ps_located.cpp. References _ExternID, NL3D::CParticleSystemProcess::getOwner(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().
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Called when the basis of the owner changed. the default behaviour does nothing
Reimplemented in NL3D::CPSForce. Definition at line 968 of file ps_located.h.
00968 {} |
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a bounce occured, so some action could be done. The default behaviour does nothing
Reimplemented in NL3D::CPSEmitter. Definition at line 1011 of file ps_located.h.
01011 {} |
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Reimplemented in NL3D::CPSFanLight, NL3D::CPSQuad, and NL3D::CPSShockWave. Definition at line 884 of file ps_located.h.
00884 { return false ;} |
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Compute a vector that will map to (1 0 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in Definition at line 931 of file ps_located.h. References NL3D::CPSLocated::computeI(). Referenced by displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), NL3D::CPSGravity::show(), and NL3D::CPSEmitter::showTool().
00931 { return _Owner->computeI(); } |
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Compute a vector that will map to (0 1 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in Definition at line 936 of file ps_located.h. References NL3D::CPSLocated::computeJ(). Referenced by NL3D::CPSFaceLookAtHelper::drawLookAt().
00936 { return _Owner->computeJ(); } |
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Compute a vector that will map to (0 0 1) after view and model transform. This allow to have object that always faces the user, whatever basis they are in Definition at line 940 of file ps_located.h. References NL3D::CPSLocated::computeK(). Referenced by displayIcon2d(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(), and NL3D::CPSEmitter::showTool().
00940 { return _Owner->computeK(); } |
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Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for the given index. index out of range -> nl_assert Implemented in NL3D::CPSDot, NL3D::CPSEmitter, NL3D::CPSEmitterDirectionnal, NL3D::CPSEmitterOmni, NL3D::CPSEmitterRectangle, NL3D::CPSSphericalEmitter, NL3D::CPSFace, NL3D::CPSFaceLookAt, NL3D::CPSFanLight, NL3D::CPSForce, NL3D::CPSForceIntensityHelper, NL3D::CIsotropicForceT< T >, NL3D::CPSFluidFriction, NL3D::CPSBrownianForce, NL3D::CPSTurbul, NL3D::CPSCylindricVortex, NL3D::CPSLight, NL3D::CPSMesh, NL3D::CPSConstraintMesh, NL3D::CPSParticle, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonBase, NL3D::CPSRibbonLookAt, NL3D::CPSShockWave, NL3D::CPSSound, NL3D::CPSTailDot, NL3D::CPSZonePlane, NL3D::CPSZoneSphere, NL3D::CPSZoneDisc, NL3D::CPSZoneCylinder, NL3D::CPSZoneRectangle, NL3D::CIsotropicForceT< CPSTurbulForceFunc >, and NL3D::CIsotropicForceT< CPSFluidFrictionFunctor >. Referenced by setOwner(). |
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*************************************************************************************** show an drawing to represent the object, and in red if it is selected
Definition at line 2038 of file ps_located.cpp. References computeI(), computeK(), NL3D::CParticleSystem::getCurrentEditedElement(), getDriver(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getPos(), NL3D::CPSLocated::getSize(), index, NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), NL3D::CMaterial::setColor(), NL3D::CMaterial::setLighting(), setupDriverModelMatrix(), NL3D::CMaterial::setZFunc(), NL3D::CMaterial::setZWrite(), size, uint, uint32, NLMISC::CLine::V0, NLMISC::CLine::V1, NLMISC::CVector::x, and NLMISC::CVector::y. Referenced by NL3D::CPSSpring::show(), NL3D::CPSCentralGravity::show(), and NL3D::CPSParticle::showTool().
