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+ <H1>[Nel] Suggestion for the NeL network library / architecture</H1>
+ <B>Vincent Archer</B>
+ <A HREF="mailto:archer%40nevrax.com"
+ TITLE="[Nel] Suggestion for the NeL network library / architecture">archer@nevrax.com</A><BR>
+ <I>Tue, 12 Dec 2000 11:37:00 +0100</I>
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+<PRE>According to MIGUEL ANGEL BLANCH LARDIN:
+&gt;<i> &gt; At first we didn't see the &quot;server to server&quot; sentence.
+</I>&gt;<i>
+</I>&gt;<i> Ok, I have a dummy question, but when it is better to have multicast
+</I>&gt;<i> to a server delivering the messages to the rest of servers?
+</I>
+Quite simple: When you need to send the same message to more than one
+server. As soon as you need to send a message to multiple servers,
+you will tie up bandwidth and CPU resending the same message over and over
+to each server.
+
+Consider the following model. Each agent (which represent an object, NPC,
+PC, the door, the lamp, whatever entity in your world) is represented
+typically by an object in a &quot;world service process&quot;. Once your world
+becomes large, you need multiple processes. What happens when an agent
+want to &quot;talk&quot; to another agent on a different process. The agent, in an
+ideal (and OO) world, merely talks to an object located in its process
+space, said object being either the recipient agent itself, or merely a
+replica, which will forward the message across the network to the real
+agent.
+
+You don't need multicast for that: its straight 1-to-1.
+
+However, what if the message is &quot;what is your current XYZ&quot;. That's a fairly
+frequent question. If you need to query across the network, you'll quickly
+end up loading the net, just to find the value three variables.
+
+That's where PGM/multicast intervenes. In that model, the agent, when he
+changes some of his variables, notifies the replica that &quot;XYZ are now...&quot;.
+I spoke about how the world services organise where an agent resides. In
+some models, you have about one, maybe two replicas, which you can notify
+using a standard TCP stream. Or RDP. But, if you want a load-balancing
+system, you quickly end up with a replica of an object in most world
+service processes. It becomes then more efficient to multicast the updates
+as above to all processes, and update them all in one sweep.
+
+&gt;<i> How portable/compatible is mulitcast technology?
+</I>
+Multicast is working, right now. However, to work across separate networks,
+it requires specific support from IP routers, and resources, which most
+providers aren't willing to dedicate (multi-network multicast is mostly
+used for video/audio &quot;broadcasts&quot;, video conferencing or shows).
+
+As for PGM, well, the current library has lots of empty directories and
+&quot;TODO&quot; notes in comments, so it's clearly a work in progress :)
+
+--
+Vincent Archer Email: <A HREF="mailto:archer@nevrax.com">archer@nevrax.com</A>
+
+Nevrax France. Off on the yellow brick road we go!
+
+</pre>
+
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