02039 { 02040 uint32 size = _Owner->getSize(); 02041 if (!size) return; 02042 setupDriverModelMatrix(); 02043 02044 const CVector I = computeI(); 02045 const CVector K = computeK(); 02046 02047 static std::vector<NLMISC::CLine> lines; 02048 02049 lines.clear(); 02050 02051 // ugly slow code, but not for runtime 02052 for (uint k = 0; k < size; ++k) 02053 { 02054 // center of the current particle 02055 const CVector p = _Owner->getPos()[k]; 02056 02057 02058 02059 for (uint l = 0; l < nbSegs; ++l) 02060 { 02061 NLMISC::CLine li; 02062 li.V0 = p + scale * (tab[l << 1].x * I + tab[l << 1].y * K); 02063 li.V1 = p + scale * (tab[(l << 1) + 1].x * I + tab[(l << 1) + 1].y * K); 02064 lines.push_back(li); 02065 } 02066 02067 CMaterial mat; 02068 02069 mat.setBlendFunc(CMaterial::one, CMaterial::one); 02070 mat.setZWrite(false); 02071 mat.setLighting(false); 02072 mat.setBlend(true); 02073 mat.setZFunc(CMaterial::less); 02074 02075 02076 02077 CPSLocated *loc; 02078 uint32 index; 02079 CPSLocatedBindable *lb; 02080 _Owner->getOwner()->getCurrentEditedElement(loc, index, lb); 02081 02082 mat.setColor((lb == NULL || this == lb) && loc == _Owner && index == k ? CRGBA::Red : CRGBA(127, 127, 127)); 02083 02084 02085 CDRU::drawLinesUnlit(lines, mat, *getDriver() ); 02086 } 02087 02088 } |
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Reimplemented in NL3D::CPSForce. Definition at line 888 of file ps_located.h.
00888 { return true; } |
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Reimplemented in NL3D::CPSFanLight, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, and NL3D::CPSShockWave. Definition at line 977 of file ps_located.h.
00977 {} |
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*************************************************************************************** this should be called before to delete any bindable inserted in a system, but this is done by the system, so you should never need calling it. This has been introduced because calls in dtor are not polymorphic to derived class (which are already destroyed anyway), and some infos are needed in some dtor. The default behaviour does nothing Reimplemented in NL3D::CPSTargetLocatedBindable. Definition at line 1975 of file ps_located.cpp. References NL3D::CParticleSystemProcess::getOwner(), getUserMatrixUsageCount(), and NL3D::CParticleSystem::releaseRefForUserSysCoordInfo().
01976 { 01977 if (_Owner && _Owner->getOwner()) 01978 { 01979 _Owner->getOwner()->releaseRefForUserSysCoordInfo(getUserMatrixUsageCount()); 01980 } 01981 } |
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Implemented in NLAIAGENT::CNumericIndex, NLAIC::IPointerGestion, NLAIC::CIdentType, and CAutomataDesc. Referenced by NLMISC::CClassRegistry::checkObject(), and NL3D::GetTextureSize(). |
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get the extern ID of this located bindable
Definition at line 964 of file ps_located.h. References _ExternID, and uint32. Referenced by NL3D::CPSLocated::bind(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().
00964 { return _ExternID; } |
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Shortcut to get the font generator if one was set (const version).
Definition at line 904 of file ps_located.h. References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert.
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Shortcut to get the font generator if one was set.
Definition at line 897 of file ps_located.h. References NL3D::CParticleSystemProcess::getFontGenerator(), and nlassert. Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), and NL3D::CPSEmitterRectangle::showTool().
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Shortcut to get the font manager if one was set (const version).
Definition at line 2099 of file ps_located.cpp. References NL3D::CParticleSystemProcess::getFontManager(), and nlassert.
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***************************************************************************************
Definition at line 2091 of file ps_located.cpp. References NL3D::CParticleSystemProcess::getFontManager(), and nlassert. Referenced by NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSCylindricVortex::show(), NL3D::CPSGravity::show(), and NL3D::CPSEmitterRectangle::showTool().
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shortcut to get the inverted matrix of the system
Definition at line 2116 of file ps_located.cpp. References NL3D::CParticleSystem::getInvertedSysMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.
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shortcut to get the inverted view matrix
Definition at line 2134 of file ps_located.cpp. References NL3D::CParticleSystem::getInvertedViewMat(), NL3D::CParticleSystemProcess::getOwner(), and nlassert.
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Shortcut to get the local to world matrix.
Definition at line 1144 of file ps_located.h. References NL3D::CPSLocated::getLocalToWorldMatrix(), and nlassert. Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSSound::newElement(), NL3D::CPSZoneRectangle::show(), NL3D::CPSZoneCylinder::show(), NL3D::CPSZoneDisc::show(), NL3D::CPSZonePlane::show(), NL3D::CPSLight::show(), NL3D::CPSGravity::show(), NL3D::CPSEmitterRectangle::showTool(), NL3D::CPSLight::step(), and NL3D::CPSMesh::updatePos().
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get the valid lods for that object
Definition at line 954 of file ps_located.h. References _LOD, and NL3D::TPSLod.
00954 { return _LOD; } |
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get the located bindable name (edition purpose)
Definition at line 948 of file ps_located.h.
00948 { return _Name; } |
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get the located that owns this bindable (const version)
Definition at line 944 of file ps_located.h.
00944 { return _Owner; } |
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get the located that owns this bindable
Definition at line 942 of file ps_located.h. Referenced by NL3D::CPSLocated::deleteElement(), NL3D::CParticleSystemInstanceUser::emit(), NL3D::CPSFaceLookAt::CSecondSize::getSizeOwner(), NL3D::CPSSound::newElement(), NL3D::CPSLocated::registerIntegrableForce(), NL3D::CParticleSystem::registerLocatedBindableExternID(), NL3D::CParticleSystemInstanceUser::removeByID(), NL3D::CPSSound::resize(), NL3D::CPSLight::resize(), NL3D::CPSSound::step(), NL3D::CPSLocated::unregisterIntegrableForce(), and NL3D::CParticleSystem::unregisterLocatedBindableExternID().
00942 { return _Owner; } |
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Get the priority of the bindable The more high it is, the earlier it is dealt with Implemented in NL3D::CPSEmitter, NL3D::CPSForce, NL3D::CPSLight, NL3D::CPSParticle, NL3D::CPSSound, and NL3D::CPSZone. Referenced by NL3D::operator<(). |
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***************************************************************************************
Definition at line 2108 of file ps_located.cpp. References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getSysMat(), and nlassert.
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Reimplemented in NL3D::CPSEmitter. Definition at line 974 of file ps_located.h. Referenced by finalize(), and setOwner().
00974 { return 0; }
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shortcut to get the view matrix
Definition at line 2125 of file ps_located.cpp. References NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::getViewMat(), and nlassert. Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), and NL3D::CPSFaceLookAtHelper::drawLookAt().
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tells wether there are alive emitters
Definition at line 958 of file ps_located.h.
00958 { return false; } |
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tells wether there are alive entities / particles
Reimplemented in NL3D::CPSParticle. Definition at line 956 of file ps_located.h.
00956 { return false; } |
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Definition at line 844 of file ps_located.h. References _Active. Referenced by NL3D::CParticleSystem::hasActiveEmitters().
00844 { return _Active; } |
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called when a located has switch between incrmental / parametric motion. The default does nothing
Reimplemented in NL3D::CPSRibbonBase. Definition at line 971 of file ps_located.h. Referenced by NL3D::CPSLocated::bind().
00971 {} |
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Generate a new element for this bindable. They are generated according to the propertie of the class Implemented in NL3D::CPSDot, NL3D::CPSEmitter, NL3D::CPSEmitterDirectionnal, NL3D::CPSEmitterOmni, NL3D::CPSEmitterRectangle, NL3D::CPSSphericalEmitter, NL3D::CPSFace, NL3D::CPSFaceLookAt, NL3D::CPSFanLight, NL3D::CPSForce, NL3D::CPSForceIntensityHelper, NL3D::CIsotropicForceT< T >, NL3D::CPSFluidFriction, NL3D::CPSBrownianForce, NL3D::CPSTurbul, NL3D::CPSCylindricVortex, NL3D::CPSLight, NL3D::CPSMesh, NL3D::CPSConstraintMesh, NL3D::CPSParticle, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonBase, NL3D::CPSRibbonLookAt, NL3D::CPSShockWave, NL3D::CPSSound, NL3D::CPSTailDot, NL3D::CPSZonePlane, NL3D::CPSZoneSphere, NL3D::CPSZoneDisc, NL3D::CPSZoneCylinder, NL3D::CPSZoneRectangle, NL3D::CIsotropicForceT< CPSTurbulForceFunc >, and NL3D::CIsotropicForceT< CPSFluidFrictionFunctor >. Referenced by NL3D::CPSLocated::bind(). |
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*************************************************************************************** Can be used by located bindable that have located as targets (emitter, collision zone, forces) to be notified that one of their target has been removed. To do this : The object that focus the target must call registerDTorObserver on the target, with himself as a parameter When the target is removed, this target will call this method for all registered CPSLocated The default behaviour remove this object as an observer
Reimplemented in NL3D::CPSEmitter, and NL3D::CPSTargetLocatedBindable. Definition at line 1996 of file ps_located.cpp. References NL3D::CPSLocated::unregisterDtorObserver(). Referenced by NL3D::CPSLocated::releaseRefTo().
01997 {
01998 ptr->unregisterDtorObserver(this);
01999 }
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*************************************************************************************** Release any reference this obj may have to other process of the system For example, this is used when detaching a located bindable from a system. Reimplemented in NL3D::CPSEmitter, NL3D::CPSLight, NL3D::CPSTargetLocatedBindable, and NL3D::CPSMesh. Definition at line 2170 of file ps_located.cpp. Referenced by setOwner().
02171 { 02172 } |
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Release any reference this obj may have on the given process. For example, this is used when detaching a located bindable from a system. Reimplemented in NL3D::CPSEmitter, and NL3D::CPSTargetLocatedBindable. Definition at line 871 of file ps_located.h.
00871 {} |
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Resize the bindable attributes containers should not be called directly. Call CPSLocated::resize instead Implemented in NL3D::CPSDot, NL3D::CPSEmitter, NL3D::CPSEmitterDirectionnal, NL3D::CPSEmitterOmni, NL3D::CPSEmitterRectangle, NL3D::CPSSphericalEmitter, NL3D::CPSFace, NL3D::CPSFaceLookAt, NL3D::CPSFanLight, NL3D::CPSForce, NL3D::CPSForceIntensityHelper, NL3D::CIsotropicForceT< T >, NL3D::CPSFluidFriction, NL3D::CPSBrownianForce, NL3D::CPSTurbul, NL3D::CPSCylindricVortex, NL3D::CPSLight, NL3D::CPSMesh, NL3D::CPSConstraintMesh, NL3D::CPSParticle, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonBase, NL3D::CPSRibbonLookAt, NL3D::CPSShockWave, NL3D::CPSSound, NL3D::CPSTailDot, NL3D::CPSZonePlane, NL3D::CPSZoneSphere, NL3D::CPSZoneDisc, NL3D::CPSZoneCylinder, NL3D::CPSZoneRectangle, NL3D::CIsotropicForceT< CPSTurbulForceFunc >, and NL3D::CIsotropicForceT< CPSFluidFrictionFunctor >. Referenced by NL3D::CPSLocated::bind(). |
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Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.
Definition at line 843 of file ps_located.h. References _Active. Referenced by NL3D::CParticleSystem::activateEmitters(), and NL3D::CParticleSystemInstanceUser::setActive().
00843 { _Active = active; } |
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*************************************************************************************** set the extern ID of this located bindable. 0 means no extern access. The map of ID-locatedBindable. Is in th particle system, so this located bindable must have been attached to a particle system, otherwise an assertion is raised Definition at line 2149 of file ps_located.cpp. References _ExternID, NL3D::CParticleSystemProcess::getOwner(), NL3D::CParticleSystem::registerLocatedBindableExternID(), uint32, and NL3D::CParticleSystem::unregisterLocatedBindableExternID().
02150 { 02151 if (id == _ExternID) return; 02152 CParticleSystem *ps = NULL; 02153 if (_Owner && _Owner->getOwner()) 02154 { 02155 ps = _Owner->getOwner(); 02156 } 02157 if (ps) 02158 { 02159 ps->unregisterLocatedBindableExternID(this); 02160 _ExternID = 0; 02161 } 02162 if (id != 0) 02163 { 02164 if (ps) ps->registerLocatedBindableExternID(id, this); 02165 _ExternID = id; 02166 } 02167 } |
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set the LODs that apply to that object (warning : it is based on the position of the system, and don't act on a per instance basis ...) To have per instance precision, you must use an attribute maker that has LOD as its input Definition at line 952 of file ps_located.h. References _LOD.
00952 { _LOD = lod; } |
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set the located bindable name (edition purpose)
Definition at line 946 of file ps_located.h.
00946 { _Name = name; } |
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***************************************************************************************
Reimplemented in NL3D::CPSEmitter. Definition at line 1948 of file ps_located.cpp. References NL3D::CParticleSystem::addRefForUserSysCoordInfo(), deleteElement(), NL3D::CParticleSystemProcess::getOwner(), NL3D::CPSLocated::getSize(), getUserMatrixUsageCount(), releaseAllRef(), NL3D::CParticleSystem::releaseRefForUserSysCoordInfo(), and uint. Referenced by NL3D::CPSLocated::bind(), and NL3D::CPSLocated::unbind().
01949 { 01950 if (psl == _Owner) return; 01951 if (psl == NULL) 01952 { 01953 releaseAllRef(); 01954 if (_Owner) 01955 { 01956 // empty this located bindable. Need to be empty if it must be rebound to another located. 01957 for (uint k = 0; k < _Owner->getSize(); ++k) 01958 { 01959 deleteElement(0); 01960 } 01961 } 01962 } 01963 if (_Owner && _Owner->getOwner()) 01964 { 01965 _Owner->getOwner()->releaseRefForUserSysCoordInfo(getUserMatrixUsageCount()); 01966 } 01967 _Owner = psl; 01968 if (_Owner && _Owner->getOwner()) 01969 { 01970 _Owner->getOwner()->addRefForUserSysCoordInfo(getUserMatrixUsageCount()); 01971 } 01972 } |
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Reimplemented in NL3D::CPSDot, NL3D::CPSFanLight, NL3D::CPSMesh, NL3D::CPSConstraintMesh, NL3D::CPSParticle, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, NL3D::CPSShockWave, and NL3D::CPSTailDot. Definition at line 980 of file ps_located.h. References value.
00980 {} |
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process one pass for this bindable
Implemented in NL3D::CPSEmitter, NL3D::CPSFace, NL3D::CPSForce, NL3D::CPSLight, NL3D::CPSMesh, NL3D::CPSConstraintMesh, NL3D::CPSParticle, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, NL3D::CPSSound, NL3D::CPSTailDot, and NL3D::CPSZone. |
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PRIVATE USE : called by the system when its date has been manually changed. This his usually for object that expect time to be always increasing, so that they can reset their datas Reimplemented in NL3D::CPSRibbonBase. Definition at line 1038 of file ps_located.h.
01038 {} |
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Reimplemented in NL3D::CPSForce. Definition at line 986 of file ps_located.h. |
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Definition at line 1033 of file ps_located.h. Referenced by isActive(), and setActive(). |
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Definition at line 1027 of file ps_located.h. Referenced by getExternID(), setExternID(), and ~CPSLocatedBindable(). |
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tells when this object must be dealt with
Definition at line 1029 of file ps_located.h. |
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Definition at line 1031 of file ps_located.h. |
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